<disclaimer>
I am EXTREMELY biased about that matchup. That's why I never talk about it, I feel like it would be more honest if other Ivies did it instead. Here's why :
I am currently ranked 4th in France and the three players ranked higher than me are as follows :
1 - Leon : Snake/
Marth - 3rd best Marth in the world in Brawl, 12th best Marth in Europe in Melee (he doesn't play Melee seriously)
2 - Mahie : ZSS/
Marth - 4th best Marth in Europe in Melee
3 - Charby :
Marth/CF - no Melee background to my knowledge, but a top French SSBB player when he played that game (France is the best European country in Brawl)
And all those Marths have different styles :
I can hold my own against Charby's defensive Marth because him being defensive actually lets me interact pretty often, and I've set out to win at least one set against that guy before 3.6 is released. But Leon's aggressive Marth
makes it pretty clear I have still a lot to learn about that matchup, and the game in general.
So I have potential financial gain if I complain hard enough that the Marth matchup gets fixed, and I'm not the Ivy with the best knowledge of the Marth matchup. That's why I don't usually go in too many details about it.
tl;dr,
if there's an Ivysaur you should hear about this issue, it certainly isn't me.
</disclaimer>
Whether you ask me, or any other Ivy, they'll all tell you that Marth was Ivy's worst matchup in 3.02 and is her 2nd worst matchup in 3.5 after Fox.
Ivy's a weird matchup for Marth, in that it's a matchup where he benefits from jumping too much, when in Melee Marth is pretty much Dr Dash Dance. Marth's dash dance is an invaluable tool, but it does systematically lose to Ivy's dtilt and razor leaf so it should be used very carefully in this matchup. As far as I know, Marth's dash dance should only be used to ban Ivysaur from dash dancing herself, that's it.
So I can see why some people inexperienced with the matchup would dash dance spam on autopilot and loose. I've written
a quick guide on how to play Marth against Ivy. I think it illustrates a good portion of the problems I have (personally, blah blah blah see my disclaimer) with this matchup.
Like ffs the very fact that I was able to write a Marth vs Ivy guide and am not able to write an Ivy vs Marth guide is ridiculous.
Ivy can't di out of fthrow followups
That's a common misconception that comes from 3.02 : that
was true in the last update, and Marth pretty much had guaranteed 0-deaths off of grabs which was a total party pooper, but the fix to throw release points or whatever they're called makes it so now, Marth does require you to react to or read the victim's DI, or at the very least get a tech chase.
This change alone, despite the fact that Ivy got nerfed and Marth not, made the matchup a LOT easier for Ivy.
Obviously Ivy still doesn't like getting grabbed by Marth. At 0 it's a 21% combo into an edgeguard, later on it's a tech chase into whatever strikes your fancy. And then there's the fthrow dthrow DI mixup, where if you fail to recognize which one of these identical looking throws Marth is using, you take 8 fairs to the face.
So yeah getting grabbed still kinda sucks, but not nearly as much as it used to.
Ivysaur's recovery is a huge detriment to him in this matchup
It's not that bad.
Ivy's upB does suck, but she has other tools and those are what you should be focusing on, because everybody and their mother can get a stock off of Ivy's upB if they manage to force her to use it. She's designed to function despite that upB, and for the most part it works (not saying it's good design, wink wink nudge nudge). What matters is your ability to harass Ivy offstage, make her waste her double jump and her time, because else she'll be able to use down B and side B to punish you if you try to edgehog her.
Marth has slightly above average punishes if he manages edgehog Ivy's upB (spike on reaction if you strafe back, rising nair on reaction if you strafe forward, which sends Ivy back offstage without her DJ, dair bumps, and one less upB. They're only slightly above average because, again, everybody and their mothers can kill Ivy from an edgehog), but, because Marth can't really go very far offstage to make Ivy waste her recovery resources (double jump and dair), as far as making that situation happen, he's very much average.
I recall @
TreK
mentioning that he has an amazing marth player that's considered significantly better than him that has huge trouble in tournament solely because of how ivy/marth plays out
lol I wish. It's the other way around.
My region's top player is a Snake main, Marth second, and he's forced to switch to Marth against me. He's only won one set as Snake against my Ivy, and he's won like 3 by CPing Marth.
For the record, Charby thinks the matchup is 4-6, I think it's 35-65, and we both think Umbreon is cray-cray.