Let's give Sheik the ability to throw six needles every time without charging.
pls
pls
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We should all listen to this guy.Let's give Sheik the ability to throw six needles every time without charging.
pls
I am unsure, but you might be in the wrong thread. However, to address your concern, I believe Chicago is often mentioned as a top region, you're just not seeing it. They do have the benefit of an amazing stream, and their players place very high in national tournaments.How does Chicago not get mentioned as one of the strongest regions when:
A. They have been obviously one of the best regions for a long time along with DFW. SoCal probably contends. idk about MDVA and Florida is like really deep 1-4 but past that idk man.
B. The have the BH3 (the second largest PM tournament iirc) winner (Kirk).
This is imo pretty crazy. I guess all the new people in 3.0 haven't bothered to do their research really.
Also idk I would love a Sheik that always gets 6 needles. RIP recoveries.
Sheik's already really close to top tier. The only thing she really needs is to get side B tether reinstated.Let's give Sheik the ability to throw six needles every time without charging.
pls
We'll just make T Link's bombs explode with needles going in every direction.Oh Okay lets buff sheik with 6 needles instantly but toonlink should stay the same
cool game
AZ is really deep... fyiHow does Chicago not get mentioned as one of the strongest regions when:
A. They have been obviously one of the best regions for a long time along with DFW. SoCal probably contends. idk about MDVA and Florida is like really deep 1-4 but past that idk man.
B. The have the BH3 (the second largest PM tournament iirc) winner (Kirk).
This is imo pretty crazy. I guess all the new people in 3.0 haven't bothered to do their research really.
Also idk I would love a Sheik that always gets 6 needles. RIP recoveries.
Sheik's already really close to top tier. The only thing she really needs is to get side B tether reinstated.
In hindsight I'm really glad that my 3000th post is just a Shaq.
I actually think this would be great for Pichu if he got back in. Of course, his UpB hurts him, so you can't abuse it too much.Pikachu can act out of UpB.
"needs"Sheik's already really close to top tier. The only thing she really needs is to get side B tether reinstated.
Assuming our goal is to bring everyone up to the same level, of course."needs"
True, but it seems to be the general consensus that she's not quite there yet.That's making the assumption that Sheik isn't already at that level.
I suppose we'll see. I think she's still pretty good, but she got nerfs from Melee while a lot of people got a lot better, so it seems fairly clear she'll have dropped at least a little. In particular, her recovery now stands out as being pretty weak, which I don't feel is really justified.General consensus?
Sure, I see a lot of people undervalue her and place her below characters that are seen on stream often or just plain "flashy" and "exciting" characters.
Yet at the same time there are still plenty of people putting her in top 5 contention still.
If you just listen to @Umbreon talk about Sheik in PM for like five minutes it's easy to see.
Please stop my vines can only get so erect.To be serious, I think that the characters with tether recoveries should recieve a buff like Lucario, in which they are able to grab the opponent and throw them downwards. I mean, they are fully capable of grabbing on the ground, so they should do the same in the air, as well.
True, with that tether I think her recovery would be about average. However, from a design standpoint, I don't really see why she has that drawback. Her offense is no longer especially dominating now that tons of other people have similar throw combos or great tech chases. For example, I feel that Lucas easily matches her in terms of pressure and offensive power, yet he is still allowed to have a tether (and it's a better tether, too, since it's a Zair vs a B move).She had the tether recovery at one point in development and I can say from experience that it was a bit silly and removed for good reason. Granted, when she had it it was with the old tether mechanics which improved not only her recovery but also her already outstanding edgeguarding. While the new mechanics no longer really improve edgeguarding it would improve her recovery yet further to the point where it's not really a character weakness anymore.
A DI mixup on her throw is still inferior to her ridiculous Melee chaingrabs. She could infinitely chaingrab like half the cast before, giving her a ton of 80-20 matchups. Obviously this was stupid and had to go, but it's still a nerf.I would put Sheik in the top 5.
Sheik didn't only get nerfs, she got buffs as well. A lot of people underestimate said buffs / don't understand how her grab game works now, and so they underrate her.
Nerf: Shiek can no longer use d-throw to set up for a tech chase for a huge range of percents against semi-fast fallers and fast fallers.
Buff: d-throw is faster and b-throw is a now a combo throw and a DI-mixup for d-throw.
I don't know if it'd be practical, but I always thought it'd be cool if the bombs were to explode from any fire damage so that you could shoot the bombs when they were near shields (if that makes sense), and to make it more practical, maybe make it so the bombs don't bounce that high from the shields(?) I don't know... as a Toon Link player, do you think that change would be usable at all or not really?If you wanted to make toonlink stupid/slightly broken you'd make his bombs blow up on shield instead of making them bounce off. The amount of shield stun from that would be insane, you pretty much wouldn't be allowed to shield lol
A: While I agree the matchups against semi fast fallers and fast fallers were quite bad because she could tech chase them on reaction and d-throw always gave a knockdown where they couldn't jump in time until high percents, they could literally tech towards the ledge so that the next grab when they DIed down and away she wouldn't be able to follow up. So uh... not a forever chain grab. Damn good, but not forever.A DI mixup on her throw is still inferior to her ridiculous Melee chaingrabs. She could infinitely chaingrab like half the cast before, giving her a ton of 80-20 matchups. Obviously this was stupid and had to go, but it's still a nerf.
Also, getting followups from a throw just isn't notable anymore. Like half the cast gets a guaranteed followup off at least one of their throws at reasonable percents, regardless of DI. She is still nicely fast and juggles quite well, but I don't think that's quite enough to justify such poor recovery.
I'm just happy it's actually going to be useful in Smash 4. The Zelda universe already has bombs, anyway, it's not that much of a stretch.Let's change Sheik's Side B into grenades... because that makes sense for a medieval/magical fantasy setting
Well yeah, AFAIK all infinite chaingrabs can be escaped using the ledge. They're still infinite midstage though.A: While I agree the matchups against semi fast fallers and fast fallers were quite bad because she could tech chase them on reaction and d-throw always gave a knockdown where they couldn't jump in time until high percents, they could literally tech towards the ledge so that the next grab when they DIed down and away she wouldn't be able to follow up. So uh... not a forever chain grab. Damn good, but not forever.
That's a plus I guess, some people's stuff will stop working against floaties around 60-80%.B: I failed to clarify this, but she has follow ups into dash attack and needles even at pretty high percents except maybe against floaties. That said, her grabs were **** against floaties in Melee and now she has at least a DI mix up to work off of... She basically has a Marth grab game against them.
so teleporting is alright, being able to transform your very body (and hair color) at will makes sense, but something actually based in the real world is a bit far-fetched?Let's change Sheik's Side B into grenades... because that makes sense for a medieval/magical fantasy setting