Dragoon Fighter
Smash Lord
- Joined
- May 23, 2010
- Messages
- 1,915
I am a horrible hacker so this is more of a theory rather than an actual project.
Anyway I think I thought of a way to make melee slightly more balanced with out changing to much. I think meteor smashes should be replaced with spikes, and hit stun increased to SSB64 levels.
The reason this will "Balance" the game is simple.
One: The Hit Stuns gives a lot more people Zero death combos. Even if the lowest tier had a zero death combo sure he/she will still suck, but he/she would be a lot more tournament viable than before.
Two: I hate meteor smashes when moving from SSB64 to Melee the fact a huge majority of spikes where removed was probably the one (of the three) changes I disliked the most. Now melee, in my opinion, made up for this flaw with in depth game play, power shielding, charging smash attacks, wavedashing, faster game play, and ect. It is my opinon that if meteor smashes where turned back into spikes that you would see many low-tier characters jump up into a slightly higher tier category.
Point Three: As you would of guess these changes are universal so as a result all the high tiers are buffed to. Now, if everyone can combo the other to death, then there is no 100-0 Match up (Unless Marth's stupid sword keeps him out of combo reach to that extreme.) This system of balance does not Nerf any of the high tiers, it upgrades them while trying to store character balance into melee.
Now this is just a theory. Think of it as a "what if this where" thread and do not take it to seriously. I would like constructive criticism however...
Just a thought: I think Fox would turn into a little monster in this setup now that I think about it. Oh, Well.
Anyway I think I thought of a way to make melee slightly more balanced with out changing to much. I think meteor smashes should be replaced with spikes, and hit stun increased to SSB64 levels.
The reason this will "Balance" the game is simple.
One: The Hit Stuns gives a lot more people Zero death combos. Even if the lowest tier had a zero death combo sure he/she will still suck, but he/she would be a lot more tournament viable than before.
Two: I hate meteor smashes when moving from SSB64 to Melee the fact a huge majority of spikes where removed was probably the one (of the three) changes I disliked the most. Now melee, in my opinion, made up for this flaw with in depth game play, power shielding, charging smash attacks, wavedashing, faster game play, and ect. It is my opinon that if meteor smashes where turned back into spikes that you would see many low-tier characters jump up into a slightly higher tier category.
Point Three: As you would of guess these changes are universal so as a result all the high tiers are buffed to. Now, if everyone can combo the other to death, then there is no 100-0 Match up (Unless Marth's stupid sword keeps him out of combo reach to that extreme.) This system of balance does not Nerf any of the high tiers, it upgrades them while trying to store character balance into melee.
Now this is just a theory. Think of it as a "what if this where" thread and do not take it to seriously. I would like constructive criticism however...
Just a thought: I think Fox would turn into a little monster in this setup now that I think about it. Oh, Well.