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The list was made just from the raw top 16 chars. Purpose of it was to see if people would reach a top 8 by basically excluding outliers. That is...if you post a top 8 that says you think DeDeDe and GnW are top tiers, but everyone else thinks they're not...it was forcing you to choose another character. That's what the purpose of that list was. Regardless, people don't seem to like to follow directions, so I'll drop the top 8 idea for the time being.Any reason Lucas isn't considered from your list Okami?
The number of tiers in the list considering outliers is unnecessarily large. Bottom Tier isn't so big that it needs three separate sub-tier groupings within itself.[Collapse="Demo 2.5 Averages(outliers excluded)"]
[/collapse]
From the following characters, which do you think are in the top 8:
[collapse=Selectable chars]Fox
Falco
Sheik
Lucario
Jigglypuff
Mario
Peach
Marth
Ike
Pit
Diddy
Link
Ganondorf
Captain Falcon
Snake
Wolf [/collapse]
This basically is saying that you support MCO's raw averages without the outliers removed. Or at least something along those lines. You know?Bubbaking said:Edit: OkamiBW, your system was kinda flawed I think, or rather, it's understandable that people "did not want to follow instructions." You ask people to choose which chars they think are in the top 8 from a list that you determine, but obviously, they all believe that the top 8 are the top 8 chars in their own personal tier lists.
Even without the relatively simple SD formula, any graphing calculator can give you the standard deviation for a set of samples. Like if you let me see the raw data I can have all the characters' means and SDs in 30 minutes. Doing something because it's easy isn't your job when you're trying to represent data.This is similar to Kink's idea (I think it was kink) of using standard deviations, except it's less work.
OK, I see. That's true, but outliers can be pretty devastating, even with a lot of data. If 10 people consistently had Fox at #1 and then just one person had him at #33, he probably wouldn't be #1 in the compiled average list anymore.Which is why I'm dropping the top 8 lists for the time being. Anyways, I explained it in one of my posts, but basically the list in the OP was actually meant to be the outlier excluded one, but I decided to leave it up there until a new list was compiled and made pretty by MCO. In addition, the point was brought up that outliers would work themselves out with more data anyways.
I think you're misunderstanding my post. I definitely support MCO's averages with the outliers given less weight (no piece of data should be outright ignored), but if that's not possible or feasible, then yes, they should be ignored. However, all I was saying was that your proposed system kind of defeated itself. People would obviously want to stick with their own top 8, not choose a top 8 from a list you pre-determined. It's much better for you to just take everyone's lists as they are and then find/remove the outliers yourself rather than ask people to submit them in a way that they don't exist.This basically is saying that you support MCO's raw averages without the outliers removed. Or at least something along those lines. You know?
I took the top half of the cast. If anything, people's own tier lists as a whole had more of an impact on choosing the list than me.I think you're misunderstanding my post. I definitely support MCO's averages with the outliers given less weight (no piece of data should be outright ignored), but if that's not possible or feasible, then yes, they should be ignored. However, all I was saying was that your proposed system kind of defeated itself. People would obviously want to stick with their own top 8, not choose a top 8 from a list you pre-determined. It's much better for you to just take everyone's lists as they are and then find/remove the outliers yourself rather than ask people to submit them in a way that they don't exist.
Fox probably does a bit better vs most of them. The one MU I think Falco may be better in is vs Snake, and probably DK because as you well know lasers are obnoxious.I'm not sure if Falco is better than Fox in 2.5. Definitely is in SSBM, but I'm not sure how his matchups with the new good characters work out.
The better Melee characters are still really good. Look at their MU spread: not many Brawl newcomers that give Marth trouble or give Sheik trouble (Jiggs might have to worry though). Peach does pretty good too (and with the prior 2.1 "accident" buffs she could do silly turnip holding things). Sheik lost the perfect Dthrow but she's still a monster.I think people are really throwing away characters with a lot of potential to just keep the best melee characters at the very top.
I see a lot of Toon Link, Squirtle, and Sonic being low. I do not believe that is the case. All three of these chracters, especially Toon Link, are very good.
Most characters are. Most. G^W still needs some love.Everyone is "very good". In order to justify placing them higher, you have to convince them why they are better than other characters.
You do have to keep in mind though that the BBR and MBR isn't putting their time into making their game. We, on the other hand, do have that quota to meet. So I'm not sure if we will fulfill the standard "We are the BR and we make official tier lists" sort of deal.I'm curious, is the PMBR going to act similarly to the BBR and MBR and create tier lists and official stage lists/rule sets? I would assume they would.
That's not entirely true. While the ideal goal of balance is noble and worthy to fight for, it's not that realistic to achieve besides dumbing down options or duplication. Them making a tier list doesn't make sense, because in 6 months Ness may get buffed MK may be out, a new stage might come up or we might discover how uncompetitive some of the new stages are, etc. It's not really an admission that they've failed to balance the game, or that the list itself demonstrates how good characters are compared to Melee (although the claim that everyone is at or above Melee Ganon/Samus/Doc level IS bull imo). A character being bottom 10 doesn't mean balance is truly that poor: could just mean that characters above him are better but in miniscule proportions each "step" of the ladder up.If the PMBR actually made a tier list, it'd basically be them admitting that their game isn't totally balanced. If they're doing their jobs right (which they are), they shouldn't really be able to tell which characters are the "best" ones (and most of them can't).
No- the PMBR isn't taking any responsibility for the creation of official tier lists, MU charts, stagelists, or any of that sort of thing. The PMBR basically acts as the game's development team.I'm curious, is the PMBR going to act similarly to the BBR and MBR and create tier lists and official stage lists/rule sets? I would assume they would.
That's sort of a ridiculous statement. That's like saying "if Blizzard patches their game, they are admitting their game is unbalanced which would imply they screwed up". No game is perfectly balanced and only the ones diligently updated have a shot at being that. So I don't think it would be problematic for the BR to admit that their game has tiers. In fact, I'd prefer it that way, because then if there were problems, the BR would be able to address them.If the PMBR actually made a tier list, it'd basically be them admitting that their game isn't totally balanced. If they're doing their jobs right (which they are), they shouldn't really be able to tell which characters are the "best" ones (and most of them can't).
I think you're misinterpreting his point. He was saying that, if the PMBR could see clear imbalances, they wouldn't be there. They have released what they perceived to be a balanced game, and our (very hastily formed) opinions aren't enough to sway them. A few months from now, if we get a 2.6 or a 3.0 or whatever, the PMBR will take in everything they've observed and "rectify" anything they perceive to have been wrong in 2.5. It is very likely they will not agree with us on a great many things, and I can't blame them. The metagame simply has not developed at all yet.That's sort of a ridiculous statement. That's like saying "if Blizzard patches their game, they are admitting their game is unbalanced which would imply they screwed up".
Yeah how hard he gets combo'd is huge. The teather is great, it has long range and I pretty much always use it over up-b to recover(up-b has like no priority or range lol airdodge teather goes like the same distance), but the only problem I've been having is that it's very telegraphed and a lot of characters easily hit him out of his teather and then he has to up-b which loses to like every move in the game.The tether part makes up for it a bit. If he could only Upb, yeah he'd be in trouble.
The fast fall part of him turns him into a spacie for a lot of combos. Maybe even slightly easier because I think he's a bit lighter.
Well at least his PKT doesn't get eliminated completely from just jumping into it. You're right. He DOES get combo'd as hard as, or harder than, the spacees because he falls slightly slower (combined with the fact that he's actually heavier), so he gets hit with CGs easier and throw combos on him are more devastating. It's kinda like how Bowser gets combo'd harder than DK because he's heavier but falls slower.The tether part makes up for it a bit. If he could only Upb, yeah he'd be in trouble.
The fast fall part of him turns him into a spacie for a lot of combos. Maybe even slightly easier because I think he's a bit lighter.
One thing everyone should remember is that PKT2 landing lag is only 10 frames (like WD lag) as long as you avoid falling for a long time. Therefore, sometimes you should just mix it up and recover high for the stage. His PKT2 being more maneuverable than Ness' really helps with this. If you 'drill' the PKT2 into the ground, it's actually hard to punish as long as you don't whiff right in front of the opponent.Yeah how hard he gets combo'd is huge. The teather is great, it has long range and I pretty much always use it over up-b to recover(up-b has like no priority or range lol airdodge teather goes like the same distance), but the only problem I've been having is that it's very telegraphed and a lot of characters easily hit him out of his teather and then he has to up-b which loses to like every move in the game.
How is it hard to punish when like every move in the game goes through it? They just attack it any time I use PKT2 above or below the stage lol.Well at least his PKT doesn't get eliminated completely from just jumping into it. You're right. He DOES get combo'd as hard as, or harder than, the spacees because he falls slightly slower (combined with the fact that he's actually heavier), so he gets hit with CGs easier and throw combos on him are more devastating. It's kinda like how Bowser gets combo'd harder than DK because he's heavier but falls slower.
One thing everyone should remember is that PKT2 landing lag is only 10 frames (like WD lag) as long as you avoid falling for a long time. Therefore, sometimes you should just mix it up and recover high for the stage. His PKT2 being more maneuverable than Ness' really helps with this. If you 'drill' the PKT2 into the ground, it's actually hard to punish as long as you don't whiff right in front of the opponent.
Under thread tools, I have:OkamiBW, I don't know what your problem with making polls is. I can easily make one in all the threads I've created. It's at the top under "Thread Tools". One of the options is "Add a Poll to this Thread".