TSM ZeRo
Banned via Administration
I greatly disagree with a lot of tier lists/positions being thrown out. Especially because most characters can be pushed a lot harder, and the game is very new still.
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I think omelets are great.I greatly disagree with a lot of tier lists/positions being thrown out. Especially because most characters can be pushed a lot harder, and the game is very new still.
SDI up works if you use it to avoid being carried to the ground by the weak hits, but if the third hit connects against a grounded character SDI up only makes that character end up higher. In that scenario you want to ASDI down (and DI to the side) to get the tech/avoid the bounce. (and SDI up against the weak hits also does nothing while grounded)The down-air change is really unnecessary. Both @Oro?! and AZPM|K9 demonstrated over at UFGTX that it loses a lot of its potency since it can be SDI'd up, letting the last hit meteor to the ground rather than pop-up. USmash is a lot less guaranteed in that case and abruptly switches the scenario from KO set-up to tech chase.
How rude. Also as I said design and balance changes arent the same.
In any case, you might not like what I say and attack me for it, but it's no secret that many low-mid level players like to complain about competitive games rather then get good at them, it's gonna upset people whether its meant to or not. I think any time someone complains about something being too good you can assume this is the case 99.999% of the time. Maybe its just all the complaints on the UFGT stream and then coming here and seeing more, but it seems to be getting worse. I worry what that does to the smash community.
P:M Devs are actually part of the community and a bunch of them play the game competitively. I'm pretty sure they care about community feedback/overall balance of the game.Not that any of this matters anyway, it's not like the P:M dev team actually cares whatsoever about what you people think needs to be nerfed or changed.
You are correct, and I suppose I could have worded it better. I guess what I was trying to say is that many of the "problems" that people on this thread tend to point out are not actual problems. If I remember correctly, not too long ago a ton of users were complaining about the spacies needing to be nerfed. Before people start complaining about balance, the metagame needs to be relatively stable.P:M Devs are actually part of the community and a bunch of them play the game competitively. I'm pretty sure they care about community feedback/overall balance of the game.
Yes, but no-one's is as good as Ivy's. With the range, speed, two hits, and disjointed hitbox, he can knock practically any character out of his recovery. Even moves like DK's Spinning Kong!I think if you ran though all 41 character you'd end up with like 4 who didn't have a godlike back-air.
You could argue for the uses for them. Ivy's great at knocking people off and camping similar to Jiggz but there are better in the combo department. Ivy's Bair can be CC'ed as far as I remember (doesn't help in the air lol). It's pretty irritating but fine. Although invalidating Jiggz since 2.6+Yes, but no-one's is as good as Ivy's. With the range, speed, two hits, and disjointed hitbox, he can knock practically any character out of his recovery. Even moves like DK's Spinning Kong!
The multihit aspect of it is more of a curse than a blessing, tbh. Depending on whether the opponent is a floatie or a fast faller, there are a number of jump trajectories that allow the victim to DI out of it so us Ivies can't just toss the move around, it takes a very specific positionning that I expect to become a bit predictable as the metagame grows. So Ivies will have to aim it in a way that people will only get hit by the second hit in the future. On the floor, you can crouch cancel the first hit and shieldgrab the second hit.Yes, but no-one's is as good as Ivy's. With the range, speed, two hits, and disjointed hitbox, he can knock practically any character out of his recovery. Even moves like DK's Spinning Kong!
Ike shouldn't have any problems, he can just Fair off stage and sweetspot the ledge from there. He has a few ways to get back aside from that anywayFor example, how are Marth, Ike, and Roy supposed to keep ZSS from tethering? It's extremely high risk, low reward
Lol pretty much everything can knock DK out of his up-b. You can land dairs as Ganon on him from the sideYes, but no-one's is as good as Ivy's. With the range, speed, two hits, and disjointed hitbox, he can knock practically any character out of his recovery. Even moves like DK's Spinning Kong!
but spacies are boring and dont have DACUS OR DJCJust remove Lucas from the game and buff spacies. That way, everybody wins. (sorry Lucas mains :/)
I don't think people would be too happy with dacus on Fox or DJC on Falco dair.but spacies are boring and dont have DACUS OR DJC
The one thing I think is silly about Lucas is that he retains Offense Up charge on successful hit. That just seems a bit ridiculous, no one else gets to keep charge if they hit you. Can you imagine DK if he retained Giant Punch charge on hit?
Yes, it wouldn't actually change a ton if he didn't retain charge because he usually has enough time to get charge after hitting anyway, but at least he'd have to choose between edgeguarding and charging if you survived a charged forward smash or something.
I also think it's funny that over the last week or so we've moved from "SAX sucks, Pink Fresh and the others are so free" to "Lucas is super OP, nerf his ***".
Everyone that has seen your ****, from dallas, college station, houston, especially a lot of ppk from whobo... Thts who... Anyways... I'll post more matches when I can... I just play around with most ppl...Who's they?
HiThe one thing I think is silly about Lucas is that he retains Offense Up charge on successful hit. That just seems a bit ridiculous, no one else gets to keep charge if they hit you. Can you imagine DK if he retained Giant Punch charge on hit?
Yes, it wouldn't actually change a ton if he didn't retain charge because he usually has enough time to get charge after hitting anyway, but at least he'd have to choose between edgeguarding and charging if you survived a charged forward smash or something.
I also think it's funny that over the last week or so we've moved from "SAX sucks, Pink Fresh and the others are so free" to "Lucas is super OP, nerf his ***".
It seems to me you've merely glanced over the thread and either missed or completely ignored when intelligent discussion does go on and people start to think rationally about their claims and provide logical arguments to back them up. Rarely do I ever find people in this thread blindly say a character should be nerfed and provide no argument for it, unless it's in jest. Those who do get quickly dismantled by the other posters. Lucas is fine in my eyes.I consider myself a low-mid level player, and I want to say that, from my observations, Cassio seems to have hit the nail on the head. The mentality of "This move is OP, Riot pls nerf" is obnoxious. It's borderline hilarious how many people don't understand how a competitive game works. If devs nerfed everything that seemed powerful, the metagame would never stabilize.
If you don't like being irrelevant, than get better, instead of complaining about how everything that is effective, is broken. It's not a difficult concept. Just because you can't handle something, does not mean it is is OP.
Not that any of this matters anyway, it's not like the P:M dev team actually cares whatsoever about what you people think needs to be nerfed or changed.
Not to turn the crank of jibberish some more but you're doing it tooYou are a **** poster.
Hmm... not a very specific answer. You going to sktar?Everyone that has seen your ****, from dallas, college station, houston, especially a lot of ppk from whobo... Thts who... Anyways... I'll post more matches when I can... I just play around with most ppl...
No high horse here. Just pointing out what I've observed. I mean, what I saw on the previous page was pretty much exactly what you said doesn't happen here often.It seems to me you've merely glanced over the thread and either missed or completely ignored when intelligent discussion does go on and people start to think rationally about their claims and provide logical arguments to back them up. Rarely do I ever find people in this thread blindly say a character should be nerfed and provide no argument for it, unless it's in jest. Those who do get quickly dismantled by the other posters. Lucas is fine in my eyes.
Get off your high horse.
As much as I genuinely want to disagree with you because you were mean and said bad things about me on the internet, I am very disappointed with P:M 'zard. Loved playing him in Brawl. Personally I am more upset about the state of my beloved Ganondorf, but at least from what I hear, he'll be getting some sort of buff in the next version.No hard feelings.
Personally I'm a bit curious myself as to what the decision process is when the PMBR actually does do their balancing. I like to think they go into a board room and say "**** Charizard" and everyone nods in agreement.
Im not on the Lucas nerf train but I completely disagree with this. For one having the opponent above you, while not as good as combo height, is still great. For two, killing throws are ridiculously good. It completely disrupts the RPS endgame of a stock. No one wants to get hit at high percents but theyre more willing to allow grabs (by shielding more) because it doesnt directly lead to death. Giving someone a kill grab disrupts that flow and gives them a sizable edge in killing. I'd gladly trade any guaranteed combo throw I have for a guaranteed kill throw (assuming I have other moves that combo). Luckily Lucas has a tether grab so its not as bad.The only real use of up throw is guaranteeing a kill, but at a higher percent than you could have killed with something else that would work as long as you don't mess up (like dair -> up smash or dthrow -> (dacus) up smash). It would probably be more broken for Lucas to have an up throw that didn't send them so far, allowing for better combo follow ups on more characters than just the fastest fallers.
Ha, am I the only one who thinks that Ganondorf is pretty alright in this game? Seriously, if you listened to this thread, or a lot of the Ganon forums for that matter, you'd think that we're playing Pichu in a game whose roster consists only of buffed Melee Foxes.As much as I genuinely want to disagree with you because you were mean and said bad things about me on the internet, I am very disappointed with P:M 'zard. Loved playing him in Brawl. Personally I am more upset about the state of my beloved Ganondorf, but at least from what I hear, he'll be getting some sort of buff in the next version.