D
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so we make it an incredibly boring fsmash that functions like every other fsmash?
yes, it's called normalization. you set a standard that all of the characters play to in a general way and deviate from there to establish a set of rules that the game plays by while still keeping it interesting. i still think MK is fairly normalized, but his fsmash is frankly pretty stupid. it's just way too safe as long as you're not a total idiot about it.
like fox's fsmash might be stupid but if he starts charging it in no-man's land, you can simply wait for the move to end and punish him with a grab or something. if MK walks away from you and starts charging fsmash, you have 2 options: 1. have a very fast dash speed (MK's dash speed or better) or you throw a projectile. jumping over it and hitting him from above doesn't work, running up and blocking it doesn't work, running up and crouching it doesn't work, and trying to outrange it doesn't work outside of a few specific characters. when characters like peach have to punish a charged smash by throwing a turnip because no other option is available, that should send up red flags in terms of design. moves performed without respect to positioning are supposed to be punishable by opponents who put themselves in some kind of position to negotiate them.