I apologize. I phrased that badly. I meant to say something along the lines of "not competitively fair".
That's
still a flawed premise. You do realize that this is something that has to be PROVEN, right?
Obviously you can have a lot of skill regarding reading your opponent, faking your opponent out, etc. The problem is that a game can still be decided on luck.
See, your problem is that you're thinking about the result of the match as being dependent on ONE event, instead of a collection of events. If you get one lucky draw at the end of a Magic game, would that card have still won you the game if you didn't decide to attack 5 turns ago? There's no way to know. A match in ANY game is a COLLECTION of events; some events are obviously significant, but most are significant in
non-obvious ways.
If you constantly are dealt bad hands, then you have to work a lot harder than your opponents to pull through a victory. The only trading card game I have experience with is yugioh. What happens if your opponent draws all five exodia cards on the first turn? A ridiculous ritual monster and all the neccesary tributes? Polymerization and the needed base monsters? What if all you draw is spell cards or spell cards and a monster you can't summon yet? Many of those possibilities.
Many of those possibilities are SO STATISTICALLY SMALL that it's better not to even figure them into the equation. Think of how many cards you draw in your starting Yu-Gi-Oh! hand. Now, think of how many Exodia cards there are. Now, think of how many cards are your deck. Try figuring out the mathematical odds of drawing all the Exodia cards in a row, especially on the first turn.
See, different games deal with their inherent random chance in different ways, and that includes statistical anomalies like your Exodia supposition. Games like Magic and Yu-Gi-Oh! deal with them by mitigation: force those anomalies to be so statistically small that they don't matter anymore. We do that, too, you know. You can, technically, trip into an Ike/Bowser/Snake F-Smash and lose a match "because of tripping". So, we play best of 3; what are the odds that will happen more than once? Lower. Low enough not to count.
An aspect of the skill of that particular game is that you can influence your chances of getting those ****ty hands by putting the right number of card types in your deck. Even so, the element of luck is still there and those circumstances can happen. What if they happen when money is on the line? in that case, your opponent simply got luckier than you and somehow deserves a reward for that.
Who cares if money is on the line? When you decide to play that game, you implicitly AGREE to all of its aspects, including its risks. There is a risk that in your first bracket match, you get some bad draws and lose. That's a risk that, as a competitive player, you agree to take. If you lose because of it, YOU HAVE NO RIGHT TO COMPLAIN, as a competitive player, because you effectively signed away that right by entering the tournament. You knew the risks, you knew what could happen.
People, especially people in THIS community,
love shifting blame.
I didn't lose, tripping killed me. The stage killed me. The PRNG killed me (Gordo/9's/Stitchy). But
I didn't lose.
I shouldn't have lost. I
wouldn't have lost. That's all scrub-talk. That's all bull****. The fact of the matter is that you DID lose, and because of the nature of the game, you can't POSSIBLY say that a single trip is the only thing that "made you lose", because the ENTIRE match is a collection of events that influence and affect EVERY event afterward.
The same applies to items. We can limit the spawn times and which items fall, but that's it. if it were a random item at a fixed spawn point at a fixed time interval then it would be more fair because rather than randomly being rewarded with an item, players work to control that point of the stage until the item comes. Hell, even the stage control argument from way back when on SRK's side works if it's fixed time periods.
Yep, and as a Smash player (before we turned into GIANT scrubs), we would have agreed to that, implicitly, by playing the game. We'd have know those risks, and agreed that they were worth it, in the grand scheme of competition. EVEN AS SCRUBS, though, it can be mitigated; look at ISP. Work the ruleset the right way, and the random factor is mitigated to levels that can be dealt with.
We REALLY need to stop saying that "random chance" is inherently a bad thing. It's not, and it's never been proven that it is. It's mitigation is just another skill that most games test for. Get over it.