Are you talking about luigi's recovery? Also, what does that edit even mean? "also its linear. you can mix it up alot, but its always going to end the same" You say it's linear, then immediately say he can mix it up a lot... Always going to end up in the same place? Yeah, if only he were more like other characters that could recover by going to a different stage? Having to try and go for stage makes him so unlike every other smash character
Anyway, going by that logic, let's list some of the 3.0 characters with the worst recoveries.
1. Mewtwo. I mean, what were they thinking? His recovery didn't have hitboxes OR armor? Free stock every time he went off stage smh 0/10
2. ZSS. One tiny hitbox above her head while up-b boosting and no armor? She may as well not have been even to tether ledge 1/10. Also, it was very linear. Sure, she had many different recovery options and mixups but I have no idea what the word linear means.
3. Ivysaur. Another character with no armor and her only hitbox is below her?! uh, pmdt, what's that going to help with?!? 1.5/10
(I could keep going but you get the point... alright one more)
Best: Captain Falcon Now here's a character with amazing recovery. It doesn't go very far, but that doesn't matter. What does matter is that the up-b hitbox is big AND it gets grab armor! HOLY ****! 11/10
(I couldn't find any characters that had armor on recovery except for falcon, ganon, and yoshi lmao)
@
Beorn
I really don't think ivy recovery was nerfed to a reasonable degree at all... It basically comes down to "if you can recovery without using tether, that's a stock!" Up-b tethers were overnerfed pretty hard. Z-tethers were the problem in 3.02, not up-b ones.