Thor
Smash Champion
I laughed. Then I wondered how someone was able to delude themselves this successfully.fabulouspants said:nah m2k is *** and gets carried by fox.
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I laughed. Then I wondered how someone was able to delude themselves this successfully.fabulouspants said:nah m2k is *** and gets carried by fox.
People literally think that about every spacie main except m2kI laughed. Then I wondered how someone was able to delude themselves this successfully.
Floaties cannot DI down to tech very often. Fast fallers like: , , , , , , etc. can always DI down and tech.I dont mean it that way, they deserve their success. My main point is diddy still has room for further great achievement in the hands of the right player.
Also its diddys dthrow, which can be DI'd but the only thing you can do is tech the ground. Im not sure if thats true for every character, but I played Okamis diddy and he would just read the tech and grab you again anyways on several characters. Disqo didnt think you could either but Okami seemed very skilled and better at it.
That's a good mindset! Most mid/low level players have the opposite mindset though @_@. This applies to all smash games tho and not just PM lol. PM just has the ability to be patched, which is why people will complain more often because they think they can sometimes have their wish come true.I don't know if I'm at that level where I'm "good enough" to make a claim about balance... but EVERY match I lose, I generally blame the loss on simply being outplayed and I have never felt that it was the characters fault.
Yeah its a pseudo chaingrab, but if your only option is to tech the ground cant you just react to the tech case and grab them again anyways? Thats what happened to me. Maybe Im overreacting to the pseudo-CG since I thought it was complete BS as it happened, but I remember Disqo saying he couldnt do it and then Okami pulling it off.Floaties cannot DI down to tech very often. Fast fallers like: , , , , , , etc. can always DI down and tech.
In terms of your earlier post, the only characters cg's is like // and it's miniscule. It only really happens on like FD. cg's to like 40% then gets a follow up.
Seconded. Diddy's Up throw KOs incredibly late. This is both tested and confirmed.Uhhh... U-Throw already kills mad late though??
IMO ICs are one of the worst characters in the game. Pretty much all of their chaingrabs and long combos were removed for being "lame", and they weren't given anything significant back to compensate for it, so they've dropped a ton. Now they're just a weak and character that gets even more hilariously weak after you hit one of them a few times.How are the ICs holding up?
Charizard and DK are both at least kind of viable. DK has ridiculous grab combos, decent range, and is a bit faster than he looks, though his recovery is probably the most easily gimped in the entire game. Charizard is really mobile for a big guy, nair is crazy, and he still hits hard, so he's probably the best big guy overall. Unfortunately, all big guys are super susceptible to projectiles and enemy combos due to their size, so I don't see any of them getting above mid. Apart from Fox, the best characters in this game tend to have no serious drawbacks.LETS DISCUSS FATTIES TOO
Dedede Bowser DK and Zard
They're very similar, but I think Whirling Fortress is better than Spinning Kong. It doesn't last as long, which allows it to grab the ledge a lot quicker, and it's better protected from the top. DK's Spinning Kong is just begging for a Dair whenever it comes out.DK does not have the most gimpable recovery in the game. I'd easily give that title to Bowser instead of DK
Eh, I don't even think Toon Link deserves where he is; place Link there and put Toon Link on the bottom.Actually, that brings up a pretty relevant point regarding how good each character's recovery is, since that's a pretty important point in the overall quality of a character. I would tend to look at it like this:
Recovery Tier List: (not ordered within tiers)
Godlike: (Can recover safely from practically anywhere, generally the only way to kill them is to kill them outright)
Great: (Still very strong, but may have issues if jump is lost or vs very strong edgeguarding)
Okay: (Decent, but unremarkable or potentially unreliable)
Bad: (Poor range, can't recover from many locations):
Horrible: (Very poor range or very easily gimped)
Feel free to debate positions but I think this is decent. In general, recoveries in this game are pretty powerful. I think it's interesting that every character whose recovery is bad or worse is a Melee vet who got no recovery buffs.
Wat. Please tell me you mean bottom of godlike tier and not horrible tier. e_eEh, I don't even think Toon Link deserves where he is; place Link there and put Toon Link on the bottom.
I would honestly put Ness in okay tier. It has good range. But unless you do it from very down low, to where it is too risky for the opponent, his is easily gimped just by getting in the way of Thunder.Actually, that brings up a pretty relevant point regarding how good each character's recovery is, since that's a pretty important point in the overall quality of a character. I would tend to look at it like this:
Recovery Tier List: (not ordered within tiers)
Godlike: (Can recover safely from practically anywhere, generally the only way to kill them is to kill them outright)
Great: (Still very strong, but may have issues if jump is lost or vs very strong edgeguarding)
Okay: (Decent, but unremarkable or potentially unreliable)
Bad: (Poor range, can't recover from many locations):
Horrible: (Very poor range or very easily gimped)
Feel free to debate positions but I think this is decent. In general, recoveries in this game are pretty powerful. I think it's interesting that every character whose recovery is bad or worse is a Melee vet who got no recovery buffs.
I definitely wouldn't put him in the very top tier, simply because his recovery doesn't have quite as much versatility or safety that some of the others have. Compare GW, who also has amazing vertical recovery, but is free to act afterwards, while DDD is not (and GW is only in Great). He might potentially make the Great tier based on his numerous jumps, but I felt his overall size acted against him to some degree.you need to bump DDD up 2 tiers
It's not ordered within the tiers. Also, some people still don't know about AGTs.Wat. Please tell me you mean bottom of godlike tier and not horrible tier. e_e
The thunder absorb trick isn't nearly as easy to do now, PK Thunder's projectile travels faster, making it a lot safer overall. It's surprising just how viable it is now if used correctly.I would honestly put Ness in okay tier. It has good range. But unless you do it from very down low, to where it is too risky for the opponent, his is easily gimped just by getting in the way of Thunder.
His vertical recovery is still pretty solid thanks to his many jumps. I did debate between Godlike and Great for him (Charizard, who is somewhat similar to Pit in terms of recovery, got booted to Great for being a big target).Also, from what I understnad, Pit has great horizontal recovery but lackluster vertical, so wouldn't he potientally be better off in great tier. Honestly, the only one I would put in godlike is probably Mewtwo.
I hope you mean Pikachu being solidly Godlike rather than getting booted down to Great. I don't think Great is defensible for him, both Side B and Up B are fantastic recovery moves, Up B is virtually unchallengeable.maybe pikachu too
Poor horizontal range due to his gravity and poor vertical recovery thanks to startup on Fire Fox. Fox Illusion is decent when near the stage, but If sent far or below the stage, he's probably not coming back. I also feel that Wolf is clearly better than the other two at recovering, his Up B comes out quicker and is safer while travelling, and his Side B also moves upwards a bit, allowing him to recover from farther away.Fox is low... because?
Well he is still in Bad. His recovery is clearly better than Falcon's thanks to lower Gravity and Up B going a little farther, though. The risk of Ganoncide also makes offstage punishes against him a little riskier.Ha, how is Ganon not bottom tier on the recovery list?
I mean, I love the guy, but come on. His recovery is still terribad, even with Flame Choke and his other new tricks.
Sure, his recovery is indeed better than Falcon's, for what that's worth.Well he is still in Bad. His recovery is clearly better than Falcon's thanks to lower Gravity and Up B going a little farther, though. The risk of Ganoncide also makes offstage punishes against him a little riskier.
The thing with recovery is that you're safest when you have multiple options available, even if it's simply the difference between grab ledge and land onstage. As you get sent further away, some of these options start to disappear (because they simply won't reach), making your recovery less and less effective.Sure, his recovery is indeed better than Falcon's, for what that's worth.
Still though, unless you're bad, it should really only take a single conscious thought to kill an offstage Ganon.
Yea.the unnecessary "methods" used to quantify characters in this thread is hilarious.
That would have been me. the name's mimgrim.I definitely meant pikachu as possible godlike in reply to whoever mentioned that it's probably only m2
People can have their own opinions (and be wrong in my opinion), but M2K played Marth versus Sethlon game 1 and won, and he plays Mewtwo versus various people who are competent at the game (He took a game off of Hbox's Puff with Mewtwo).Paradoxium said:People literally think that about every spacie main except m2k
Ok I do believe that Fox's combination of high speed, safe pressure, and kill power deserves to be tweaked by the pmbr, but I do not agree with everyone saying that they are no skill and super overpowered. Even if someone wins with a spacie I believe that their win was earned, and was obtained because of their skill and not because of their character.
But if the pmbr sees it fit to nerf/tweak those characters then they should be able to do so.
And I still don't think Fox and Falco are the best in the game
I'd say (without that much time spent theorycrafting on it) bump TL down at least one, his recovery isn't THAT strong - he has issues without a jump. ROB is definitely someone who has issues with great edgeguarding - getting hit back out once is big trouble, since I don't think he gets his boosts back - I'd bump him down one too. If Pit is hit back once, his options become more limited, maybe drop him one (maybe not). Samus's recovery is in my opinion arguably the bottom of godlike (based on how it's currently structured by you - her tether is great and bomb jumps). MK's recovery is flexible indeed, but I don't know that it's flexible enough to move up (this is my own thoughts - I considered suggesting a move up, then said never mind and wrote this). Dedede probably belongs up at least one tier - his aerial glide toss is great and he has plenty of jumps, despite his size. I think Snake's might be very bottom of Great, or else near the top of Okay [I know it's not ordered within tiers], but that's just my experience. Roy should also move up one [maybe] because while Blazer's distance is garbage, I don't believe one can CC it (at least for very long) and it has silly range on the hitbox - if your DI is good it's in my opinion not tougher to get back than with a space animal [he'd be bottom of the tier though]. While only applicable to teams, if you have a teammate at low percents, Wolf's recovery in teams would move up within the OK tier [I don't think bottom of great] if they're able to eat a sweetspot side+b to help you out.Terotorus said:Godlike: (Can recover safely from practically anywhere, generally the only way to kill them is to kill them outright)
Great: (Still very strong, but may have issues if jump is lost or vs very strong edgeguarding)
Okay: (Decent, but unremarkable or potentially unreliable)
Bad: (Poor range, can't recover from many locations):
Horrible: (Very poor range or very easily gimped)
You obviously haven't played vs a good toonlink before. Toonlink can recover from nearly anywhere.Eh, I don't even think Toon Link deserves where he is; place Link there and put Toon Link on the bottom.
That would have been me. the name's mimgrim.
mimgrim mimgrim mimgrim mimgrim mimgrim got it, the big picture frightened me
Toonlink, link, and sheik all have the same regular and fast fall speedYeah, but I still like TL's fast-falling a lot better than Link's fallspeed. I seriously can't go ham as Link at all but TL's aerials seem to want to flow into each other.