Yay, people talking about my character :V
4. Fair range sucks but probably isn't a huge deal.
Fair range is actually a pretty huge deal : full hop fair was one of Ivy's standard pokes, and now it only works on tall characters (which is an odd decision, considering the fact that 3.5 was supposed to tone down polarizing traits, but I digress). Its loss is especially felt in the Marth matchup, which was already bad, because it now loses to tipper fsmash, when it didn't before.
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Nominate10 was the 3.02 Ivy with the crispiest fairs in the neutral, I'm sure he'll be able to give you more details
I think ivy still has a good recovery. From watching mach, I learned she has options to threaten the ledge with seed bomb from really far away, it can be hard to challenge her recovery if she has time to recover from above and set them up.
Yeah you can't just hold the ledge for 8 seconds and still get a guaranteed punish, thanksfully. (you can if you pushed her offstage during a juggle after she had spent her dair stall or her double jump, but that's pretty standard)
If she has all of her recovery options, go offstage to make her waste them, and then edgehog. You don't have to aim for the kill, making her waste resources is already enough. But yeah it does require a bit of interactions.
In the ditto I usually do a bair ledge cancel against both the razor leaf and an early reel in, it's pretty difficult to go through. But it's kinda specific to Ivy's bair.
Ivy gets destroyed by Fox. He can camp her, kill her and I suppose also combo her easily. Keeping him out is a massive chore. She at least can punish and edgeguard him really well, so this is a MU where Fox actually is a glass cannon. But seriously, it's massively in Fox's favor. Ivy's also bad against shield pressure. She gets forced into shielding quite often because she just can't keep him away. Her grab is out frame 14 so the Fox really has to mess up to allow that to work. Her nair OoS is the fastest option and out on frame 9, but it has bad range and Fox can ASDI down and punish it till infinity (really, I didn't bother to test past 220% and it still worked).
Fox's shield pressure works regardless of the opponent, so Ivy having a bad oos does not make such a huge difference. It only makes a difference in matchups where the opponent almost has good shield pressure, but not quite. Moves that are -4 to -8 on shield, that wouldn't usually be safe, but are against Ivy.
Ivy actually has a bit of trouble comboing Fox early in his stock, which doesn't really fit the glass cannon thing. Fastfallers have a tendency to provoke tech chase situations, and Ivy's slow ground speed and high startup on her anti-CC moves (except for dash attack) makes her a pretty bad tech chaser. It's possible, eh, but impractical. Usually weight is what determines the effectiveness of CC, but when CCing against multihit moves, what you want is falling speed, and Fox has plenty of that. Once Fox is in the air ****'s free though. Ivy can just uair x10, deal 80%, set up an edgeguard, and heal 20% in the process. And unlike 90% of the cast, she actually gets to edgeguard Fox :V
The rest is pretty accurate imo. The general consensus in 3.5 is that Fox is her current worst matchup, followed pretty closely by Marth. And then there are a bunch of "pretty bad ones" but not bad enough that they'll make me whine on Internet forums :V
There has been some matchup chart sharing going on over the past month or so in the Ivy subforums, if you're interested.
That post, and pretty much the rest of the page