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The Sonic Boards Community Guide (Reformat) - General/Moveset

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
with proper timing it might be. the trouble is the platform has to rise fast enough to catch sonic while he is also rising. Considering i've never had it work on frigate's vertical moving platform, I doubt slow rising transformations like ps1 and ps1 and delfino would work. I imagine it might be possible on YI ghost platforms if you get really lucky during those 3 frames.
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
Location
Las Vegas, NV
NNID
Kinzer
3DS FC
2251-6533-0581
Huge (re)formatting update.

I'll post all the updates in the changelog after I shower and, and I want to talk about what I have planned for the future.

If you want to take a look, I've taken the liberty of doing a massive overhaul, you'll notice a lot of things have been moved, fixed, and a little bit of removal. Lots of punctuational and grammatical fixes, corrected inconsistencies in the BBCode, blah blah blah.

I need to go pee too, I'm not holding it in any longer BRB if I haven't already said it.

:093:
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
dont you have your own guide to half finish? nothing gets finished in character boards really...
 

Kinzer

Mammy
Joined
Jun 2, 2008
Messages
10,397
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Kinzer
3DS FC
2251-6533-0581
will this ever be finished?
dont you have your own guide to half finish? nothing gets finished in character boards really...
This~!

But not only that, but it kind of takes a while before final versions.

It also doesn't help I'm not in college. All my freetime I had in HS, what a complete waste it was now that I look back upon it.

The next chance I have to work on this will probably be Christmas Break at this rate. If everyone I knew then and know now was in college then I suppose now the jokes on me when I think people in general were/are nothing but lazy.

:093:
 

Kinzer

Mammy
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Jun 2, 2008
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Kinzer
3DS FC
2251-6533-0581
bamreloaded 5:34 pm
Can u check the max advantage we get from soft hit Nair. And check falco's ftilt frame data in terms of advantage? Also could u check Marths first hit ti
pper Nair on shield? Im making a unified frame trap compendium so I need to know these things. Thanks again kinzer.
I think u can do this by today or tomorrow or whenever? Im trying to get all this brawl stuff out asap.


Don't worry, you're not missing anything by not opening the collapse box. This is just so I can have somewhere to look for it so I won't forget.

If anyone else knows this, feel free to answer, but I doubt that's the case, so bleh.

I promise that I'll do one big overhaul this December. That's when the semester ends and maybe college students will go out on break then. Until then, this crap has taken up all the free time I wasted during my High School years. It's unreal.

I'm so sorry I haven't gotten anything done fellas, I promise I haven't gone anywhere and won't be going anywhere until all information concerning Sonic in Brawl is up.

:093:
 

XLR8TION

Smash Ace
Joined
Sep 15, 2009
Messages
833
NNID
XLR8TION
3DS FC
4399-0465-6002
Not so much in brawl. Though he can hold it down.
 

B.A.M.

Smash Lord
Joined
Mar 13, 2008
Messages
1,538
Location
Fullerton, CA
NNID
Bambatta
Okay Since Kinzer hasnt had the time to discuss platform pressure I am going to move this article by TKD in here because we can do everything spoken of because we have a grounded grab as well. Also note that our SH nair is very good at hitting feet when people are in shield and combats the scenario if they AD through.

NOTE: I am just taking TKD statements from his thread and converting it to fit our character. I added somethings but the majority of it is from him. Its all tested and approved for though.


Things you can do while standing on platforms, from above the opponent:

Falco's SH nair can be shield-grabbed very easily, immediately after blocking its first hit, since its second hit has no hitstun. You can do this from Smashville's platform as Falco's short-hop is high and his bodybox shares space with the hitbox. This means as long as he can reach, you can bait it to do this.


Falco's SH bair is punishable from platform blocking, but only if you're very sharp and read and powerblock it.

Both Falco's SH bair and nair are an easy punish if you platform drop air-dodge through them, most commonly with either ftilt, grab or dash attack if nothing else reaches I'd guess).

Lucario's SH fair can be shield-grabbed or usmashed from block depending on how the opponent spaces Lucario's body. You can do it as long as he's in range, which is easy to tell.

If you're out of range and Lucario whiffs his SH fair while you're on a platform, you're free to dash usmash him while he still has height from the hop.
I'm sure Lucario's SH uair is punishable like this too.

This is one of those things that are possible because of Sonic's low grab level. You can walk into Snake's direction and shield-grab his utilt if he does it. I say to walk because I've attempted this without, and the utilt has too much shieldpush for it.

Another thing you can do vs this move is short-hop from the platform on prediction to Snake's utilt (as a bait), and fast-fall (through the platform) dair to punish if he does it. It's a harder and safer bait than blocking above him. NOTE: maybe there are more moves with lots of cool-down to do this to, for example maybe marth's utilt, definitely his usmash; although that character can actually reach your short-hop bait with an attack

If you're blocking Snake's nair, you can shield-grab (maybe usmash too) inbetween hits. Just input the command immediately after blocking any of the kicks (except the last one of course).

Based on some TKD info our fair MIGHT counters Olimar's uair if you fast-fall it (the reason for the fast-fall is that Oli's uair wins if enough hits clash; don't remember if it's 2 or 3).
nair counter usmash anyway. Yellow usmash, possibly. uair counter aerials through disjoints though.

Fall through platform + air-dodge is an easy counter to Oli's uair because of how long he commits to it.

Fall through platform + air-dodge also counters Kirby's SH uair, G&W's nair...many short hop aerials, probably.

Ice Climber's uair is an easy shieldgrab (can't remember if it's possible in Smashville though), unless they delay and do falling uair.Sonic's quick fthrow on the main climber separates them well.

Donkey's SH bair is likely shield-grabbable from platforms (must confirm), though maybe not Smashville's.

Wolf's uair is probably shield-grabbable, though I don't think Wolf players would do this often.

If characters with high short-hops (like Falco, Marth and Lucario) empty short-hop (to delay an aerial or for whatever reason), you can shield-grab, walk up and grab, dtilt, ftilt, even usmash OoS( lol)


Our uair maybe shield-grabbable as well. I do think our utilt and its multiple hits and range is really good when it comes to shield poking as well as usmash nair and fair which cant be grabbed
 

Tesh

Smash Hero
Joined
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Messages
9,737
Location
TX
For those things we can shield grab from platforms, are there any you believe we can Spring OoS to attempt Anthinus(was that his name?) combos?
 

B.A.M.

Smash Lord
Joined
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Fullerton, CA
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Bambatta
No we cant Tesh, theyre too low I believe. If u want I can test that, but a person would be an idiot just to FH into u like that which is what would probably be required for the majority of the cast. Maybe DJs from multi jump characters perhaps, but either way shield grab is wayyy better. Usmash OoS also drags ppl upward so thats pretty cool vs high sh characters.
 

Kinzer

Mammy
Joined
Jun 2, 2008
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Kinzer
3DS FC
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Finally updated this.



>MFW Holy mother of God.

I realized I copped out and didn't post the real essential stuff (save for move set tallies, which TBH is more general knowledge than Sonic), but I would just love to see someone besides myself TRY to make this guide as straightforward, informed, detailed, crystal-clear, and blabbity blah blah as possible.

If I didn't have to look out for anybody but myself, I swear man...

The log is in the second post. This is just to let everyone know I'm done this time around I guess.

For any of you that are actually reading my updates, my logs, and checking for inconsistencies, thank you. You're the reason I haven't given up on this damn project yet. I'll try to update this again later, and I promise I'll make it sweet for all the verteran'd players while still sexually appealing to the newcomers... should any of them actually be reading this, I dunno.

If any of you notice anything that isn't missing and hasn't already been addressed prior in this thread, please let me know. I'm always open to make this guide look better, if that means condensing write-ups, adding information that escapes even myself, it's always appreciated. Believe me, I probably wouldn't be here if I didn't enjoy seeing others benefit from it in whatever way possible.

I'm sure you're aware of the drill by now, yes? Hype for "Sonic 'Community' Guide beta Version 0.23" I guess.

:093:
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Don't work too hard, no one is going to pick up this character.
 

Kinzer

Mammy
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Kinzer
3DS FC
2251-6533-0581
*hugs Kinzer*

BTW, I'm being super-nitpicky, but "SD" = "Self Destruct".
Duly noted.

Don't work too hard, no one is going to pick up this character.
That's no excuse though. This guide is suppose to be informative for both the newcomers and the vets. The goal is that everybody can learn something from this and if necessary, reinvent their (Sonic) game.

:093:
 

Zenokidz

Smash Cadet
Joined
Apr 6, 2011
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SoCal
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Narukami
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I would really like to see some visual examples of some of sonic gimmicks working on certin characters and there reliability,it would be good to know what you can and cant do in certin situations too.
 

Kinzer

Mammy
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Kinzer
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Please allow me one final update during summer vacation, and then we can move/on give this thread to someone else.

I have big plans. You just need to give me time to take care of college stuff first.

Edit: That's about one month from now.

However, that doesn't stop anyone else from contributing ideas or new stuff. Anything I can't come up with myself that some other brilliant mind has is certainly appreciated.

:093:
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Come on, there are no new Sonics. This thread is pointless.
 

DKMikey

Smash Journeyman
Joined
May 29, 2011
Messages
248
Location
Scottsdale, Arizona
Come on, there are no new Sonics. This thread is pointless.
Well, I recently decided to secondary Sonic. But I'm worthless since I don't go to tournaments anyway (parents won't let me go, so I guess I will have to wait 5 months till college). Either way, any updated information would be helpful. :cool:
 

Unsound_Shinobi

Smash Apprentice
Joined
Nov 4, 2011
Messages
88
Location
New Mexico
I'm not necessarily a new Sonic as I've played him since the game came out, but I am new to competitive play, and to Smash Boards, so knowing the frame data, especially the 3 frame jab, and the jab lock info seems like it will come in handy. Anything I can do to help out? I'd definitely like to see the AT info updated I don't know many (if any) of his advanced techniques.
 

Espy Rose

Dumb horse.
Joined
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EspyRose
It's never a bad thing to share your own perspective when it comes to projects like this. Never a bad thing to have an extra opinion. :applejack:
 

Unsound_Shinobi

Smash Apprentice
Joined
Nov 4, 2011
Messages
88
Location
New Mexico
Okay, well only main things I saw that I do that didn't seem to be recommended in the OP is that d-tilt seems to work really well OoS, as well as the u-tilt, and both combo very well, those are probably habits I picked up from Zelda and Pit though. One of my favorite approaches at low-mid% is dash into sliding shield to take their counter attack, then u-tilt OoS into uair.
 

peeup

Smash Lord
Joined
Sep 3, 2007
Messages
1,618
Location
Hartford/Mass
Ummm I'd love to pick up Sonic and it'd be sweet to have that section on advanced techniques aaaaand also the one on basic playstyle a little more filled in.
 

TheAwesomefroggy

Smash Journeyman
Joined
Oct 22, 2012
Messages
345
Is there any specific reason we haven't filled in the seemingly easy AT section yet?

Also, one idea I have is to make ATs like homing stall or using HA till you star ko under some sort of fun-fact sub-section
 

JMan8891

Halfrican-American
Joined
Mar 20, 2008
Messages
2,135
Location
Wichita Falls, TX
Well HA stall is banned. DQ'd is no good... while HA spamming for a star KO is... next to impossible in how unviable that tactic would be. Someone can dodge and punish, killing you for trying that, lol

:phone:
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
HA stall isn't banned, it's just useless against most characters and on most stages, because recoveries are good enough in this game to go under the stage and hit you out of it. Stalling is making the game unplayable, which HA under the stage doesn't do.

Although ask your TO first because it's a pretty widespread misconception.
 

TheAwesomefroggy

Smash Journeyman
Joined
Oct 22, 2012
Messages
345
@Jman: I didn't mean using it in tournament, just that you can put it under some fun-fact subsection incase people want to try it. Oh, and don't forget to add that Kirby can do it too.

@Life: It could work against characters like Bowser, so maybe it's character situational?

@KID: I was talking about that, yes, but what Life was talking about was HAing under a stage like FD.
 
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