You can still AC upairs (since they have a much larger window to ac), but not the dairs if you're going uphill.
Link is actually one of the easier matchups for me. While he has a great spacing and spam game, he gets RAAAAAAAAAPED by anything offstage. Chokes will be very infrequently landed if they keep their arrows flying (the one they can shoot laglessly as they land). Your best approach option is walking and powershielding their rangs/arrows/zairs. If you are in range, you can dash attack through their arrows to hit them and then start ****** when close range (Link's jabs are a good spacing tool, but not very threatening on the whole (no shield push back, so you can grab them, outranged by dtilt, etc). If you can get them offstage at practically any percent, they are screwed (especially if you get them offstage with a ftilt). Dair hits them out of their up b. run off tipmans and reverse tipmans wreck him as well... hell, you can also wizkick him from onstage (like, make the kick go straight offstage and hit him further away), especially at lower percents, b/c it will bump him far enough to screw his recovery.
Make sure you tech the rang if you get hit by the strong hit, or the Link can get some nasty combos. Stomping is great if you read, but their uptilt is great for keeping us off them. Link has some hella telegraphed kill moves (fsmash and dair primarily). Avoid those and you'll be fine. I like taking Link to stages with platforms (like BF), b/c his fallthrough platform options are not very good or very quick (nair is his best fallthrough option and it has short range). If you are proficient with items. It is quite easy to grab Link's bombs with your aerials or even Z catching. Everything else you can dash attack through if spaced right.
I'd give this a 50:50 to be honest from my experience with KirinBlaze. They can camp, but they can't run away well due to terrible jumps and a fairly average ground speed, and they have pretty terrible out of shield options (uptilt or jab, both readable and punishable). Get them offstage and it's a stock gone, regardless of percent (and if you're doing it right). Don't go to FD or Halberd or anyplace that's huge and that isn't Norfair.
Link is actually one of the easier matchups for me. While he has a great spacing and spam game, he gets RAAAAAAAAAPED by anything offstage. Chokes will be very infrequently landed if they keep their arrows flying (the one they can shoot laglessly as they land). Your best approach option is walking and powershielding their rangs/arrows/zairs. If you are in range, you can dash attack through their arrows to hit them and then start ****** when close range (Link's jabs are a good spacing tool, but not very threatening on the whole (no shield push back, so you can grab them, outranged by dtilt, etc). If you can get them offstage at practically any percent, they are screwed (especially if you get them offstage with a ftilt). Dair hits them out of their up b. run off tipmans and reverse tipmans wreck him as well... hell, you can also wizkick him from onstage (like, make the kick go straight offstage and hit him further away), especially at lower percents, b/c it will bump him far enough to screw his recovery.
Make sure you tech the rang if you get hit by the strong hit, or the Link can get some nasty combos. Stomping is great if you read, but their uptilt is great for keeping us off them. Link has some hella telegraphed kill moves (fsmash and dair primarily). Avoid those and you'll be fine. I like taking Link to stages with platforms (like BF), b/c his fallthrough platform options are not very good or very quick (nair is his best fallthrough option and it has short range). If you are proficient with items. It is quite easy to grab Link's bombs with your aerials or even Z catching. Everything else you can dash attack through if spaced right.
I'd give this a 50:50 to be honest from my experience with KirinBlaze. They can camp, but they can't run away well due to terrible jumps and a fairly average ground speed, and they have pretty terrible out of shield options (uptilt or jab, both readable and punishable). Get them offstage and it's a stock gone, regardless of percent (and if you're doing it right). Don't go to FD or Halberd or anyplace that's huge and that isn't Norfair.