nothing is as bad as ICs vs peachRob vs Roy feels like the pm version of ics vs peach
I just want to ****ing touch him but I can't aaaand **** I just got down thrown
except for ICs vs toon link
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
nothing is as bad as ICs vs peachRob vs Roy feels like the pm version of ics vs peach
I just want to ****ing touch him but I can't aaaand **** I just got down thrown
IC's vs 3.02 Nessnothing is as bad as ICs vs peach
except for ICs vs toon link
nois squirtleboy mc squirtsquirt high tier yet
i'll see your wager and raise you a melee ICs vs roy on FDnothing is as bad as ICs vs peach
except for ICs vs toon link
That's why I have grab on r and taunt on zThis Luigi talk is funny. I mean really, it's totally fair to ask a character to give up taunts for better recovery. I would give up Captain Falcon taunts to become Captain Samus and steal her tether. It pains me not to see your moves, but I'm trying to live bro
Agreed. I think one of the dumbest things about it is that the long thin manhole has a single circle around it for the hitbox, and it stretches around the whole thing, making the hitbox as tall as it is wide >.> You really should be able to just short hop over it.Game&Watch's down tilt is dumb
Pretty much all of game and watches moves are like that. At the end of his dash attack, for instance, all the frames of lag on it look exactly like the rest of the animation. It doesn't effect me to much since I played against the character so much, but he is a completely pain and the ass to figure out because his animations are more like hints than displays. Like, I can clearly see zss fsmash hits behind her, but there is no indication that game and watch ftilt hits slightly behind him, or that his nair hits a circle around him, or that his (insert any move here) does (insert jank bull**** here). I really wish they'd clean up his hitboxes and animations. I've said it before, but I really think game and watch is the single most broken character in the game, just because his hitboxes and animations are like fifth cousins 6 times removed, not balance wise. There is no reason you should have to study his hitboxes in debug mode just to play against him.You know what else dump about it? It looks like its more active then it is. The animation plays longer then the hitboxes are active...
i'll show you adding character... /shakes fistG^W is fine. Those things add character
*Fist shakes for 12 extra frames even after hitbox has already disappeared*i'll show you adding character... /shakes fist
Good thing that got changed "for polish"dat melee link nair hitbox
you could say, they addG^W is fine. Those things add character
Actually, almost everything about G&W is dumb. It doesn't make any sense why he didn't get nerfed like every other character. At my local weekly, G&W players who never made Top 8 in 3.0 tourneys are now frequently getting into those places.Game&Watch's down tilt is dumb
You mean that part where all I did was tell you to move tink and roy to -2 instead of -1?as well as feedback from other players (notably Lunchables).
yeah manYou mean that part where all I did was tell you to move tink and roy to -2 instead of -1?
Damn so much feedback, I'm a bowser god
Maybe. I still feel like even once the Bowser meta advances, we'll have underrated a lot of these chars. Ness, ZSS, D3, Lucas, Zard, maybe others are all likely harder than represented here. Also notable that pretty much every highly popular char is (as far as we can tell so far) 40:60 or worse for Bowser.You know looking at that MU spread one could almost be lead astray to believe that Bowser is a pretty okay character
*ahem* /sGanon's downthrow is fine.
Nah, Ganon's Dthrow is pretty stupid. GnW is has some pretty stupid moves as well with how deceptive they are. But I tend not to ***** about either because Melee Shines still exist and all my ******** goes towards that move.Man GnW is problematic, but Ganon's downthrow is fine.
This must be what nirvana feels like.
GnW will stop being as good when people DI.
Learn this one secret that one smash player found to beat GaW.GnW will stop being as good when people DI.
don't make me slap you, boy. it's 18% (i almost capslock'd the numbers like a scrub, btw).Ganon's Up-B OoS is amazing, nuff said. What is it, like, 14% and kills ~140?
his dthrow is dumb, so is his nair. dthrow is sliiiightly less problematic because it's attached to ganon, so there's a lack of range on the grab and a lack of speed to make setups for the grab easier. i'd be fine with nerfing the dthrow so that it only gives you followups, but not grabs, in exchange for a decent standing grab, but how to make that happen is tricky, because ganon doesn't move too quickly, so you can't just make it throw super further out or release super higher, or else it becomes a nigh worthless throw for him. i guess maybe make it some sort of mixup with bthrow, shiek style? i dunno, man...Man GnW is problematic, but Ganon's downthrow is fine.
This must be what nirvana feels like.
GnW will stop being as good when people DI.
Make it so ganon somehow magics the Dthrow and he is in the air too? Prevents another actual grab (guarenteed at least), but allows for an aerial or a side B or somethinghis dthrow is dumb, so is his nair. dthrow is sliiiightly less problematic because it's attached to ganon, so there's a lack of range on the grab and a lack of speed to make setups for the grab easier. i'd be fine with nerfing the dthrow so that it only gives you followups, but not grabs, in exchange for a decent standing grab, but how to make that happen is tricky, because ganon doesn't move too quickly, so you can't just make it throw super further out or release super higher, or else it becomes a nigh worthless throw for him. i guess maybe make it some sort of mixup with bthrow, shiek style? i dunno, man...
Fixed so you caps'ed it.it's !*%
Would be p cool if he jumped up while swinging them around from behind him and throwing them at the ground, with the release point being at the actual bounce (akin to snake's b/fthrows) with its current trajectory + similar knockback. Ganon ends up in the air and they end up right in front of him, for improved access to aerial normal/aerial special follow-ups but reduced access to regrabs/grounded normal follow-ups. You could use that design to force him to utilize aerial follow-ups mostly without changing anything else about the move. And then you can finally buff his grab range to not be ass.Make it so ganon somehow magics the Dthrow and he is in the air too? Prevents another actual grab (guarenteed at least), but allows for an aerial or a side B or something