So, I'm really grinding out this hype kick thing versus computers in training mode. Turns out, pausing the game while they are off stage will stop the computer's actions and force it to recover low, more like a real player might. It still won't pick options like bouncing fish or flip kick, but it's better for practice on up B vs the 1 frame edge vulnerability.
In doing so, I discovered a tech about flip kick, momentum, and the c-stick. It's tough to explain, but I'll give it a go:
- Flip kick's momentum can be effected by the c-stick input.
- Flip kick's kick direction will always be inside the arc when directed by the c-stick.
- When set to "smash," the c-stick's kick direction overrides the control stick's kick direction
- When set to "attack," the control stick's kick direction overrides the c-stick's kick direction
- Regardless of which stick overrides the other, they both play a role in the momentum ZSS experiences after the kick
Here's how this all comes together. With c-stick set to attack, and ZSS facing right near the right edge... do this:
Down B --> hold left (shortens the arc of flip kick) --> Control stick RIGHT, c-stick LEFT
This turns the kick outward (rightward), and prevents your momentum from flinging rightward. It allows for outward flip kick with less risk of screwing your recovery. It's useful for the "hype kick" because some recoveries can come from wide angles (Rosalina, Ganondorf) that can be missed by the inward angled kick. But turning the kick out puts her toes right on their face. It's quite nice.
Conversely, with c-stick set to smash, your momentum AND kick direction are dominated by the c-stick. When flip kicking right, it allows for an inside kick that still FLINGS rightward, as if you had missed an outward turned kick.
Even when not used for this edge guard method I'm seeking, it'll potentially make flip kicking safer overall. By preventing flinging momentum, any whiffed kick will result in returning to the edge more quickly and more safely. Putting you back in the match, where you need to be.
EDIT - One more thing! The hype kick II works on Ness, and it DOES NOT TRADE HITS. If his only option is to recover toward the edge, start your flip on the "T" of "THUNDER," and he's screwed. This is the best ever.