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Nerfing recoveries was hardly the whole point of 3.5, and given that Luigi's not exactly a top tier candidate, it was a pretty easy oversight.I would also like to get on the "how is Luigi's recovery so good when their whole schtick with 3.5 was to nerf recoveries" train
yeah there were also some fox buffs in thereNerfing recoveries was hardly the whole point of 3.5
He can sweetspot from Side+B? I hope my Luigi main friend doesn't learn this hahaNerfing recoveries was hardly the whole point of 3.5, and given that Luigi's not exactly a top tier candidate, it was a pretty easy oversight.
I really wish there was a good local Luigi so I could figure out how to properly edgeguard him. Played one or two dozen friendlies with a good L in edmonton a month or so ago, and keeping him offstage was waaaaaaaaaaay harder than I'd previously imagined, even as Bowser. IMO his side b ledge grab sweetspot is much too far above his head. Seriously, check it out in Debug mode, iirc it's more than a full Luigi-length over him.
From my experience with Bowser Vs Pikachu, I felt like Bowser was the one that had little options to force anything to happen in his favor. Pikachu never really has to trade hits against Bowser or run into an armored move, and can take his time exploiting Bowser's laggy openings. Unlike Sonic he can attack from a distance with jolt, which helps force Bowser into doing more than sitting around waiting for an approach. If jolts are constantly shielded Pikachu can run behind one as a mix up, or QAC waveland forward into grab, which is harder to react to.I'm not sure if it's that bad, but Bowser is really completely not threatened by Pikachu in much the same way that he's not threatened by Sonic. Pikachu's DD isn't quite good enough to get him out of the danger zone, ANYTHING he does out of short hop can and will get stuffed by Bowser's dash attack, and Bowser's probably the only character in the game that can actually edgeguard Pikachu pretty reliably.
I could, of course, be wrong about that one - maybe I'd change my tune if I had to spend an afternoon playing against Axe, but I doubt it - considering iirc he goes Marth against bowser.
Do I have to hunt down a gif of a 3.02 lucas getting dunked, or can you just accept that this proves nothing? Yeah, you can ledgeguard luigi. Especially when he gets ouplayed and misses a sweetspot twice back to backThe down+B is quite good...
until this happens: http://gfycat.com/WideAliveArcherfish
Uh...I was totally ready to come in here and banty more words and be salty when the discussion devolved. Now I'm not sure what to say lol. Have a great day, I guess@ Sethlon good explanation, i can agree with all of that.
It's not just Luigi dude. Like why can G&W jump out of his up-b? Why can diddy side-b AND THEN up-B? Why can snake recover forever until he is killed outright? Why does Warios up-b first hit have SO much knockback? Marios recovery is still amazing. Captain falcon has kept his recovery buffs that he really shouldn't have in this new game that is 3.5. Why do the spaci/ I'm sorry just fox and falco have basically NO landing lag on up-b? They should not get this free pass. Pikachu's recovery was deemed to have too little lag. Why is this still a thing?I would also like to get on the "how is Luigi's recovery so good when their whole schtick with 3.5 was to nerf recoveries" train
"why do characters have good recovery in this game, everyone should have the same ****ty recovery, and recovery should in no way be apart of a characters design. I am silly"It's not just Luigi dude. Like why can G&W jump out of his up-b? Why can diddy side-b AND THEN up-B? Why can snake recover forever until he is killed outright? Why does Warios up-b first hit have SO much knockback? Marios recovery is still amazing. Captain falcon has kept his recovery buffs that he really shouldn't have in this new game that is 3.5. Why do the spaci/ I'm sorry just fox and falco have basically NO landing lag on up-b? They should not get this free pass. Pikachu's recovery was deemed to have too little lag. Why is this still a thing?
Then stuff like squirtle, link, sonic, pikachu, ivy ect.. happened. They were acutally nerfed to a reasonable degree. I would prefer everyone to have their recoverys nerfed as hard as these characters were, than what happened.
I'm sorry,
I've been wanting to say this for a while. The salt is pretty real.
We know."why do characters have good recovery in this game, everyone should have the same ****ty recovery, and recovery should in no way be apart of a characters design. I am silly"
Really though, recoveries are in a pretty good spot in term of their power. Sure, some characters get it far better, but thats the point. If wario didn't have crazy upb hitboxes then his recovery would be pretty garbage. If pika didn't have QA, then pika wouldn't be able to gimp as well. Characters have different strengths and weaknesses in terms of recovery, just because some are "better" than others doesn't mean there isn't some way they are balanced out, either offstage or on
I'm not totally sure how to feel about it. The tether nerfs hit her really hard, obviously, but she does have a really fantastic stall in dair, and her tether still goes very far. Tether cancel retether shenanigans mean that the punish isn't actually totally free, because you can mixup fairly effectively in your efforts to grab ledge.Disregarding Bowser for now, though, how's everyone feel about Ivysaur? There's been a lot of salt by Ivy mains lately, and I can't really figure out if it's justified - to me, seems like it somewhat might be. She still seems alright overall, but goddamn she has a pretty rough life in some matchups.
This.Beorn wasn't talking about the size of the hitboxes on up b, he was talking about the knockback on the initial hit. Wario certainty doesn't need it. His up b is good enough without it, he also has fart, and a side b. All the first hit does is cause weird randy stage spikes and other shenanigans.
i always have and always will respect good insight and intellect, you earned that knowledge in your post with years of hard work and testing, and i have too so it makes total sense to me. welcome to the big boys club i guess.Uh...I was totally ready to come in here and banty more words and be salty when the discussion devolved. Now I'm not sure what to say lol. Have a great day, I guess
Are you talking about luigi's recovery? Also, what does that edit even mean? "also its linear. you can mix it up alot, but its always going to end the same" You say it's linear, then immediately say he can mix it up a lot... Always going to end up in the same place? Yeah, if only he were more like other characters that could recover by going to a different stage? Having to try and go for stage makes him so unlike every other smash characterjesus christ
it doesnt matter how far your recovery goes
if you have tiny *** hitboxes and no armor while youre doing it youre gonna lose a stock against any competent player
EDIT: also its linear. you can mix it up alot, but its always going to end the same
Not sure if I buy it, dude. From what I've seen, your Chill Factor is off the charts.Uh...I was totally ready to ... be salty [about something other than toon link]
Oh uhh...Additionally, I think its a GRAVE overstatement that dtilt is generally a conversion off of dash dancing. A large number of my dtilt conversions are off of things wavedash in -> dtilt, things like reading a spotdodge, or off of a tech chase (where dtilt is most often the strongest punish). Saying that DIing dtilt away is unreasonable because its usually off of DDing mirrors is handwaving away like 75% of the situations where I actually land dtilts.
Exactly! I'm no Ivy player, but I feel like her offstage range is pretty underutilized. The fact that anyone is surprised by that kind of range means that I don't think enough people are using is as effectively as they could. The opportunity for using a disjoint that far offstage is pretty powerful, I would think.@ Binary Clone holy crap, I had no idea she could still go that far. Anyone know how well Ivy does against ROB, D3, Fox, Marth, Wario, Diddy?
what character is thatYou also don't use Roy against the characters that you can't just spam dash dance dtilt against =P
Did you not see me reset the bracket vs oracles rob with roy only last night?You also don't use Roy against the characters that you can't just spam dash dance dtilt against =P
sethlon is a stereotypical asian father.Did you not see me reset the bracket vs oracles rob with roy only last night?
I'll forever never impress sethlon-san
Tether cancelling was totally removed in 3.5.Tether cancel retether shenanigans mean that the punish isn't actually totally free, because you can mixup fairly effectively in your efforts to grab ledge.
Oh, you're totally right. I thought you could still release from down there for some reason.Tether cancelling was totally removed in 3.5.
Is there a problem with giving tether cancel back to special tethers, though?The problem with giving tether cancel back is then toon link tethers to the stage
waits
drop up b's, stage spikes you at 20%
You counter that by hitting those big grey shoulder buttons that say L or R. Stage teching isn't hard, if you know of a possibility of getting stage spiked by something, you can react decently to it if you have a finger resting on the button.The problem with giving tether cancel back is then toon link tethers to the stage
waits
drop up b's, stage spikes you at 20%
A. If you stage tech it, toon link still gets back to the stage for free. Unless the other character edge guarding him is toonlink, in that case tink stage spikes and up b's back at him LOLYou counter that by hitting those big grey shoulder buttons that say L or R. Stage teching isn't hard, if you know of a possibility of getting stage spiked by something, you can react decently to it if you have a finger resting on the button.
What about just for special tethers, though?A. If you stage tech it, toon link still gets back to the stage for free. Unless the other character edge guarding him is toonlink, in that case tink stage spikes and up b's back at him LOL
B. More often than not, you'll end up rolling back on stage. The Drop up b is pretty hard to react to.
I'm pretty sure sethlon can agree with me that we don't need to give back tether dropping/cancelling/whatever you call it.
It'd basically just give them a small mixup option. It wouldn't do much, but it still does a little bit, and gives you an opportunity to at least attempt to throw off the edgehogger's timing. I think it's kind of silly that holding the edge against Ivy/Olimar just gives you a completely free punish that can be really effective depending on your character's ledgehop options. Having even a slight mixup let's you make that at least a little less silly, in my opinion.Even if you like... gave ivysaur/olimar up b drop
What would that do? All you have to do is just hold the ledge as they stall the inevitable. Characters like samus don't need it either :/