Well Im going to leave a more detailed critique. I wouldnt necessarily say all that though KID I mean it seemed he was trying out different things ( granted some of it wasnt working), but I feel thats means was different even though the end goal was the same ( the loss.)
@ Espy: yeah; I went to the Marth boards and have talked to Larry about walking. While it seemed initially a good idea, it really pains us having slow attack speed along with our movesets punishable lag. I mean Falco can ftilt safely, jab, has a fantastic grab range. Marth can dtilt, side b, grab, or even jab (im just mentioning ground options by the way). The only character ive had success with when it comes to walking is Gdubs and thats because up aimed ftilt stuffs his SH aerial game so well.
GAME 1 : Im at 1:00 through and I definitely feel Kprime was getting a with a little too much aerial approaches. Except for a few cases, tilts (as you already stated) or some uair OoS and regular Sh uair ( which you did a bit of) wouldve shut down more of that tactic. I like the little uair>bair frame trap, he ADed the second hit so free aerial for you.
1:42 Good choice with the HA. Ive been trying to incorporate it more and more. Its definitely owns people who are eager with their setups. Its kinda funny because another one wouldve worked again.
1:52 - 1:56: excellent choices there; I love going for the grab but DA> fsmash works so well at low percents and places then in that low aerial arc that reduces a ton of options. Then of course uair which forces him to jump or get crossed and the solid pivot grab. Well done Espy.
2:01: I dont really like going for the grab there especially when that puts you in place for Pika to rack damage, which is what happened. I think you shouldve gone for positional advantage instead and just spaced bair on that shield. You had him cornered as is.
3:45: ^^^
On thing i will say though. I love your awareness on Kprime trying to thunder 2 your ASC. That movement is brilliant and shows again how our character excels at changing his commitment.
Overall game one I believe that a few costly mistakes are what took the game from you rather than Kprime outplaying you. I know personally that I take for granted positional advantage because as sonic a lot of times we can change our position so quickly. We have to remember that other characters arent so fortunate and that is where we can maintain pressure and rack up more damage.
Game 2: 0:42 -0:45 I have a Q for you. Does Nair go through QA? Because if so i think thatd be more effective option. Also when he was trying to recover perhaps a dsmash wouldve been better than trying to aim another bair. (first one was nice though)
Again as you said, a little more walking wouldve done some good in some of these scenarios.
1:33 damn wall jump.
1:38: Ahh too eager for the kill. Like the setup trying to get that shield down, i think you shouldve just charged in a bit so you can get some safety. Especially vs Pika, cuz he gets a dumb grab and he took you to 74. In those scenarios, maybe springing away and trying the reset the situation
2:42: Close. I wouldve done the same.
3:00: When Kprime wants a kill, he wants a kill. I definitely believe he shouldve been punished more for his eagerness. I think that this couldve been that potential turning point to get back at him for that 0-74.
3:18 - 3:42 You try to make something happen. Which I like but it definitely came at a cost. However you are pretty amazing in your follow ups so this could still be a game.
The rest is just a ton of bad defensive choices. Cant really blame you, due to our tendency to get juggled. However, I feel spring was waaaay underplayed in this instance. Theres too many strings going on where springing to safety wouldve at worst giving you time to collect your thoughts. I mean whats the worst, they juggle you again? you were already being juggled. Also your opponent would be aware of a new option so you would have a mix up on your landing. I know with your caliber of play you could spring on reaction to an attack, I wouldve loved to have seen that along with what you said: more tilts, more bair, and walk. Definitely less fsmash, or rather better use of it as it was definitely spaced badly quite a bit of times.
Ill do more later, but for the most part I saw bits and pieces of that typical Espy swag. It was just too fragmented and key moments were approached recklessly and for that you get wrecked (imagine that).
Game 3 I will go into detail in a bit but i must say. Im glad you caught on to Kprimes spotdodge habits, he kept doing so for free. Game 3 looks solid from the bit i saw. Ill have to double check later.
I hope this helps if any Espy.
EDIT: Can anyone give me a critique on my matches? Theyre not that good; i know I made a ton of mistakes but I love to see if anyone picked up anything I missed.