I may or may not have discovered a hidden blind spot to Olimar. After a couple prelim tests I've found that there is a window for our fsmash for some characters to shield it, roll into us, and still have frame advantage.
The prelim testing was already exhausting, but I think it's fairly important. I want to know to what degree you want me to test? By that I mean, the variables at work are primarly characters (ie run speed, weight, roll speed), fsmash spacing (since the hitbox damage decreases over time) and freshness of fsmash (and color of course).
The prelim testing showed there is a window for mk and diddy to abuse it with yellow and white fsmash. Didn't test blues and reds because the numbers I have from smashlab formulas didn't support it being possible (but I'll check later if you guys want). Although, you guys should know this by now just from exp... but try to never fsmash will yellow / white. Yellows are only good in certain situations (like as an anti-air vs marth, etc).
I made a facebook group, I have biweekly tournaments, grant free entry to new players advertise at school make new people feel welcomed for a few things
^THIS
Phil and I (mostly phil) have been doing something a lot similar and have been getting good results. By good I mean within a month our scene has grown 8 fold. One thing you have to realize (building on what sync said about making the new people feel welcome) is low/midlevel players are the foundation of having a successful scene in a formerly dead area. They are the incentive for better players to come or even travel to your events. For instance, the first biweekly we hosted (maybe a month or so ago) we had 12 people (9 of them were completely new faces). We posted fliers on campus, made a facebook page, etc etc. We didn't advertise on smashboards at all really. The fact that we had over 10 people was shocking to me, but it's only grown from there. A lot of the "I want to come but can't make it this weekend" people came to the following ones after seeing we had 12 people. The last one we held in mid november hit 25ish I wanna say. We advertised that one a bit more on smashboards, because we were able to say that 20ish people were guaranteed... and we actually got a car from iowa (bout 4 hour drive). We wouldn't be getting OoS travel if we didn't have the pot-fills attending our events (for those of you on the coast... midwest is spread out, and we travel far for just about anything lol).
Instead of doing free entry for first time entrants though, phil and I run a separate amateur bracket. Mostly because between mjg, delux and I... there's no chance any of the newer people have to succeed. We use the results from the events to keep a point tally on everyone, and once someone reaches an arbitrary skill cap they'll enter the 'pro' bracket (none of the new people are really there yet). The incentive for decent people coming (ie the peeps on smashboards who would most likely be in the pro bracket) is that $1-$2 of the $5 entry in amateur bracket is put into the pro pot (we haven't got a set amount yet... we've based it on entrants since my rule of thumb is that 3rd should at LEAST get their entry back if anything). The top 3 players of amateur bracket get free entry into the pro bracket.
Then we a run pro-am doubles bracket. We do this to essentially force 'even' teaming and to make entering doubles worthwhile for everyone. Ideally, the better players are entering to win money... and the most effective way of doing that is to teach the amateur player you're teaming with how to play... more or less. So at this point, where we're starting to get out of state players to come... we're providing the new people a great opportunity to learn faster.
In terms of building a scene of decent players so you yourself can improve... my approach to that is to try and help out the new players as best you can. Don't spoon feed them, because they'll begin to brick wall quickly - it's a lot harder to adapt when using a strategy or built fundamentals that you didn't come up with. Encourage the things they do well and suggest things they could do better / how to practice getting better at it. If they really want to learn, you'll see the improvement - if you don't see any improvement... just accept the fact that they are potfills and be courteous to them. If you do, make sure to give them special attention. For reference, MJG and Delux were below average when I first met them (though I can't take a whole lot of credit for them being good... I like to think I helped quite a bit). Once they can play near your level they're capable of teaching you things. tl;dr iron sharpens iron.
//2 adderall