Snakes nair has almost 40+ frames of high priority attack and comes out in the early 5 frames.
your nair comes out early but isn't as reliable as snakes nair.
Define reliability? Do you mean reliably observable? That is one of the reliabilities of Snake's N-air - one can reliably follow it all the way to the ground from many Snake-heights above the stage (admittedly, with some but not a lot of landing lag), whereas Luigi's N-air can be pulled off twice within a single short-hop with roughly zero landing lag. The reliability certainly does not lie within the aspect of speed.
As Hippiedude stated:
40 frames that can be easily DI'd towards to or out of :/ I rather see snake's Bair more reliable here then Nair since luigi's will be living off their pivot grabs.
Then there's the reliability of direction of knockback. An opponent can DI out of Snake's N-air in any roughly diagonal direction. The reliability of Luigi's aerial in direction is that the opponent is going to always go up upon contact - no ifs or buts about it. The DI aspect comes into play AFTER the opponent has been hit upwards, however Luigi's reliably
fast N-air, relative to Snake's, allows him to more
reliably follow an opponent (given that the opponent does not have incredibly fast DI, which Snake doesn't) and combo.
The reliability of priority and hitbox is the only (questionably) comparable aspect. Luigi's N-air hitbox surrounds his entire body for the full duration of the attack, appearing to also include his head for some bizarre reason (I may not be observing this correctly, however). Snake's hitboxes have intervals (albeit, short intervals) of non-existence, allowing Luigi to pull off a fast-falling N-air if he manages to DI out of the first few initial hits (that is, of course, if the Snake somehow manages to even pull off an N-air nearby the air-superiority fighter Luigi).
And by the way - don't the Snake play-guides state that the N-air isn't an attack one ought to use? Why is that, I wonder?
what you luigi players aren't noticing is that snake has the 2 things that **** him-
A good camping game, and alot of range.
You cant really gimp him, and its hard to get close for kill moves vs. a campy snake with a good keep away game.
I think DMG summed it up far better than anyone else has so far
First off - camping. I agree with you. Range - I agree with you.
"You cant really gimp him" - I don't agree with you. Although Luigi has low aerial maneuverability, Snake has even less. Off the stage, Snake's reliably predictable recovery is his bane. Combine that with the fact that Luigi
can in fact spike him out of the cypher with his down aerial and that the slowness of said cypher contributes to said spike; Snake can, in fact, be 'gimped'. I'm not saying Luigi cannot - but the concept of 'gimpage' deserves some looking into (Hippie put it nicely, to say the least).
"keep away game" - just what is a keep away game? Is it running away from a faster opponent? Against an overly aggressive Luigi, a 'keep away game' isn't going to do the Snake much good. Someone's eventually going to be hit. It drivels down to a question of what happens at melee range if you want to look at it that way.
Here's DMG's post:
I would think Luigi would have a hard time with a really campy Snake (Not talking about just throwing grenades, but rolling away after shield camping if Luigi gets too close). If Luigi can't approach very well vs Snake on the ground (for multiple reasons, sliding in his shield backwards after getting hit, not having good ground range, Snake having ground traps/projectiles to avoid), than that just leaves aerial mixups mostly (I mean you can try stuff on the ground but I'd think the air is preferable). Rolling away from Luigi if Snake absolutely has to is pretty hard for Luigi to punish when he is in the air.
Luigi gets murdered on the ground, and he's slow movement wise in the air. It's also hard for him to hit Snake's shield in the air and still be safe, the only thing I can think of would be a well spaced Bair and maybe rising-retreating aerials. But to hit his shield/him, you gotta move into his range first. Not saying Luigi can't do that, but he's gonna be the one putting in a lot of work to win in this matchup compared to Snake.
I think it's 60:40 for Snake probably or more on the neutrals/majority of stages. Can't approach that safely on the ground, has trouble with Snake being able to roll if he's under pressure while Luigi is in the air, Snake has grenades/c4/mine for Luigi to avoid. Really Luigi's strong point are being able to kill Snake quick when his kill moves land and keeping him in the air, but you also have to remember that Luigi has to get inside Snake's range first before he can kill him or try to get him in the air. You combine grenades, ******** tilts/Bair/Nair, rolling/occasional mortar slide as a last resort to reset the position, and I don't see Luigi having it as even.
I'm going to poke at DMG's second paragraph. While Luigi may be slow in the air, one has to put into account that Snake is far slower. Yes, Snake has to be tossed into the air
first for that to even come into play, but that then results in the only difference between your explanation of how things would shake down and the vast majority of Luigi players' opinions being that of Luigi's approach, which, granted, you did speak about.
About Luigi being murdered on the ground... True. There are always certain situations, however, that can give either character the advantage.
Poking some more fun at DMG's first paragraph - the aspect of a character rolling away consistently being a reliable countermeasure to chasing isn't one hundred percent true. A Snake is eventually going to be punished for a mis-roll, and given that rolls don't necessarily damage the opposing Luigi, the match winds back down into Luigi's approach. Also, if the pressure driving Snake into rolling is being performed via short-hop aerials, chances are that the Luigi will be able to fast-fall into a tornado and punish the roll due to the tornado's ground speed (in my untested opinion - roughly as fast as Sonic). The multi-hit tornado's final blow fires the opponent straight up, which then leads to combos.
If you pull up the aspect of grenade camping, yes, I realize that shield dropped grenades can explode upon tornado - however, a Luigi who is serious about the match will be keeping track of the timers on your grenades as you pull them out, and will be able to react accordingly. This includes grabbing the grenade, running to where the Snake stands, and shielding; grabbing the grenade, baking it for the remainder of its time, and throwing it; whatever else the Luigi can think of. Granted, Snake's dodge-roll is quick... But...
Rolling does not seem to be a smart Snake's best option for playing 'keep away' as far as I can see against a smart Luigi. If the match-up is really 60-40, Snake's favor, there's probably a better option against Luigi's approach you aren't telling us.
Now... as for DMG's third paragraph. I actually agree with you about everything
except for the numbers that you've given. This match seems to depend too much on one character doing one thing or the other character doing another thing and the opposing character of either character doing something characteristically charismatic to chronologically counter... 'c'em. *cough* Okay, my attempts at using consonance obviously fails, but a reader should be able to understand that (don't judge me! -.-' ). In the case of Snake, it's how he reacts to the approach, and in the case of Luigi, it's how he reacts to the counter of his approach. Whoever starts reading the opponent first is probably going to win - thus my continued support of 50-50.