*sigh* Ok, I'm going to explain a concept really quick. This concept is one of the most BASE concepts in all of debate, philosophy, science, mathematics, and logic: the concept of the
null hypothesis. Aaaaaand... WIKI GO:
"The null hypothesis typically proposes a general or default position, such as that there is no relationship between two measured phenomena."
When testing things, either practically (in a lab), or logically (with a thought experiment), the null hypothesis is the DEFAULT STATE of the system you are testing, and it is
assumed to be correct before testing begins. Why is this? Because if YOUR hypothesis, the one you are testing, is at odds with the null hypothesis, and your experiment validates YOU, and not the default state, then it can be logically deduced that the null hypothesis WAS, in fact, wrong. But, because the null hypothesis is the DEFAULT position, this takes a
lot of testing and effort to prove. Now, how does that apply to contests of skill?
Because each game has a different null state, a different "null hypothesis", as it were. The "null hypothesis" for each game is
the list of skills necessary to succeed at the game. For instance, the null hypothesis for rugby would be "a good rugby player is a fast runner, has strong musculature, good hand/eye coordination for throwing/catching, and good perceptive skills for knowing other player positions on the field". If someone wants to prove that, for instance, another skill necessary for rugby is the ability to dodge oncoming rockets, or that you shouldn't need good perceptive skills, they must FIRST ASSUME THAT THE NULL HYPOTHESIS IS CORRECT, and work from there.
In Smash's null state, you need many skills to compete. Smash's NULL position can be described as a game requiring things such as good hand/eye coordination, good muscle memory, intimate knowledge of 39 characters' movesets, intimate knowledge of 41 stages' mechanics and movements, intimate knowledge of 49 items' mechanics, good reaction time, and good foresight/intuition (necessary to anticipate multiple branching probability strands), as well as the ability to utilize all of these skills to manipulate the opponent's usage of the same skills.
As time goes on, it, naturally, becomes necessary to challenge the null hypothesis. HOWEVER, we, as a community, made the SERIOUS error in judgment to deem the null hypothesis FALSE before we ever started testing things! That's why items were pre-banned (or
disabled, if you really want to use semantics to your advantage ^_-), that's why "janky" stages were pre-banned, and that's how characters lost viability before a tournament was ever played.
If the null hypothesis was used CORRECTLY, we wouldn't be in this position, because the null hypothesis is EXACTLY what previous conventional wisdom tells us! The null hypothesis is, at the end of the day, a really classy way of saying "only ban what's banworthy, and ONLY after you've proven it so". It's a really high-brow, science-y way of regurgitating Sirlin (or I guess, it'd be more accurate to say that Sirlin is a really layman way to regurgitate the concept of the null hypothesis). If it's good enough for researchers, physicists, biologists, chemists, philosophers, logicians, mathematicians, professional sports referees, and OTHER comeptitive games, why isn't it good enough for us?
...oh, that's right, because we want to give ourselves the power to whine like children and say "but, but, but... I don't
LIKE it!!!! >_< *whine whine cry*"
EDIT: Man, AA, you sniped me hardcore. Let me read your post now.
