• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Thirty Days of Life - Competitive Discussion Thread

asob4

Smash Champion
Joined
Apr 14, 2007
Messages
2,968
Location
Palmdale, CA
Hey guys (those who remember me) I'm gonna come out of retirement to play in one big tourney before summer is over and I was wondering what I should know about the current meta. Any new techs or anything I should know about? Or is it still the same as 3 years ago? (holy ****, 3 years ago.)

Thanks in advance. The tourney is in about 2 weeks

:phone:
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
1590-4884-8497
* JC Usmash OoS -
A general technique, but worth mentioning due to its incredible importance and the unique way it affects Olimar. This technique can make many matchups easier by turning formerly unpunishable moves into punishable moves.

To perform, just press up while shielding, jump, and immediately hit the "attack" button. If you have tap jump on, this is just "Up+A" while in shield. If you have tap jump off, it would be more like "Up+X, A" (X is a "Jump" command and A is an "attack" command on the standard controller setup). You can tilt your shield up and just press "X+A", which may make it easier to perform with tap jump off.

When Olimar takes a single hit on his shield, he can no longer be damaged by the same hit. If the Usmash starts while the attack is still out, the pikmin still takes the hit when its hurtbox is brought out. If the pikmin survives the hit, it "rockets" because it was hit during the initial "charging" period. It's also incredibly quick, so it may just be able to punish a move without rocketing.
Usefulness:


Learn to do that. We can punish a lot more now that we understand it.
That's probably the biggest change so far.
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
3,758
Location
Orlando, Florida
Usmash OoS is amazing. Like without it Oli's shield is pretty crappy. But with it we can punish anything.
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
1590-4884-8497
Well... ALMOST anything.

You can't punish things like a max-range Wolf Bair on our shield without ISSDI x3 toward him before using the Usmash (or something ridiculous like that).
 

asob4

Smash Champion
Joined
Apr 14, 2007
Messages
2,968
Location
Palmdale, CA
How common would wolf really be though? And how much could have the game really changed since then? I just gotta be better then people and not make stupid mistakes. Shouldn't be too hard.

:phone:
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
3,758
Location
Orlando, Florida
Wolf's shine just destroys all our options and we end up offstage and just automatically die. It's terrible now.
 

BSL

B-B-B-BLAMM!!!
Joined
Feb 28, 2010
Messages
6,453
Location
Baton Rouge
NNID
bsl883
3DS FC
3308-4560-2744
Lmao.

Asob, to usmashOOS, just do a regular up smash, and while you're moving the CStick up, just press jump.

Play with tap jump off. You die if you have it on as Olimar.

:phone:
 

asob4

Smash Champion
Joined
Apr 14, 2007
Messages
2,968
Location
Palmdale, CA
I've been playing a lot of melee, I've gotten readjusted to tap jump so it's no big deal now. Tried with tap jump off and wasn't able to do it consistently. With tap jump on it was extremely easy. Unfairly easy.

:phone:
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
3,758
Location
Orlando, Florida
I play with tap jump on. Usmash OoS is like nothing lololol. I don't really see too much of an advantage to tap jump off honestly.
 

BSL

B-B-B-BLAMM!!!
Joined
Feb 28, 2010
Messages
6,453
Location
Baton Rouge
NNID
bsl883
3DS FC
3308-4560-2744
Tap jump on makes it easier for sure, but I kill myself too often for accidentally using my air jump while I do stuff.

:phone:
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
3,758
Location
Orlando, Florida
Well the only matchups worth using a secondary is falco and icies. So icies beats falco and you'd have to learn
the icies ditto.

:phone:
 

crow95

Smash Cadet
Joined
Mar 25, 2012
Messages
48
Location
Germany
Olimar does not need seconds (: For which matchups do you consider switching olimar out?
 

STEM

Smash Cadet
Joined
May 7, 2012
Messages
37
Location
Scotch Plains, NJ
Falco, possibly ICs.
I was probably going to do a "use olimar until I lose, then try to win that match using ICs" type thing.
I really hate fighting Falco though

:phone:
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
3,758
Location
Orlando, Florida
Meh you get used to him. Personally with practice the Falco matchups becomes less and less annoying, as does the Icies matchup.
 

BSL

B-B-B-BLAMM!!!
Joined
Feb 28, 2010
Messages
6,453
Location
Baton Rouge
NNID
bsl883
3DS FC
3308-4560-2744
crouch cancel his jab, then upsmash him. feel cool.
 

BSL

B-B-B-BLAMM!!!
Joined
Feb 28, 2010
Messages
6,453
Location
Baton Rouge
NNID
bsl883
3DS FC
3308-4560-2744
crouch cancelling a la melee.

it basically makes you land early enough to upsmash him before he can do stuff
 

crow95

Smash Cadet
Joined
Mar 25, 2012
Messages
48
Location
Germany
Hmm I dont think you have to switch except your ICs are just as good as your Olimar, then you would make your life easier against Falco. But Falco as well as Ice Climbers are winnable, at least for me. (Ive at least some falco experience, I also played the IC Mu quite a bit now)
 

crow95

Smash Cadet
Joined
Mar 25, 2012
Messages
48
Location
Germany
camp him out, let him approach (bair < pivot grab, dash attack < oos stuff/pivot grab, dash grab < spotdodge/jump) and dont let you trick by his neutral b which airgrabs you out of your shield. If you get used to his incredible air speed and mobility, its kinda easy.
 

SSS

Smash Ace
Joined
Aug 31, 2012
Messages
858
Location
Glendale, AZ (rip Irvine, CA)
I have some issues with what stages to pick, especially against IC. I obviously ban FD, but the Stage Ban thread said you should get rid of BF, which I'm not sure I understand. I feel very comfortable on platforms against ICs, but that might just be with my Marth. My Oli isn't as platform-oriented. Any help? Also I avoid Frigate because the right ledge on one of the transformations isn't a ledge at all, which makes our already awful recovery completely useless.
 

Sky Pirate

The best defense is a lot of frigging healing
Joined
Mar 10, 2009
Messages
3,660
Location
Elgin, Texas
NNID
SkyPirateCoud
3DS FC
1590-4884-8497
I don't quite remember exactly why some of the stages are on that list for certain characters, but it seems that dabuz was very adamant about not fighting ICs on BF in this post, so I'm willing to bet that that was why it was added. You might consider asking him why he said that.
Platforms are generally considered to be helpful against ICs.

Regarding Frigate, it can be a mixed bag. The second phase is good for us and we get extra yellows/purples on both phases. The first phase can be just as effective against certain characters (like your main, for instance) as it is against Olimar.
 

BSL

B-B-B-BLAMM!!!
Joined
Feb 28, 2010
Messages
6,453
Location
Baton Rouge
NNID
bsl883
3DS FC
3308-4560-2744
The problem with BF (and any stage with a platform right on the edge) is that desynced ICs can cover both the platform and the ledge, preventing you from recovering to the ledge or over it onto the stage.

On other stages, they have to choose one to prevent, and you can take the other (in an optimal situation).

:phone:

There could be (and probably are) other reasons.
 

Dabuz

Fraud at Smash
Joined
May 8, 2008
Messages
6,057
Location
Being the most hated
Platforms don't help Olimar at all on BF. It's so small that ICs have great poking potential there and one mistake lets ICs push Olimar off the platform into guaranteed grab. The main stage is really small so that's an obvious no no. Also what BSL said is 100% true.


Frigate is such a risky stage for both players in the MU. The fact is that spawning on the right side puts Oli in a ****ty situation. The left side is better but still not great. The only reason you would want this stage is because all the purples / yelows AND transformation two can really help Olimar in the MU.

When I fight ICs, my stage preference goes: Halberd > YI > SV > PS1
 

SSS

Smash Ace
Joined
Aug 31, 2012
Messages
858
Location
Glendale, AZ (rip Irvine, CA)
That makes sense. Still don't quite get Frigate, perhaps because I'm not crazy about yellers. Any other advice against them? For example, how to get around the Icicles? Camping and throwing doesn't work at all with them coming at you.

:phone:
 

Dabuz

Fraud at Smash
Joined
May 8, 2008
Messages
6,057
Location
Being the most hated
That makes sense. Still don't quite get Frigate, perhaps because I'm not crazy about yellers. Any other advice against them? For example, how to get around the Icicles? Camping and throwing doesn't work at all with them coming at you.

:phone:
Be super aggro and don't let ICs get desynchs. Space fair on ICs a lot and use fsmash to punish them for anything, pivot grab -> pummel is really good for separating ICs. For more reference youtube recent matches of me vs. Vinnie.
 

Nido

ily Sebby
Joined
Jan 25, 2012
Messages
961
Location
Australia
I'm interested to know what you Olimars think of the Ness MU, I'm leaning on +1 Ness' favour so can I get any information from the Olimar's point of view?
It'd be greatly appreciated. :)

:phone:
 

DtJ Hilt

Little Lizard
Joined
Feb 28, 2008
Messages
8,531
Location
Minnow Brook
Ness doesn't have the advantage in the mathup. It's in Olimar's favor but nothing drastic, imo. Ness has problems approaching and sticking to Olimar, which is the main thing and the reason a lot of characters have seemingly good matchups against him. Is there anything in particular you think Ness has that puts the matchup in his favor?

As for our point of view, fsmash is an obvious tool, as it is against most characters. Yellow fsmash will pass through your fair, cutting off that approach. From what I understand, most of Ness' approaches are short hopped aerials ending in landing next to the opponent. In these situations, Olimar can do what he does best, punish run away and focus on punishing landings. Fsmash and Grab are great for this. I forget what fram your grab comes out on, but I remember it being on the slow side, when it comes to close range grabs. This is a huge problem for you against us because one of the main tools characters need to learn how to use against Olimar up close is grab when they have him under shield pressure. If this important tool is already sub-par, well, you know.

But yeah, anything you'd like to add from your point of view? I'll stop rambling for now.
 

Noa.

Smash Master
Joined
Jan 2, 2008
Messages
3,758
Location
Orlando, Florida
Like Hilt said it's an advantage for Olimar though nothing major. Ness doesn't have the easiest time getting in but when he does he can do some good. I'm never scared to face a Ness but it isn't like a free win.
 
Top Bottom