Kink-Link5
Smash Hero
As always, Marth and Mario are too high and ZSS is far, far too low.My most recent attempt at a full tier list. I'm actually really happy with this one, it feels a lot more accurate than all of my past tier lists.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
As always, Marth and Mario are too high and ZSS is far, far too low.My most recent attempt at a full tier list. I'm actually really happy with this one, it feels a lot more accurate than all of my past tier lists.
So it's like fox's shine is on light characters, but somewhat slower and no JC option, but really disjointeda move that forces tech chases, hits through platforms, is disjointed, and semi-spikes could be pretty good if used properly.
right, I forgot about thatYou can also sometimes be punished/not gain much from it if you use it in the air onstage, and they happen to jump into it. Usually knocks people away without flooring them, so you don't really gain anything from it.
This one looks funky. I don't get how Toon Link is that far down below Link. TL is just as good, possibly better. Also, Jiggs, who was pretty much third of fourth in Melee is at the bottom? She's just like her Melee version. I think more time and voting needs to go into this. Patience.View attachment 8566
I know everyone hates the lettering system because it seems to convey a message that the D and F tiers are bad, but it doesnt mean that. I play Olimar and think he is pretty good, just probably bad MU's, and I've been bodied by several of the 'low tier' characters on this list several times. They just have bad MU's, havent been metadeveloped much, or just arent as viable as higher 'tier' characters.
Anyway this is the tier list I have so far from tournament results and community opinion.
>Resists Jigglypuff's main STABMario gets revenge killed too easily, it's hard for him to pull off sweeps consistently when the things that check him are so common. Fire is also not that great of a type defensively, so he has trouble switching in too.
Peach is there because there has not been much tournament presence with her as of yet, which has hurt her placement. The general consensus on Peach placement is low teens, however her tournament play is much worse, it is put into a numbering system that I think should work pretty well. There are going to be characters that are placed in 'weird' spots, but they just need time in tournament play to show themselves more.Peach needs to be higher IMO.
People actually didn't rank jiggs that much higher, only a few spots and TL was ranked right about there. They do about that placement in tournaments as well. My guess is that people dont play them yet, cause there was a really good TL at BEAST 4 so he is obviously viable. His recovery is just difficult as it depends on bomb jumping. I think Jiggs is about the same as melee but my guess is that other characters are now better than she is, in addition to a lack of people playing her.This one looks funky. I don't get how Toon Link is that far down below Link. TL is just as good, possibly better. Also, Jiggs, who was pretty much third of fourth in Melee is at the bottom? She's just like her Melee version. I think more time and voting needs to go into this. Patience.
That's what I've been saying all along!Squirtle is real good. People are just bad with him.
It's not as paradox as it sounds.You think Mario is overrated and isn't as good as people think he is, yet you also think he was over-buffed? What?
I guarantee this is gonna be reverted. It's also the only nerf that I would be okay with Mario getting.I will say though, the Fireball cooldown buff was not healthy.
I think mario is supposed to be the best all around character. Not the strongest, but solod in every areaD3 sucks unless top tier player uses him.
Mario is pretty good but not super dominant in his MU's. I will say though, the Fireball cooldown buff was not healthy. Mario metaphorically has his hands in all the "cookie jars" so to speak: he should probably be a bit more lacking somewhere. Got a dude with a solid recovery, solid projectile, top 3 throw game, solid kill power in air and on ground, like make him suck somewhere.
I don't think Mario is super top tier, but in comparison to other characters he's probably been buffed further than he should have been. Like a good example would be Pika and Mario in Melee, compared to the transition to PM. It's such a stark difference.
Squirtle is ok. Bubblebeam would be good, but it's easy to tech out of most BB setups. You can also sometimes be punished/not gain much from it if you use it in the air onstage, and they happen to jump into it. Usually knocks people away without flooring them, so you don't really gain anything from it. It covers a good angle, but not that useful imo
Weak to rocks, scald, and earthquake.>Resists Jigglypuff's main STAB
>Resits 6/18 types including half of Bliz-Jolt
>Bad defensively
Squirtles are generally impatient (especially with side b) and put themselves in a lot of bad spots. People haven't really figured how to consistently weave in and out with him while controlling space. I'd say he is good; not top tier but good. If he had another option out of shell then maybe he would be up there.That's what I've been saying all along!
Ok, so I've read a lot of the thread and I understand a lot about Project M, I think... SO, here's my idea. Please give me valid criticism so I can edit it and make it better. :D
Unbelievable: (In Order)
Top:
High:
Good:
OK:
I am beginning to agree with this more and more. I've been through a spate of playing characters considered to be poor, and as I continue to play them, I have begun to realize that basing my confidence on a character's perceived "potential" has been holding me back.There are a lot of good squirtles out there, they are just too busy playing the game to theory craft. Theorizing only gets you so far, knowing what options cover which scenarios helps up to the point where you don't actually have enough experience to recognize those scenarios in time to abuse your options.
I'm starting to think that tierlists at this point in the metagame is pointless, we are better off just exploring our characters and developing opinions on specific matchups, ultimately leading to a mu chart once the scene starts to settle down. I honestly believe that almost every character has the tools to compete. I also don't think that current showings and results truly represent some characters abilities. I would chalk a lot of wins from new characters up to matchup inexperiences, and a lot of losses due to the characters being still fully explored and optimized. We should all just hit the lab and play for like 6 months, emerge from our time-chambers with newfound matchup insights, and then construct a roughly accurate matchup chart, then create a tier-list from that, weighting the matchups against more popular characters as being more important.
also, Smashboards ranking statistics are really interesting to watch as things get submitted: http://smashboards.com/rankings/project-m.4/league/teams
Sonic, bowser and squirtle get top 8 more often than characters like Diddy, Link, and wario, and I'm pretty cetain that there are more good link players out there than good sonic and squirtle players combined.
I'm starting to think that tierlists at this point in the metagame is pointless, we are better off just exploring our characters and developing opinions on specific matchups, ultimately leading to a mu chart once the scene starts to settle down. I honestly believe that almost every character has the tools to compete. I also don't think that current showings and results truly represent some characters abilities. I would chalk a lot of wins from new characters up to matchup inexperiences, and a lot of losses due to the characters being still fully explored and optimized. We should all just hit the lab and play for like 6 months, emerge from our time-chambers with newfound matchup insights, and then construct a roughly accurate matchup chart, then create a tier-list from that, weighting the matchups against more popular characters as being more important.
quoting myself for trutha tier list reflects the metagame that surrounds it at the time of creation
so right now some characters may be underdeveloped
and the tier list would reflect that
if it's true that they are better then we think currently, future lists would reflect our greater understanding
If you go back in time to 2008 Brawl, where they don't even have characters like Ice Climbers, Olimar and Diddy in the top 10 let alone characters like G&W and DDD being considered top 5, it's not right to just say they were wrong. Rather, you accept that it was right at the time of the 2008 metagame, but that the metagame has since evolved to a point where it may no longer be true.
Yes.You think Mario is overrated and isn't as good as people think he is, yet you also think he was over-buffed? What?
I don't know, it's really hard to tell what the significance of these rankings are. For one we actually don't know what characters are being played the most in competitions. We can get a *feeling* for that based on our own local communities but without looking at a cohesive set of tournament records (including pool rounds) you simply cannot be sure. Human memory is, quite simply, prone to bias. Secondly, all that data is lumped together regardless of the tournament's competitiveness. Which are the regional tournaments? Local tournaments? Apex? Did they have 50 players? 500? There's no way to tell and so the data set is most likely biased towards the more common smaller tournaments. Tier lists reflect the meta-game but so does this data: characters can be unpopular simply because their matchup is bad vs a really popular character and that will affect what people choose to play.also, Smashboards ranking statistics are really interesting to watch as things get submitted: http://smashboards.com/rankings/project-m.4/league/teams
Sonic, bowser and squirtle get top 8 more often than characters like Diddy, Link, and wario, and I'm pretty cetain that there are more good link players out there than good sonic and squirtle players combined.
Your conclusion that he was over-buffed still seems flawed. You putting him in 8-10th place on your tier list implies that you believe he's a solid, strong character, but he's not one of the best and certainly isn't overpowered. If that's the case, why in the world would you think that his buffs were too much? Why should PM Mario be made any worse than he currently is when he isn't even in your top tier?Say that most people put him in the top 3 or top 5 of the cast. I think that's wrong, and would put him in the top 8 or top 10. On the same token, relative to other characters around him in Melee, he got a lot of buffs/additional value that they usually did not. Take Pikachu and Ganon; not that it would be easy to buff either one correctly but they could have gotten more love instead of martyo