I'm a little annoyed that it took this long for a patch like this to come out (since now the only things that I have left to do in the game are beating Witch Trial 3 and beating Rodin, and I'm definitely not using Viola for either of those), but I'm glad to see that they made it so Viola's witch time is actually possible to activate under normal circumstances - before, it felt like it required split-second timing, making it much less satisfying than Bayonetta's Witch Time or the parry mechanic in Metal Gear Rising.
(Viola's first chapter was a nightmare because the game gave no indication that she had a separate health/magic bar from Bayonetta, so I was fighting the same enemies that Bayonetta fought, but with roughly 1/3 of Bayo's health and a Witch Time that activated maybe once in a blue moon, where messing up the timing even slightly meant that you took the full force of an enemy's attack)
It looks like they also lowered the difficulty of the Niflheim stages, so that's a plus.