*Shrugs* If you want to ***** my entire combo game from one set go ahead, can't believe you would support your logic with that though lmao.
http://www.youtube.com/watch?v=uBavl1FX75g&feature=youtu.be
Vro
Link vs. Lucas
7% to 13% d-throw (missed grab after)
7% to 47% d-throw, u-tilt, u-tilt onto platform, u-air off missed tech
47% to 52% d-throw (missed grab after)
65% to 75% d-throw, grab, d-throw
16% to 21% d-throw
9% to 14% d-throw (missed grab after)
21% to 43% d-throw, u-tilt onto platform, first hit of bair
Link vs. Captain Falcon
20% to 26% d-throw
26% to 40% d-throw, u-tilt (missed), u-tilt (falcon rolls into it)
Also learned that falcon can punish 2nd hit of Link's forward smash with a knee. That's interesting.
Link vs. Ike
0% to 15% d-throw, u-tilt, u-smash (missed)
20% d-throw, u-tilt (missed)
40% to 62% d-throw, u-tilt, bair soft hit
18% to 70% d-throw, jab, jab, grab, u-throw, u-air (land on platform), u-smash
[highest damaging combo, 52%]
70% 90% d-throw, back-air
Combos that meet your 60-80% range on Bowser from this set: 0
Combos that can be considered significant: 2
Grabs that lead to throws in this set: 14 (average of 4.6 grabs per game, which fits nicely next to the 4 per game in the Bowser set, especially given the decrease in skill of the opponent)
You forget that we came to the discussion from me already having experience with Link. I typically played against Sliq's Link in Melee and he was pretty good, and he didn't get combos off in that manner consistently no matter who I played (including Bowser). Playing against Link or as Link in Project M results in similar combos as in Melee, and the results I've seen so far both in video and in practice were so far removed from your 60-80% d-throw combos that the only logical conclusions were that you were severely over-estimating yourself or that you were some Link prodigy that had some epic tournament wins awaiting him.
Watching the two sets provided from the recent tournaments, I'm gonna have to go with the former. It's one thing to say "you must be playing against bad people if you aren't scared of Link's down throw,
I generally get 60-80% combos off a grab on bowser ", but it's an entirely different beast to say it after your most recent tournament set against that character consisted of one d-throw kill (dair on platform, no tech), and only two significant combos against the character you're mentioning. Looking at the other set, I do not think this is a fluke.
It's okay to say 60-80% combos are
possible, but they rely almost strictly on the existence of platforms, poor DI, and poor choices on your opponent's part. Of the 2 combos that did meet your 60-80%, they were influenced heavily by DI and the stage layout. Even the significant ones in your other set were set apart from others due to the location of the grab.
Being accurate at this point in the metagame is important. I'm not ****ting on your combo game, I'm describing it; I'm just using sources rather than heresay. Misinformation does no good. We're not machines and our combos that rely on reading DI aren't going to come out perfectly every time. Link mains should know that d-throw
typically isn't giving people 60-80% of damage because
that would be insane.
It's like when I first started playing Melee and got discouraged because Darkrain 0-deathed us all and I could only do it by jumping straight up and dairing people and tech chasing that way into a knee. Turns out Darkrain didn't 0-death nearly as often as I thought he did, I just remembered the awesome combos and my brain said "that **** is standard". Would have saved me a lot of time starting out if someone had said "Yeah, Falcon doesn't really 0-death. He more starts something then follows up with hard reads and fast reflexes".