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I don't care about Fox and Falco, I just want Ganon's backair back.The day Fox and Falco get PAL nerfs will be the greatest day of PM's life.
But for Europe... it is merely tuesday.
So couldn't you just do all the startup and have a frame 1 warlock punch at your disposal?Similar, but more in that you can cancel then resume the start up.
Picture: Ganon goes halfway through the start up then (shields). The next time he does Nspec, it would resume from where he canceled it last.
Ganon still has to go through the motions, but not all at once
When I said that about G&W, I was thinking about his d-tilt. His moves last a while, and typically they will hurt you as long as they're out. His d-tilt is the exception to that. Long lasting hitboxes are all a part of his gimmicky play.What if Game and Watch held his hitboxes out for the whole match
I think what they might've been trying to do by keeping Olimar down at 4 Pikmin was keeping from going rapid-fire with the Pikmin Throw, since it's quite easy to not have Pikmin on standby if you just keep throwing them and tossing out Side Smash.
And 3.0 was released about 2 months ago (Dec 12). I'm not saying we need to wait a year to make changes, but give the players some time to adjust. Think about how much Jigglypuff improved with Wall of Pain, and how Wobbling bumped ICs up a handful of spots. I know that we won't have quite as many revolutionary discoveries, since we've had this game engine for a while, but it wasn't until Armada had time to figure out Pit that he became REALLY good. It takes time. 2 months is not enough. I can foresee the last big update on P:M coming after Evo 2014. Evo can tell us that X really really sucks or Y is really really OP. Apex gave us some insight into a good number of characters. Just look at the top 8 (10 characters due to secondaries)There has been a minimum of 6 months between every major patch/update. This is towards people that act like the game is changed frequently.
Oh God, I would love to play with this a couple times just for the novelty, like Giga Bowser.So couldn't you just do all the startup and have a frame 1 warlock punch at your disposal?
In theory, unless it was only until a certain point / yadda yadda. From that one time I gathered all the frame data from brawl, the Warlock punch takes 117 frames to animate, 127 reversed (just about two whole seconds). Not entirely sure when it actually comes out during that time, but having a window where you can end it early then pick it up later (with it being interrupt-able still lets say) and then still having wind-up to it I think could be a fun trait to show off such a supposedly powerful dude. The drawback of "Time" is still present, and if other characters can have such advantages (See: other charge up maneuvers) or even just plain fast + powerful attacks, why not?So couldn't you just do all the startup and have a frame 1 warlock punch at your disposal?
I'm thinking it would be something akin to DK's Banana Slamma. You would charge it like Lucas does his Offense-Up (I'm not sure if you can charge it gradually like Needles or DK's Punch, I'm assuming you can't), and you'd press b to unleash it as an awesome combo completer.Thinking on that more, how hype would it be if you actually could "pre-load" the Warlock punch and use it for like, tons of different finishers?
Yeah, DEHF played Falco against M2K's Mewtwo (and got 3-0'd)I don't remember a Falco in Apex top 8, but there was a Marth. Mew2King was the only one who really used secondaries; Main Fox, Mewtwo v/s DEHF and Armada (1 match), Marth v/s Sethlon and Armada (1 match each).
If DEHF went Falco at somepoint pardon me for the lapse in memory.
DEHF went Fox all three games, not Falco.Yeah, DEHF played Falco against M2K's Mewtwo (and got 3-0'd)
Lol the leffen post.I'm thinking it would be something akin to DK's Banana Slamma. You would charge it like Lucas does his Offense-Up (I'm not sure if you can charge it gradually like Needles or DK's Punch, I'm assuming you can't), and you'd press b to unleash it as an awesome combo completer.
Of course it doesn't, never would I claim such a thing, and I acknowledge all variables that affect a player's state.It is a common theme in high level Fighting Games. Even in counterpick matchups, the bad matchup can win very easily. Just because two players are "equal skill" doesn't mean that the player with the better matchup will always win. There are a lot of factors that go into a players skill, and players function entirely different based on a myriad of factors. Anything from lack of sleep, good diet, emotional state, lack of focus, and a million other things affect a players execution and decision making. Everyone basically has a spectrum of how of good and bad they could play at any possible time. In addition to that, even if the players are equally skilled, the player with the bad matchup might be a specialist in that matchup, or the good matchup player might be slightly inexperienced and just executing the known counter strategy without any adaptation. This stuff happens in games like Street Fighter, where there is a lot less freedoms. In a game like smash, where it's basically a sandbox fighter and has so many freedoms of movement, it is way harder to have those situations where a character virtually cannot win. Brawl Ganon is the closest thing I can think of to "unwinnable matchups" in smash bros, and I have seen high level Ganons take games off of high level Ice Climbers.
Oracle's statement that the better player wins means just that. Whoever is playing better at that time will most likely win. There certainly are cases where a player outplays his/her opponent for the majority of the set and loses, but that is hardly the norm.
Ok? Who are you arguing with? It seems to me that the person you quoted would agree with you that 2 months is not enough time to need a new balance patch. Where are you getting this information that the PMBR actually are planning on rolling out a balance update soon? I feel as though I missed something in the last 10 pages. You realize that the PMBR is known to ignore many vocal demands for balance, right? This isn't going to turn into some weekly updated LoL/Dota just because people whine in this thread (last two points were directed more at everyone who thinks the PMBR makes knee-jerk nerfs due to complaints, not just you necessarily). And besides all that, these devs have learned from past mistakes of over-doing the balance updates with Brawl+And 3.0 was released about 2 months ago (Dec 12). I'm not saying we need to wait a year to make changes, but give the players some time to adjust. Think about how much Jigglypuff improved with Wall of Pain, and how Wobbling bumped ICs up a handful of spots. I know that we won't have quite as many revolutionary discoveries, since we've had this game engine for a while, but it wasn't until Armada had time to figure out Pit that he became REALLY good. It takes time. 2 months is not enough.
Ha! I can't say impossible, but it's a matter of perspective, just because something is true doesn't mean it has to affect you negatively! It is about perspective, and while many become bummed out that they lost, if one is not concerned about losing at all, why would it negatively affect his play? Truly, there are such people, and the belief in tiers and match-ups will not stop them from playing their best! Take M2K's recent development of playing for fun instead of playing for wins/money as a prime example, from his perspective it matters less and less the viability, and I suppose eventually one can reach a point where there is absolutely no concern in his mind about whatever previous reason for his nervousness. As for the ultimately pessimistic perspective, if one never expects to get out of his rut, then how can he motivate himself to get out of his rut? Action implies an end goal, and unless the person is attempting to disprove their own perspective for amusement (which further implies they admit they could be wrong), their weakness will remain invincible.@ Jaedrik Well there are so many different things you could classify as skill that generalizing it into saying someone is 'better' is always gonna be more accurate. When I played rolex at apex, I felt I was a smarter player than he was in terms of prediction and adapting(no disrespect, he whooped me lol), but he punished harder, knew more ways around my stuff, and had a much better understanding of both characters than I did. Whos the better player in that scenario? Saying that hes better than I or vice versa isnt really accurate. In that scenario, he was better at the stuff that mattered, and thats that. I know that wadnt communicated well in my previous post, I should have said that "whoever plays better will win".
Wobbles' blog has a much better explanation about this topic here.
As for the last part, I would argue that its impossible to believe in the tiers/viability/bad matchups thing without having it negatively affect your play. Shedding that be mindset was kne of the most important, if not the most important, steps that led me to get as good as I am today (its hard to have that mentality when you learn smash through getting messed up by sethlons melee roy twice a week haha)
I like how everyone started using LC when she got revealed. It's like they forgot that there were 100+ other heroes that most of which they hadn't even tried at that point and just jumped aboard the shiny, new character.Legion Commander is my waifu
I remember reading somewhere that more people played her in 2 months than have played Chen EVER. (I think that's right.)I like how everyone started using LC when she got revealed. It's like they forgot that there were 100+ other heroes that most of which they hadn't even tried at that point and just jumped aboard the shiny, new character.
Ah, Chen... What, there are like two people who use him in the world for pub matches? Removing the Fountain Hook didn't help with his popularity. Man, fountain hooking was like the sacred combo from Melee/PM.I remember reading somewhere that more people played her in 2 months than have played Chen EVER. (I think that's right.)
I emphasize possibility. Though I have ideas I don't know the rest of the cast well enough to feel comfortable judging, some of the more frequently discussed characters are candidates and perhaps others that have benefited from a metagame that isnt fully developed. However Im just banking on the odds. Pikachu is different. I know that character, but the discussion requires more depth then I can put into it for the time being. I will add that tonight I stopped by Pikachad's stream and asked him about PM pikachu, and without any nudging whatsoever he stated almost verbatim my true thoughts on the character too.Strong Boracle apex 2015 champ
@ Cassio who do you think doesnt have the tools to compete? Cant be pikachu
First off, yes, I agree with Oro?!. Sometimes people quote something that they agree with. I felt it would beneficial to comment on it because it emphasized a fact that supported my thoughts. PMBR doesn't make big changes at the drop of a hat. They make a big change, then tweak and bug fix for several months, then when they realize that Sonic is far too powerful in this version and he needs to be nerfed. PMBR is going to update it every now and then with minor changes (mostly bug fixes and animation stuff), but the big changes come SLOWLY. We are NOT at the final version of P:M. That is clear. There will be bug fixes, balance updates, etc. To what extent? No one knows. I doubt they do. I don't necessarily see a balance update coming "soon," but it's going to come. Will there be another big update? Who knows? I'm just suggesting that people should not clamor for big changes immediately following an update. Not even 2 months after an update should we be so sure that X is crap and Y is a God.Ok? Who are you arguing with? It seems to me that the person you quoted would agree with you that 2 months is not enough time to need a new balance patch. Where are you getting this information that the PMBR actually are planning on rolling out a balance update soon? I feel as though I missed something in the last 10 pages. You realize that the PMBR is known to ignore many vocal demands for balance, right? This isn't going to turn into some weekly updated LoL/Dota just because people whine in this thread (last two points were directed more at everyone who thinks the PMBR makes knee-jerk nerfs due to complaints, not just you necessarily). And besides all that, these devs have learned from past mistakes of over-doing the balance updates with Brawl+
You accuse me of complication and go on to present an even more convoluted system! Not I, sir, I explicitly stated that these things could not be quantified, at all, ever, it is due their nature. I said they could be qualified, and I deny the possibility of 'better' being quantified, it is impossible, one hundred percent absolutely impossible. You even confirm this when you say "development considerations i.e. flow and personality", which are both qualities, totally unquantifiable. Number of wins and number of losses is utterly irrelevant. There are no people who 'win', there are only people who win under given circumstances, period, as raw skill is not enough to determine the outcome of any given instance, so 'better' and 'worse' is the name we give to show who we approximate is more likely to win, if significantly so. What we need to do is remove ourselves from the mindset that the opponent's victory is assured, for as you say it is uncertain and unclear, yet to be written, and depends entirely on environing factors which include qualities like flow and personality.Ya'll are complicating things way too much. Clarifying a point stated earlier I think by oracle, you can quantify who is better but you can't quantify skill. In fact one of the biggest issues I see on the board are people's attempts to measure things you can't measure.
Its easy to quantify who is better because we start with the answer and then give it a name. People who win are better.
Skills become so complex within a function to determine victors that isolating them becomes too difficult. How you do measure someones ability to get enough sleep and eat good meals before an event; and how it affects your ability to shffl consistently vs make reads on your opponent? How do you quantify someones ability to hold it together under duress? These are all important abilities in winning, but trying to isolate them becomes harmful when we take a wrong answer we assume is right (instead of just acknowledging we dont know). The only thing I would ever attempt to argue on this matter is that external factors weigh more heavily than in game mechanics.
I think this is an issue for the PM community in particular. Many players came to this game because of the imbalances of Brawl and Melee, and became very focused on ultimate fairness and tend to disregard other aspects of competition. I think in the end while its definitely nice to have balance considerations, the degree of its importance in PM could potentially do it and the community harm. As examples, a player who could withstand the toughness of mechanical imbalances or issues becomes a powerful competitor. While balance is noble, in terms of competition the world doesnt toss you a level playing field you have to work with what you have. As another example, an emphasis on balance may be an issue when it seems to subvert other development considerations i.e. flow and personality.
I disagree strongly with sheik/falco, and fix isnt number 1While I don't have enough experience in competitive play with PM yet to make a complete tier list. I can give what I believe to be the 5 strongest in my opinion as of yet.
1.
2.
3.
4.
5.
I actually think with the PM changes you could give Olimar his 6 pikmin back and he would not be OP. The reason he was so broke in Brawl was because he was absurdly good at keeping people out, even if you got in you'd get like one aerial for your trouble and he'd probably have done significantly more damage to you on the way in. Pair this up with super strong kill moves and you have a top tier threat.As far as Olimar goes...I see Olimar with 6 pikmin in Brawl as high tier, and Olimar with 4 pikmin in P:M as typically pretty low tier. 5 seemed like a nice medium, considering that he came out mostly the same with his other nerfs/buffs.
Aye, I realized at some point I was rambling and spouting whatever popped into my head, forgive me for getting a little hot-headed about it, and it did get quite off topic, but I think it's relevant to the tier list discussion in one way or another.@ Jaedrik The point of that article was to stay who cares about some 'skill' if it doesn't determine who wins? We don't show up to tournaments to brag about how good we are, we show up to WIN. Clinging to the idea that you're a 'better' player in some imaginary skillset is just a scrubby mentality people use to make excuses about losing (one that I was guilty of for a long time). Trying to add quantification to your idea of skill is pointless; at the end of the day, the ones who get paid are the ones who win. I don't want to discuss this further because this is getting off topic lol
I can agree with you on falco, just that he should be a few spots down, still in top 5 thoughI disagree strongly with sheik/falco, and fix isnt number 1
Sheik is still good yes, but alot more characters have alot more ways to deal with her bs.
Falcos recovery is much too gimpable and poor, while also relying on a total of three moves to open up and continue combos.