screw the rules, i'll double post because stuff happened in between my first post and this:
it's all fall speed dependent. all 3 spacies are unjabbable. then there's a group that's only jabbable, then some who can also be grabbed, etc... etc...
you're falcon, and he can only be jabbed. if ganon jabs you out of aerial flame choke, he tends to forgo his other options for it and has to reset the situation, as opposed to using it as a tech chase option and hoping for more damage from, say, dtilt into a combo or a grounded flame choke into a read situation.
and considering it has about 20 frames of startup (jump squat + the actual startup before a move comes out) and really, more like 30 frames of realistic startup, since he has to lunge forward, it's not something that can just be thrown out easily. the ganon has to get a good read through either conditioning or you being predictable, otherwise a non committing opponent can literally just react to it by rolling behind, then running up and punishing.
the worst guaranteed followup ganon can get is like.... uair on jiggly because she's airborne for so long. a lot of the cast can avoid everything that isn't jab (which isn't guaranteed at around ganon fallspeed) with just proper di away from him, forcing him to have to hard read to get anything else from it.