@ n00b: Now that's what i'm talking about!
Also I've been toying with Samus couple of minutes in training with mate of mine and we came by some stuff that might be interesting. I know most of it is common knowledge with most Samus users but meeeehhhhh.. i'll just post it anyway.
- you can cancel air dodges by Zair'ing, nice for mix ups and safer approaches.
If you want to sweet spot a SH Zair in someones FACE, you can do the beginning of the animation while in the Air-dodge state. SAFETY FIRST KIDS;D
- charge cancel can lead to some...MORE then interesting mindgames.
+ Run towards the enemy, use the cannon and immediatly switch to grab. I tested this sometimes midbattle and people fell for it more then once since they think you're gonna fire away.
+ Run towards them, and Charge cancel into a Nair/Dair or predict into a Uair/upB. If you practice you can pretty much cancel it on frame 2 or something. But best is to wait 'till they can see that you're in the "charge" animation.
You can mix these up with actually firing your charge shot.
- I found a weird grab I didn't know about, but it's kinda hard to do since you sometimes roll instead of doing it.
You have to turn around and then dash back again with the grab button. If done right you'll stand in place but do the Dash-grab.
You can also just dash and immediatly grab but it will move you a bit, depends what you like best.
By turning and dashing back + grab you will instantly grab while standing still but WITH the dash-grab animation. Nifty stuff.