Okay Since Kinzer hasnt had the time to discuss platform pressure I am going to move this article by TKD in here because we can do everything spoken of because we have a grounded grab as well. Also note that our SH nair is very good at hitting feet when people are in shield and combats the scenario if they AD through.
NOTE: I am just taking TKD statements from his thread and converting it to fit our character. I added somethings but the majority of it is from him. Its all tested and approved for though.
Things you can do while standing on platforms, from above the opponent:
Falco's SH nair can be shield-grabbed very easily, immediately after blocking its first hit, since its second hit has no hitstun. You can do this from Smashville's platform as Falco's short-hop is high and his bodybox shares space with the hitbox. This means as long as he can reach, you can bait it to do this.
Falco's SH bair is punishable from platform blocking, but only if you're very sharp and read and powerblock it.
Both Falco's SH bair and nair are an easy punish if you platform drop air-dodge through them, most commonly with either ftilt, grab or dash attack if nothing else reaches I'd guess).
Lucario's SH fair can be shield-grabbed or usmashed from block depending on how the opponent spaces Lucario's body. You can do it as long as he's in range, which is easy to tell.
If you're out of range and Lucario whiffs his SH fair while you're on a platform, you're free to dash usmash him while he still has height from the hop.
I'm sure Lucario's SH uair is punishable like this too.
This is one of those things that are possible because of Sonic's low grab level. You can walk into Snake's direction and shield-grab his utilt if he does it. I say to walk because I've attempted this without, and the utilt has too much shieldpush for it.
Another thing you can do vs this move is short-hop from the platform on prediction to Snake's utilt (as a bait), and fast-fall (through the platform) dair to punish if he does it. It's a harder and safer bait than blocking above him. NOTE: maybe there are more moves with lots of cool-down to do this to, for example maybe marth's utilt, definitely his usmash; although that character can actually reach your short-hop bait with an attack
If you're blocking Snake's nair, you can shield-grab (maybe usmash too) inbetween hits. Just input the command immediately after blocking any of the kicks (except the last one of course).
Based on some TKD info our fair MIGHT counters Olimar's uair if you fast-fall it (the reason for the fast-fall is that Oli's uair wins if enough hits clash; don't remember if it's 2 or 3).
nair counter usmash anyway. Yellow usmash, possibly. uair counter aerials through disjoints though.
Fall through platform + air-dodge is an easy counter to Oli's uair because of how long he commits to it.
Fall through platform + air-dodge also counters Kirby's SH uair, G&W's nair...many short hop aerials, probably.
Ice Climber's uair is an easy shieldgrab (can't remember if it's possible in Smashville though), unless they delay and do falling uair.Sonic's quick fthrow on the main climber separates them well.
Donkey's SH bair is likely shield-grabbable from platforms (must confirm), though maybe not Smashville's.
Wolf's uair is probably shield-grabbable, though I don't think Wolf players would do this often.
If characters with high short-hops (like Falco, Marth and Lucario) empty short-hop (to delay an aerial or for whatever reason), you can shield-grab, walk up and grab, dtilt, ftilt, even usmash OoS( lol)
Our uair maybe shield-grabbable as well. I do think our utilt and its multiple hits and range is really good when it comes to shield poking as well as usmash nair and fair which cant be grabbed