The links you are playing aren't very good at comboing then >_>. I generally get 60-80% combos off a grab on bowser. Especially if there are platforms I can combo onto. Dthrow -> jabx2(orx1 depending on if they sdi the first hit) -> grab -> repeat 3 times or so -> utilt -> bair/uair(combo branches off here into several paths depending on stage and %) finished by grounded up-b/fair/nair/uair/dair. Dthrow -> Dair also combos very easily on bowser at higher %'s for a kill.
http://www.youtube.com/watch?feature=player_detailpage&v=cuNRUuqW_PU#t=36s
96% on Kirk to 102%. No hits post-grab.
http://www.youtube.com/watch?feature=player_detailpage&v=cuNRUuqW_PU#t=170s
29% on Kirk to 91%. 2 pummels, additional d-throw, jab, grab, d-throw, jab, grab, d-throw, u-tilt, bair, up+b
http://www.youtube.com/watch?feature=player_detailpage&v=cuNRUuqW_PU#t=212s
12% on Kirk to 22%. d-throw, jab
http://www.youtube.com/watch?feature=player_detailpage&v=cuNRUuqW_PU#t=228s
47% on Kirk to 65%/81% pummel, d-throw, u-tilt, / u-air (u-air result of Bowser directly challenging Link rather than escaping; non-guaranteed even accounting for minor errors in play)
Game 2:
http://www.youtube.com/watch?feature=player_detailpage&v=cuNRUuqW_PU#t=359s
115% on Kirk to 143%. d-throw to dair on platform (death)
http://www.youtube.com/watch?feature=player_detailpage&v=cuNRUuqW_PU#t=373s
20% on Kirk to 83%. d-throw, jab, jab, grab, d-throw, u-tilt, fair, dash attack, u-tilt
http://www.youtube.com/watch?feature=player_detailpage&v=cuNRUuqW_PU#t=523s
0% on Kirk to 0%. No throw or pummel.
http://www.youtube.com/watch?feature=player_detailpage&v=cuNRUuqW_PU#t=525s
0% on Kirk to 16%/30% d-throw, jab, grab, d-throw (missed jab at this point and bad down+b on Kirk's part allowed the combo to continue), grab, d-throw, jab, grab. (you get up+b'd and die here)
You grab him at an average of 40%, and the combo ends at an average of 65% (closer to true combo) or 69% (adds in semi-reliable chains that occurred).
Removing the outlier (grab at 0% and kirk mashed out before you could throw, I dunno if it is a guaranteed throw or not but we'll assume it is), you grab him at an average of 46% and combo ends at 75-79%
This makes your average damage given somewhere between 29% and 33% vs. Bowser in this game, which is less than/about half of the low end of your 60-80% combos that you say are the norm.
You had an average of 4 grabs per game (essentially one per stock). You have 2 out of 7 grabs (not counting the 0% grab release) that deal above 28% (your third highest grab combo not counting for chains; accounting for chains, your third highest was 34%). These combos did 62% and 63% respectively.
http://www.youtube.com/watch?feature=player_detailpage&v=cuNRUuqW_PU#t=170s
http://www.youtube.com/watch?feature=player_detailpage&v=cuNRUuqW_PU#t=373s
Both started at 29% and 20% respectively and also involved being directly underneath a platform, although the second one didn't utilize it.. They also both were non-guaranteed combos in their entirety (we are assuming that all jab/grab loops are guaranteed and are only accounting for standard non-grab releated hits), but are acceptable combos dependent on DI (which can be, and was, read).
Judging from the rest of your grabs, it appears Bowser is safe as long as he doesn't get grabbed underneath a platform (which can combo into dair if unteched and likely even post-tech) or between 20-30%. The range might be slightly higher or lower.
0% grabs definitely aren't guaranteed though, as Bowser has time to do
something out of them (your 12% grab allowed him to spot dodge; this was not an error on your part, but rather him SDIing
down into the stage and then immediately spot dodging). I'm unsure if the 20% grabs are guaranteed as he did not SDI down on any of them despite its success earlier.
Is it just me, or is there so much wrong here?
I know sure as **** I was annoying the hell out of everyone with the boomerang when I went to Eli's this past saturday, the bombs are pretty slow and easy to block, arrows are decent for gimping and the only other uses I've found is to get people to hold their shield and let it deplete or fire a no-charge arrow to put more crap on the field
And the throw, are you kidding me? There's so much to do out of Link's d-throw or u-throw if you're fight a spacie, people should know this
I play Bowser primarily so, different worlds and all that. When I'm talking about link's projectiles I'm talking from a Bowser standpoint. I don't mind the boomerang at all as it is slow and generally uneventful. More importantly, when Link throws a boomering he often thinks that gives him an opening to attack when it does
not, which makes my job much easier.
The arrows and bombs themselves cause me no issues, but rather than I have to approach THROUGH them in a haphazard manner that can often lead to Link rushing me down with a 50/50 chance of dash attack or grab and me in a bad position to deal with it.