I just want to say that a lot of this is just straight wrong. Falco's dair is much safer than foxi's up-smash both used in neutral and on shield. If fox gets baited or is just up-smash happy in the neutral (Like i am, btw) he will get grabbed after they dash dance out of range. If they shield it most characters can WD OoS and punish on reaction. Falco's dair, on the other hand, has less end lag when shffled compared to fox's upsmash, and is kind of half of his shield pressure. It isn't positive on block, but its not negative enough for Shine to not cover every option the opponent has that isn't buffering rolls. Falco's pillaring on shield is just a huge frame trap, completely different from throwing an up-smash from fox. The safeness of spacies on shield is something INCREDIBLY developed and looked at from melee,saying that they should be nerfed because characters in the passed have been nerfed for less, is kind of invalid. Even if we don't know it now, those past nerfs could have been a mistake. Once again, Fox's upsmash being nerfed I can understand, but Falco doesn't have anything as crazy as that. His dair, although freaking amazing, is not as safe as fox's upsmash. It gimps amazingly, but so does fox's shine and mario's cape and we don't seem to have a problem with that (as far as I know). It is also much more punishable on stage where as fox can practically throw out up smashes all day and be fine. Wait, what is it that people want to nerf about falco in the first place? Not to mention, I dont see falco played that much on pm or winning tournaments. Can anyone point me to some videos of falco destroying everyone at highlevel play in project M tournament? not that im saying videos justify nerfing/not nerfing, I just need examples. I really do not think it is the same as melee even with the frame data
I know it's M2k, but this is what I mean when I say that falco is much more manageable now. Some characters can deal with him both on and off stage. Fox on the other hand probably would have made it back on the stage in some of those stocks and had more of a chance of winning.
Fox, and more so Falco, are incredibly domineering in the neutral game because they can both approach with impunity and still force others to approach them. No other characters (I guess lucas and wolf have the same pressure capacity, but with more frame traps and mobility/spacing needed to be safe) have the ability to just attack whenever they want to and not get punished for the most part. Beating spacie approaches has to be done on prediction, not reaction, and they both technically don't have to approach at all when laser camping still beats most of the cast (albeit only racking up 1% per laser now).
Fox/falco are stupid because when played competently they should control the pace of the game in nearly every matchup a majority of the match, while still being safe when being the aggressor. They might not have the best or most guaranteed killing options (especially on the heavier cast in PM) but they certainly have enough. That said changes should be done carefully to maintain the same spacie play without being so toxic to the game, Although I don't know how that would be possible.