~Dad~
part time gay dad
hey guys let's make more assumptions about things and stuff
dae melee
dae melee
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Didn't really say many people "complaining" about it. There are just a lot of people on here who say it's a free kill whenever luigi goes off stage, and I think that's totally not true. Luigi doesn't have OP recovery, but it's certainly not bad.Why are people complaining about Luigi's recovery? Nothing has changed about it aside from down b rising higher because of simultaneous button presses. You can still easily gimp him offstage with a well timed aerial, and he'll have a lot of trouble getting back. Wait for his down b, hit him, and watch him fall. Punish the side b which he has to commit too for half a second. It's not difficult; I mean i can understand misfire being somewhat of an issue, but even that can be predictable if Luigi is far off from the stage. Even if he does misfire, you can stop it where its at with any hitbox.
Him grabbing ledge with side b has been the case since 2.5 (probably even before), so i don't see the issue here since it never was an issue before.
Down b rise only goes vertically so just throw out an aerial and its ggs.
Honestly I don't see the problem here. His recovery is decent now because of everyones recovery being nerfed, but it's still easily taken care of. Don't be afraid to go offstage.
This is in reply to some of the comments I saw about it in the previous pages.
Hitstun and knockback are twins, but damage and the former are cousins. Knockback is applied after damage, so more damage equals more knockback. In fact, charging a smash just increases the damage, and only increases knockback because of the damage. (and of course, more knockback equals more hitstun.)Hitstun and knockback are unrelated to damage, rather being linked to one another to my understanding.
Yea. Was gonna say, this thread got depressing really quickly.hey guys let's make more assumptions about things and stuff
dae melee
No Fox isn't jank yet, he is still super smooth and the most versatile character in the game.That is what he has always been, but just try to convince people to change that.
Smash commentary is entirely hype-basedI am actually quite surprised with the misinformation about the mechanics of the game. I also assumed everyone pored over the change list and would know what changes happened, but just based on commentators that's not entirely true.
Lets face it, If the best character is a spacie, no one will be happy.Didn't really say many people "complaining" about it. There are just a lot of people on here who say it's a free kill whenever luigi goes off stage, and I think that's totally not true. Luigi doesn't have OP recovery, but it's certainly not bad.
@ Beorn 's changes. +1
@ B Boardwalk Deciding who the best character in the game should be is absurd. In balance, you try to make everyone even and whoever winds up being the best winds up being the best. Also, a character doesn't deserve to be better because you have to press more buttons more quickly. The trade off isn't more buttons inputs but better, it's more button inputs more fun and more precise control.
Hitstun and knockback are twins, but damage and the former are cousins. Knockback is applied after damage, so more damage equals more knockback. In fact, charging a smash just increases the damage, and only increases knockback because of the damage. (and of course, more knockback equals more hitstun.)
I have no problem with a spacie being the best character. I'm of the opinion that there has to be a best character. There isn't really a way to get around that, and if it has to happen then let it be the character with the highest tech ceiling and barriers. Fox will be this character nerfed damage and recovery or not. Right now he is just the best character by too much. Which is why I suggested a toning down of the character and making him play by the rules of the game, rather than taking away what will always make him the best and most technical character in PM and melee.Lets face it, If the best character is a spacie, no one will be happy.
Edit: Sonic is ok.
The risk/reward ratio is certainly different in these situations. To "gimp" Fox, one must interact with him and beat out his options multiple times in a row, and missing puts you in a perilous position offstage in endlag. If Fox misses a shine in traditional situations, it's generally not a big deal because he just double jumps back to the stage and proceeds to edgeguard as a normal character would. The reward for successfully winning an interaction vs Fox as a normal character is continue an edgeguard tree that may eventually lead to a stock; for Fox, it is immediately a stock taken in his favor."Yo fox is so ****ing stupid he can kill you at like zero percent"
"Wait but cant you also kill Fox at zero percent?"
"Lol a Fox player should never be in a position where they could get killed at zero percent"
"But doesn't that mean every other character shouldn't be in a position where Fox can kill them at zero percent?"
"No, because.... um because... Fox is broken! **** the melee elitists!"
#ZeroPercent
Wolf has the highest tech ceiling, and is certainly more difficult to play effectively than Fox.I have no problem with a spacie being the best character. I'm of the opinion that there has to be a best character. There isn't really a way to get around that, and if it has to happen then let it be the character with the highest tech ceiling and barriers. Fox will be this character nerfed damage and recovery or not. Right now he is just the best character by too much. Which is why I suggested a toning down of the character and making him play by the rules of the game, rather than taking away what will always make him the best and most technical character in PM and melee.
You can be hype and still be correct. But when one commentator says something, and the other is like "I think that was changed to this" when no such thing ever happened. Its sad sometimes how wrong commentators can be. Thats not even getting into different styles of commentary for different moods.Smash commentary is entirely hype-based
Facts aren't hype
Fox (And Falco) has been "jank" since Melee. P:M Wolf is also "jank" just not as much. It's just that he (and Falco and by extension Wolf even though he wasn't in Melee) is "acceptable jank" because Melee.No Fox isn't jank yet, he is still super smooth and the most versatile character in the game.
We have 2 different views of what is jank and what is not jank. Fox having easily distinguishable moves and quick moves with little endlag is what I think makes him feel smooth, also his physics all go together pretty well. And no I don't think shine is jank, but I do think that weird hitbox on his upsmash is. SorryFox (And Falco) has been "jank" since Melee. P:M Wolf is also "jank" just not as much. It's just that he (and Falco and by extension Wolf even though he wasn't in Melee) is "acceptable jank" because Melee.
If you don't think a frame 1 hitbox that is JCable on like frame 3 or 4 that starts and extends combo super easily is "jank"... well, to put it frankly, I feel sorry for your intellect. Melee Shine is one of the worst designed and "jankiest" moves ever created in Smash.
I actually think giving the Spacies (all 3 of them) Brawl Shines and leaving everything else about them the same would be a good step. But no, we can't do that "bcuz Maylay"
We did, but it got closed downUgh, spacie talk... There are so many ways to go about nerfing fox (and the others). You can go back and force about keeping the character intact vs "jank", "toxic", "broken", or "polarizing". Whatever buzzwords you wanna use, whatever insults you wanna use, whatever sensitivity towards melee players vs pm players. It just goes on and on and on. I know this is a forum for discussion, I know this is a thread to talk about tiers, but can someone make another thread for this as it really isn't about tiers, since almost everybody puts them at the top of their tier lists. I say we move the conversation on to something interesting. Don't get me wrong, I think spacies need to be nerfed. But I have long given up on trying to figure out the politically correct, fair, or reasonable way to nerf them, so I vote for a new topic. Anything but this, its been talked to death.
Any other top tiers that are standing out?
Guess what, its because the same stuff got repeated to eternity and the thread's question was answered within like the 2nd page and everyone agreed. Maybe its a sign that we should just wait until like a couple months before the next update to bring it up hoping for changes then.We did, but it got closed down
becus maylay
I hate to say it, but I disagree. While I think melee shines are pretty broken and if this were a completely brand new game, I wouldn't consider having them, but it's not. There are tons of players who have trained extensively with spacies and their playstyle. Effectively removing shine (let's be honest, brawl shines would basically do that) would completely change their playstyle and make them entirely different characters. As much fun as it is to say "Well, **** spacie players, they can go back to melee" it really isn't fair to them. I know how it felt when something similar (but much less drastic) happened to my character.Fox (And Falco) has been "jank" since Melee. P:M Wolf is also "jank" just not as much. It's just that he (and Falco and by extension Wolf even though he wasn't in Melee) is "acceptable jank" because Melee.
If you don't think a frame 1 hitbox that is JCable on like frame 3 or 4 that starts and extends combo super easily is "jank"... well, to put it frankly, I feel sorry for your intellect. Melee Shine is one of the worst designed and "jankiest" moves ever created in Smash.
I actually think giving the Spacies (all 3 of them) Brawl Shines and leaving everything else about them the same would be a good step. But no, we can't do that "bcuz Maylay"
I hate to say it, but I disagree. While I think melee shines are pretty broken and if this were a completely brand new game, I wouldn't consider having them, but it's not. There are tons of players who have trained extensively with spacies and their playstyle. Effectively removing shine (let's be honest, brawl shines would basically do that) would completely change their playstyle and make them entirely different characters. As much fun as it is to say "Well, **** spacie players, they can go back to melee" it really isn't fair to them. I know how it felt when something similar (but much less drastic) happened to my character.
At this point, it's probably best to balance them around shine.
>Balancing character around broken moveI hate to say it, but I disagree. While I think melee shines are pretty broken and if this were a completely brand new game, I wouldn't consider having them, but it's not. There are tons of players who have trained extensively with spacies and their playstyle. Effectively removing shine (let's be honest, brawl shines would basically do that) would completely change their playstyle and make them entirely different characters. As much fun as it is to say "Well, **** spacie players, they can go back to melee" it really isn't fair to them. I know how it felt when something similar (but much less drastic) happened to my character.
At this point, it's probably best to balance them around shine.
THISAnd srsly, this whole "becuz maylay" **** needs to stop. Who cares if you spent years practicing Fox ****? What makes that time worth more than the time I could have put into one of the brawl PM characters, only for all of that time to be wasted because of major changes?
"got"Yea. Was gonna say, this thread got depressing really quickly.
To be fair, all the melee vets still have their same general playstyle that they had in melee.THIS
Seriously, why is it so special for some characters to "retain their developed meta", but then in the same breath be like "Ah, lets totally change up other characters to be nigh unrecognizable to their old mains"
no, I don't want to play against FoxDo you really want to play against a character who's winning strategy is to get the percent lead then run away and airdodge for 8 minutes?
Honestly, because of kill combos off recovery and fast recovery moves, I think Fox has one of the greater recoveries.Landing lag on Fox's up-b sounds particularly appealing because it removes up-b -> uair, even if technically his recovery isn't too good.
This has to be one of the hardest failings to read correctly ever lolTo be fair, all the melee vets still have their same general playstyle that they had in melee.
The only characters with significant changes were brawl characters, because lets be honest... Do you really want to play against a character who's winning strategy is to get the percent lead then run away and airdodge for 8 minutes?
(May be off here and there but this is all just off the top of my head)To be fair, all the melee vets still have their same general playstyle that they had in melee.
The only characters with significant changes were brawl characters, because lets be honest... Do you really want to play against a character who's winning strategy is to get the percent lead then run away and airdodge for 8 minutes?
I completely agree that Fox needs to be nerfed. He is a problem. He is also the best character.Allow me to state, up-front, my agenda.
1. I would like PM to be as balanced as possible.
2. I think Fox is the biggest single obstacle in the way of (1)
3. I would like Bowser to be better in relation to the cast - both selfishly (because I play Bowser), and as a result of (1), which is to say that Bowser still sucks pretty hard. Fox isn't (relatively speaking) a huge problem for Bowser, but I do find it annoying that Fox is allowed to be as good as he is, while Bowser is as bad as he is.
4. Have some damn fun while posting on a forum about a video game.
I don't think any of this is a secret to anyone. If I have a suggestion that I think may prove useful in terms of balance, I'm liable to present it, and try to make sure people are aware of the idea - either
1. to reject it entirely and explain why (for example, that perhaps hitting Fox in the tech roll wouldn't actually help balance him any for some unknown reason),
2. to present constructive criticism, or
3. to help make the PMDT aware of the idea's potential.
Anyway, the statement that squirtle, more than anyone in the game (particularly Fox), deserves to have the worst tech roll, struck me as uniquely laughable, so I thought pointing it out (thus serving Agenda Points 1-4) would be beneficial. I also happen to think the change would be a step in the right direction, for the reasons previously stated. You haven't really addressed any of them, which makes me a sad panda.
All roads lead to Bowser's Castle, yo
Isn't that what the character forums have been doing? You wanna go look at people discussing Link, go to the Link threads. It's like this in all of the character threads. The people that care about x character will go to x character's 3.5 thread in their respective sub-forum. This thread is talking about where they place. The big problems within the tier list. Top 5 or Bottom 5. Problems that people feel strongly about. People will sometimes comment when a new development occurs, like when people found out how good Tlink is now or Rob.I completely agree that Fox needs to be nerfed. He is a problem. He is also the best character.
It's just that I don't want that to be the only focus of this discussion. Like, I rarely see discussion on Pit or Lucas or Puff. I think basing tech rolls off of character size would make a lot of sense. Bowsers the biggest, Squirtle's the smallest, but don't make the difference that huge. Make that kind of thing more normalized. It's not about who deserves what, it's about what makes a game well designed. Nerfing random **** is just so counter productive to make a better game in the long run... I really just want to talk about a character that isn't Fox. We're missing so much.
Fox has neither the highest tech floor nor the highest tech ceiling. All of Lucas, Wolf, ICs and Lucario can be easily argued to be much harder, usually in both regards and even some slow characters like Peach or Mewtwo require more work to be effective. Once you have your fundamental tech skill down (shorthops, shffls, wavedashes, early aerials - every character profits from those), all Fox requires is doing that fast. Doing stuff fast may be strenuous sometimes, but it's also sometimes easier than doing it not as fast but still as fast as possible (because you can't just do it as fast as you can and hit the perfect timings.)im not saying he should be the best but you cant deny that fox might be the most technically demanding player on the roster.
should the best character be the hardest to play?
i think that a few adjustments could be made to him but he is the best because he is a technical monster.
Making tech skill obsolete or significantly changing a character's play style feels terrible for the respective character's mains and shouldn't be done unless necessary. But if the character's design doesn't align with the game's paradigms it has to be done. Spacies should get the same treatment as every other character. Whether that be 3.0 design or 3.5 design, doesn't matter.I hate to say it, but I disagree. While I think melee shines are pretty broken and if this were a completely brand new game, I wouldn't consider having them, but it's not. There are tons of players who have trained extensively with spacies and their playstyle. Effectively removing shine (let's be honest, brawl shines would basically do that) would completely change their playstyle and make them entirely different characters. As much fun as it is to say "Well, **** spacie players, they can go back to melee" it really isn't fair to them. I know how it felt when something similar (but much less drastic) happened to my character.
To be clear, an attack dealing more damage also directly increases knockback. E.g. hitting somebody with an attack that deals 5 damage while he/she/it's at 40%, changing the attack to deal 20 damage and then hitting the same character with the attack but at 25% will result in significantly more knocback.Hitstun and knockback are twins, but damage and the former are cousins. Knockback is applied after damage, so more damage equals more knockback.
At the very least Lucas now plays very differently than before. I haven't put enough time into him to predict any tier placement, but he's not barely changed like implied by some people a few pages ago. Most of his great neutral tools (FAir, Magnet, PKF) go nerfed significantly. Especially the approach of just throwing out safe magnets in neutral that combo on hit and also lead into the best shield pressure in the game/guaranteed footstool->djc aerials doesn't work anymore. DAir isn't a 0 to death anymore and also combos worse (i.e. you can't kill off of one hit on tech skill alone anymore). Combos probably last less time and/or are harder now due to changes to ZAir, DTilt and UAir. etc.Like, I rarely see discussion on Pit or Lucas or Puff.
when fox is fixed, we will stop. no one here is ******** about falco.Oh my god this thread is so bad.
"Fox is too good ugh"
"Shut up fox got nerfed"
"Fox is jank"
"Wolf is less jank than fox"
"Gimmicks"
"1 frame, jump cancellable semi spike yadada"
Someone please just rename this thread the "Let's ****ing fight over Fox and occasionally other melee high tiers thread".
Honestly this pretty much. Falco has barely been mentioned (only by proxy of shine) and while I think he's still marginally dumb I think it's ok because he dies easy and his recovery is poop blahblah.when fox is fixed, we will stop. no one here is *****ing about falco.