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Tier List Speculation

FlamingForce

Smash Journeyman
Joined
Jun 5, 2013
Messages
390
On the topic of characters being (supposedly) broken, what about a slightly different angle?

What do people think is a good example of a well balanced character in PM? One with appropriate strengths and weaknesses and all that.
 

Phan7om

ドリームランドの悪夢
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???
Kirby, Snake, MK, Yoshi and more (cant think of them) are all pretty balanced imo.
 

ThreeSided

Smash Ace
Joined
May 8, 2009
Messages
600
Location
USA, CT
Any opinion on ice climbers? They've got to be one of the characters with the least developed metagame. How do you think they rank?
 

Terotrous

Smash Champion
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Feb 4, 2014
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Ontario
3DS FC
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Any opinion on ice climbers? They've got to be one of the characters with the least developed metagame. How do you think they rank?
I have ICs at second worst after Jiggs, IMO they're both unusably bad in the current version of PM. The main issue is that ICs have always been a very lopsided character, their tools aren't generally great but they had ridiculous offense through their infinites, if they ever got a grab on you you were basically done. They've been hugely nerfed in that department without getting any significant buffs to compensate, so they're really just pretty bad overall now.
 

Juushichi

sugoi ~ sugoi ~
Joined
Dec 8, 2009
Messages
5,518
Location
Columbus, Ohio
I think IC are pretty ok, but fundamentally broken. Puff is a lot better than people think that she is.

As for best balanced characters:
Roy (actual game balance/how he interacts with characters)
Snake (attribute balance)

Good Balance imo:
Wolf (probably could see a few tweaks tbh).
Pikachu (in regards to archetype)
Luigi (reward in punish game vs difficulty of getting in)
Zero Suit Samus
 
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Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
What exactly are Wolf's weaknesses? All I could think of is the relatively weak Smashes.
 
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Terotrous

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I'm not convinced that "possessing very significant strengths and weaknesses" is actually good game balance in a fighting game. When most characters have significant limitations, you tend to get a game that is very matchup-driven where most battles are won or lost on the character select screen, which isn't very fun. It generally seems to be best if each character has the tools to deal with most situations while still retaining some mechanic or aspect of their playstyle that's unique to them. In this game, I would say someone like Charizard is an example of good balance. He's big and bulky, but he's pretty versatile overall with decent power spread all throughout his moveset. I can't really think of anyone who just totally shuts him down or whom he completely dominates, he just feels decently viable in every match, which to me is what you want in a character.
 

jtm94

Smash Lord
Joined
Oct 16, 2013
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Location
Pittsburgh, PA
Roy is like the ideal character with easy to see strengths and weaknesses, but he can cover his weaknesses by just being a powerhouse.
Yoshi is also pretty good, especially once parrying is in, but it can already block grabs which is SUPER annoying.
I think Kirby's dash attack should require more investment because it is super free and near nonpunishable unless you know they are going to do it.
Snake is pretty balanced. He has strengths and weaknesses along with cool stuff.
Pikachu is lame so I guess balanced.
Ike seems pretty solid now, along with Zard, and ROB.
Falcon is fine from Melee, and Luigi isn't bad either.
I want to say Wolf is though he can do crazy stuff.
Oh, and Ness is pretty cool too.

Diddy shouldn't have 2 bananas, his recovery goes way too far.
Mewtwo's teleport is still too fast.
Metaknight is Metaknight....
Lucas has a plethora of KO options.
Mario's fireballs still too exploitable.
Spacies are hard to punish and have metric tons of pressure they can drop on you.
 

kaizo13

Smash Champion
Joined
Apr 14, 2010
Messages
2,399
Location
Cali
What do people think is a good example of a well balanced character in PM? One with appropriate strengths and weaknesses and all that.
wolf, charizard, lucario, roy/marth, falcon, peach, Metaknight, Snake (once upthrow+C4 is a little less effective)
 
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Phan7om

ドリームランドの悪夢
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Every character needs some tweaks, some more than others, but id say this game has okay balance. Matchups have a greater effect imo.
 

Phan7om

ドリームランドの悪夢
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How i see naners is that 1 is for you and 1 is for the opponent, you should not let diddy have control of both or your doing the matchup wrong, at least get 1. If Diddy only had 1, he would have 0 and his opponent would have 1... hope that makes sense.

In other words, Diddy should have 2. Having 1 would either make Diddy super campy in order to use that banana, or the banana would become more so the opponents and not Diddys.
 
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kaizo13

Smash Champion
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Apr 14, 2010
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Cali
What exactly are Wolf's weaknesses? All I could think of is the relatively weak Smashes.
weak smashes? f-smash and d-smash are pretty strong

weaknesses i would say are mostly him having the fastest falling speed in the game. makes him combo food and off-stage play is pretty risky. Also not having a secks kick and his shine being CCable puts him just below fox/falco...which is completely fine because Wolf is still a very viable character
 
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B.W.

Smash Champion
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Apr 27, 2006
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Darien, IL
Diddy having 2 bananas is fine. Diddy's bananas tripping on contact with grounded opponent is not fine.
 
D

Deleted member

Guest
Warning Received
i know when i throw fruit @ people IRL it knocks them over

but i throw watermelons

at the elderly
 
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Scuba Steve

Smash Ace
Joined
Mar 30, 2014
Messages
705
Location
Austin, TX
The only character that really needs to be nerfed at this point is Ganondorf.

...I love a challenge.
3.03 Change List:
-Ganon no longer has a grab
-Ganon no longer regains jump from aerial down-b
-Active frames on Ganon's jab now start on frame 60
-Every special replaced with warlock punch
-Ganon's spotdodge no longer has intangibility
 
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Hungry Headcrab

Smash Ace
Joined
Jul 6, 2013
Messages
541
Location
Washington
3.03 Change List:
-Ganon no longer has a grab
-Ganon no longer regains jump from aerial down-b
-Active frames on Ganon's jab now start on frame 60
-Every special replaced with warlock punch
-Ganon's spotdodge no longer has intangibility
Jokes on you. Ganon is still half a character so long as he has his aerials and can SHFFL.
 

Plum

Has never eaten a plum.
Premium
Joined
Jun 28, 2008
Messages
3,458
Location
Rochester, NY
3.03 Change List:
-Ganon no longer has a grab
-Ganon no longer regains jump from aerial down-b
-Active frames on Ganon's jab now start on frame 60
-Every special replaced with warlock punch
-Ganon's spotdodge no longer has intangibility
-Characters with swords can reflect Ganon's attacks back at him
 

Terotrous

Smash Champion
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Feb 4, 2014
Messages
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Ontario
3DS FC
1762-2767-5898
3.03 Change List:
-Ganon no longer has a grab
-Ganon no longer regains jump from aerial down-b
-Active frames on Ganon's jab now start on frame 60
-Every special replaced with warlock punch
-Ganon's spotdodge no longer has intangibility
+Flight of Ganon reinstated, but must be done with Warlock Punch.

HUUUUUUUUAAAAAH! *flies into outer space*
 

SixSaw

Smash Journeyman
Joined
Oct 28, 2013
Messages
321
Location
Chicago, IL
Changes I would make to Lucas:
1. Make the first hit of dair CCable
2. Nerf/rework Uthrow
3. Make it so he can't cancel his tether hang (edited to avoid confusion), or perhaps make it so tethering eats his jump. Some sort of limit on his options so that the risk/reward of trying to edgeguard him isn't so heavily stacked against you.
4. Make the outer grabbox of his grab ground-only

Also outside of nerfs, maybe some sort of situational incentive to dispel the OU charge. Like whiffing the discharge could give him his jump back as a last ditch recovery. Idk as a Wario main I just think mechanics like that are interesting.
 
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MysteryRevengerson

IT'S A MYSTERY TO ALL
Joined
Nov 19, 2009
Messages
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VA baby whe' you at
Tether isn't cancelled by Magnet, all characters with tether can press down to drop off the ledge and tether and act immediately. Link and Tink can do it and make use of it with an AGT or an UpB
 

Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
5,125
Location
Helsong's Carpeted Floor
3.03 Change List:
-Ganon no longer has a grab
-Ganon no longer regains jump from aerial down-b
-Active frames on Ganon's jab now start on frame 60
-Every special replaced with warlock punch
-Ganon's spotdodge no longer has intangibility
Wait, Ganon had a grab? Kappa

If Ganon's jab had same start/endlag but active frames different then it would be like Din's..... Jab into Warlock Punch!
 

Giygacoal

Smash Lord
Joined
Apr 30, 2011
Messages
1,651
weak smashes? f-smash and d-smash are pretty strong

weaknesses i would say are mostly him having the fastest falling speed in the game. makes him combo food and off-stage play is pretty risky. Also not having a secks kick and his shine being CCable puts him just below fox/falco...which is completely fine because Wolf is still a very viable character
I suppose, but certainly not Fox upSmash strong as far as I can tell.
 

woundedust

Smash Apprentice
Joined
Dec 15, 2013
Messages
171
Location
Morganton NC
On the topic of characters being (supposedly) broken, what about a slightly different angle?

What do people think is a good example of a well balanced character in PM? One with appropriate strengths and weaknesses and all that.
Lucario has a chesse offense, with the auto cancels, but is slower in air and floaty so he cant get guaranteed follow ups off of everything.

Wolf has good combo game, but has a flat out ****ty neutral
 

Mr.Pickle

Smash Lord
Joined
Apr 23, 2009
Messages
1,208
Location
on a reservation
I'm going to try really hard to put my input in this thread, but not now lol, I'm way too drunk. Btw, to help this theory crafting, I suggest dolphin if your computer can handle it. I think its the future for learning matchups :b:. Anyway, I'll try to give my thoughts on the subject tomorrow morning, cause I think that's when reason will come back to me ha ha.
 
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Hashtag

Smash Apprentice
Joined
Nov 13, 2010
Messages
151
Location
AZ
Diddy having 2 bananas is fine. Diddy's bananas tripping on contact with grounded opponent is not fine.
What should his bananas do then?

What about pit's arrows, falco /wolf's lasers, Mario ' s/luigi ' s fire balls, links booomerang, zelda's dins fires etc.

At least with diddy's bananas you can power shield it, clank with it, catch it, tech it AND use it against diddy. If they took away tripping on naners then they should compensate in another way some how. Diddy's projectiles can be used against him rather easily in comparison to other characters.

We could effectively argue why most of the projectiles in the game act the way the do on hit.
 
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NickLeo

Smash Apprentice
Joined
Jan 8, 2014
Messages
80
Location
Wellington, FL
Kirby, Snake, MK, Yoshi and more (cant think of them) are all pretty balanced imo.
I agree on yoshi and snake, but MKs tech chase options are simply too good vs most of the cast. Also, Seibrik taught me that kirby has a 0 to death chaingrab on floaties such as samus and ivy and that dash attack easily sets up the grabs.
 
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