Binary Clone
Easy Money since 1994
Fox can SH bair autocancel, and so can Falco, who can also autocancel SH uair.Fox can also sh bair ac in pm (still I think?) Which is crazy good.
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Fox can SH bair autocancel, and so can Falco, who can also autocancel SH uair.Fox can also sh bair ac in pm (still I think?) Which is crazy good.
He explains the differences in this video:I don't think fox could sh bair ac in melee. @ SpiderMad knows more, but I think something weird lets fox ac his bair like Falco could in melee (and believe its very close to frame perfect though).
It's one of the many differences in PM, that all combine to create various new new/different things. In regards to the two other things I talked about in the Differences video: I explain a brief (brief in regards to how long you can talk about this stuff) summary in a comment. Which I don't know how to link directly..So basically if they ever actually fix the 1 frame physics delay it destroys a bunch of pm specific things
Arguments have been destroyed
Its not like Marth didn't get stuff either. Dair's landing lag reduction makes a huge difference, more lenient dash dances in PM, DACUS and boost pivot grab. Marth is ezmode too now, and has a much easier time grabbing Fox with the shine nerf.uhh basically fox is just EZmode compared to melee so people nair spam a lot more, and like you can pivot grab and kill them but youre going to mess up and get killed right back sometimes
its just a different game man, you can draw parallels but its just not the same in a lot of ways
Nobody is gonna run all 4. Most regions probs have 2 or 3. Mine doesn't run DP anymore cuz of laser camping w/ fox lol.As for the idea that Marth has to ban Dreamland, Norfair, Yoshi's Brawl and DP... lol what kind of godawful stage pool is your scene running? Just because certain stages are viable in a vacuum, doesn't mean it's a good idea to make them all legal at the same time.
Dash dancing is much easier in PM than in Melee. The windows for dash dance timings is just much wider. I'm not really sure where the ambiguity is; I thought most people were aware of this. It's incredibly easy to tell this just by picking up Melee Falcon and dashdancing a while and then picking up PM Falcon and dashdancing a while.Calling dash dancing more lenient is kinda eh. The mechanics of how dashing works is different in P:M than Melee but unless it's explained how "it's more lenient" then I'm not taking that.
Fox gets a lot more off of easier tech skill than Marth does.
What do you mean by this?The main difference in dashing mechanics is that dashing backwards has a 2 frame window in PM and a 1 frame window in Melee. Dashing forward is a 2 frame window in Melee.
Vids or it didnt happenGallo is literally proving all tier lists wrong with Pit right now.
"You Won't Believe What These Pikmin Can Do!"Gallo is really good so I am not that surprised.
Granted, I mean even Ice Climbers and Olimar can win in this game so we don't have to go with EventHubs article titles here.
"Is Pit a weak character? Not if Gallo has something to say about it. Just wait until you see what he does!"
SO THAT'S WHY I HATE MELEE SO MUCH. I knew the dashing was different and I can't move properly in melee, but now I understand exactly why. Thank you.No. The main difference is that to dash behind you when not currently in the dash action (not DDing already) Melee requires you to move the stick from neutral to past the dashing threshold (0.80) in a single frame, or else you get stuck in a slow turning animation for 5-9 frames (depends on character) before you actually start the dash behind you. If you press it in 1 frame the turn lasts for 1 frame instead. It's really stupid and if your controller is responsive near the neutral position or has more resistance than looser control sticks you need to slam the **** out of it to guarantee the fast turn. Dashing forward, however, you need to go from neutral to past the dash threshold in 2 frames (it allows 1 frame of walk). In PM it allows being in turn for 1 frame before you need to pass the dash threshold to fast turn, so you need to go from neutral to dash threshold in 2 frames.
Another difference is in Melee the re-dash threshold during dash is higher than the run threshold. If you dash, then go to dash again in the same direction you will go into run instead if the stick happens to get read while it's past the run threshold but not yet at the dash threshold. In PM the dash threshold during dash action matches the run threshold (0.62) so that issue doesn't come up.
Threshold to pivot in Melee is also the same as it is to dash during the turn, so to pivot you need to go past that for only 1 frame to turn then be back less than it to not dash. In PM the turn threshold during dash is less than it is to dash out of the pivot so there's a distance you can tilt to trigger the turn but not dash. Makes pivoting tilts a lot more doable.
The problem with this is that people pick and choose when its the player being good, or when its the character being good, and it always matches stupid tier list bias.Friendly reminder that a good player doing well with a bad character does not make the character good.
Good players can identify if a player is being strictly outplayed or if a good player is properly utilizing their character's toolkit well, or if the opponent is failing to adapt or what.The problem with this is that people pick and choose when its the player being good, or when its the character being good, and it always matches stupid tier list bias.
I think you're confusing "Pit happens to have a good matchup against Ness because of how the arrows work" with "Pit is good".lmao, you guys say how Pit is unexplored and then when I say Gallo is putting in work with him, you're like, "No, it's just Gallo being good."
Pit is good. Arrows are good, he has good set ups and combos, solid mobility, a good recovery, decent KO potential, amazing edge guarding. He just gets combed kind of hard. I'm literally there watching it happen. Vids will be up soon.
I also think Pit beats Ike.
Yeah.Good players can identify if a player is being strictly outplayed or if a good player is properly utilizing their character's toolkit well, or if the opponent is failing to adapt or what.
I don't play Ness against him. I play Samus.I think you're confusing "Pit happens to have a good matchup against Ness because of how the arrows work" with "Pit is good".
I've watched a bunch of Gallo's games, and while the work he's putting is impressive - the results or not. While he's not maxing out Pit's potential or anything, his tech is extremely solid including niche stuff like edgecanceled glides and very precise arrows. Despite this, the only times I've seen Gallo win are against worse players, or when the other guy SDs a bunch, or when the MU is extremely favorable (such as against your Ness).
Arrows are good, or at least aerial ones are okay. Pit's 'set ups and combos' are mediocre at best (and mostly only work against terrible DI), as is his mobility - his DD is okay but that jumpsquat isn't doing him any favors and side-b is terrible onstage. His recovery isn't nearly as good as it appears against anyone who understands how to edgeguard against glides, and his lack of decent lingering hitboxes limits his edgeguard ability dramatically.
Yeah.
General talk is that Samus is anywhere from above average to near the top. You could definitely enter a tournament without being too worried about character choice hindering your results.Hey guys. I'm not new to Smash, (been playing casually since Melee) and as of late Smash 4 is what I've been playing competitively. However, after trying Project M, I've really been getting into it. I'm still learning all the cool techniques and movement options, but damn this game is fun. Just the way combos work and stuff. So yeah, I'm trying to pick a main, and I'm just curious as to who's viable and whatnot. Samus seems solid to me. Is she any good?