The major problem I saw in X's style was the overuse of fsmash.
Not that it's a bad thing if it lands every time, but just look at those videos.
He tries fsmashing as a punish to a quick ending move, or straight out of dair.
If he used faster moves, or ran away, he could avoid damage and could potentially rack up their percentage without being punished so often for trying.
Also, as Malcolm himself said, he needs to utilize more dthrow combos with Dedede.
Fogo (Dedede main in Texas) and I played some friendlies against some teams, and it's not too hard to set several chains up, even with two opponents. Several examples were as simple as D3 dthrow to Sonic grab, pummel, and bthrow, the goal being to get that opponent off of the level and double team the other opponent while he's recovering.
Dedede dthrow on characters that can't be chain grabbed easily leads into a jab lock if they miss the tech, and if they're in a 2v1 or a 2v2 and the partner is busy recovering or something, that's a free Dedede fsmash.
These are just some ideas. Dedede dthrow to Sonic fsmash/bair/dsmash is also a good means of KOing if Dedede's KO power is shot to high hell for any given reason.
So yeah:
-Drop over-usage of fsmash as a basic punisher, and opt for faster methods
-Learn and implement Dedede throw set ups to build damage, put pressure on the opponents, and to score KOs.
Other than that, those were some good vids to watch.
Not that it's a bad thing if it lands every time, but just look at those videos.
He tries fsmashing as a punish to a quick ending move, or straight out of dair.
If he used faster moves, or ran away, he could avoid damage and could potentially rack up their percentage without being punished so often for trying.
Also, as Malcolm himself said, he needs to utilize more dthrow combos with Dedede.
Fogo (Dedede main in Texas) and I played some friendlies against some teams, and it's not too hard to set several chains up, even with two opponents. Several examples were as simple as D3 dthrow to Sonic grab, pummel, and bthrow, the goal being to get that opponent off of the level and double team the other opponent while he's recovering.
Dedede dthrow on characters that can't be chain grabbed easily leads into a jab lock if they miss the tech, and if they're in a 2v1 or a 2v2 and the partner is busy recovering or something, that's a free Dedede fsmash.
These are just some ideas. Dedede dthrow to Sonic fsmash/bair/dsmash is also a good means of KOing if Dedede's KO power is shot to high hell for any given reason.
So yeah:
-Drop over-usage of fsmash as a basic punisher, and opt for faster methods
-Learn and implement Dedede throw set ups to build damage, put pressure on the opponents, and to score KOs.
Other than that, those were some good vids to watch.