Ness' Nair is our most valuable tool in this MU because it beats so many moves involving Pikmin including yellow Fsmash which beats Fair 11/10 times. Gimping is very possible for both characters although it's more difficult for Ness. PK Fire is very effective at setting up a wall which you can't do a whole lot against unless you use reds or take the air which isn't the smartest thing to do vs Ness.
On the topic of grabbing, our standing grab is crap, but pivot grabs are huge and our dash grab comes out on frame 6 like a normal grab and boosts us super far and Fair leads into a dash grab so watch out at high percent because you aren't too heavy and Bthrow is retardedly powerful.
So yeah after giving it some thought our Nair is just too good and with the double aerial shuffle using two Nairs getting in isn't too hard, but factoring in the issues Ness has it's probably a semi-easy 0 for you guys.
Correct anything that I'm misinformed about please.
On the topic of grabbing, our standing grab is crap, but pivot grabs are huge and our dash grab comes out on frame 6 like a normal grab and boosts us super far and Fair leads into a dash grab so watch out at high percent because you aren't too heavy and Bthrow is retardedly powerful.
So yeah after giving it some thought our Nair is just too good and with the double aerial shuffle using two Nairs getting in isn't too hard, but factoring in the issues Ness has it's probably a semi-easy 0 for you guys.
Correct anything that I'm misinformed about please.