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Social The Social Thread 3.2.1

Z25

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I guess I'm glad you're happy but I can't really get excited for this. I don't want to just wander around until I find the right thing to advance myself down a particular story route. I want to be told a story where all the pieces of it interconnect and are important and things happen and you can't just do anything whenever because that would mess up the narrative! I don't want it to be up to me! I tell my own stories for that, that's why i'm a creative. When I want to play a game I want to hear the game's story. So tell me it!

That doesn't make them matter more, it makes them all matter less. For me, it's like they've created a game where nothing matters.
They matter because it allows everyone of all ages to play and complete the game, enjoying a experience exclusive to them. There are younger kids who will absolutely get curve stomped by the gyms and not want to do them for example. Having alternate fun ways to play the game will keep them invested and satisfied weather you agree or not, that’s just how it’s tbh.
 

ZephyrZ

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I guess I'm glad you're happy but I can't really get excited for this. I don't want to just wander around until I find the right thing to advance myself down a particular story route. I want to be told a story where all the pieces of it interconnect and are important and things happen and you can't just do anything whenever because that would mess up the narrative! I don't want it to be up to me! I tell my own stories for that, that's why i'm a creative. When I want to play a game I want to hear the game's story. So tell me it!
...This is pokemon.

I don't know what type of ambitious narrative you were hoping for.
 

CannonStreak

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So, with the Pokemon Scarlet and Violet thing having three stories, why does it remind me of Fire Emblem: Three Houses where there were also three paths, or houses, to choose?

I mean, I know Pokemon and Fire Emblem are different games, but still.
 

SnakeFighter64

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...This is pokemon.

I don't know what type of ambitious narrative you were hoping for.
not ambitious. Just... there. Connected. Like i'm actually stepping into the shoes of a character and going on their journey, even if it's a shallow one.
They matter because it allows everyone of all ages to play and complete the game, enjoying a experience exclusive to them. There are younger kids who will absolutely get curve stomped by the gyms and not want to do them for example. Having alternate fun ways to play the game will keep them invested and satisfied weather you agree or not, that’s just how it’s tbh.
so allowing infants who probably shouldn't even be playing games till they're older to see the ending is more important then making a quality piece of work. I see.
 
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Noipoi

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I guess I'm glad you're happy but I can't really get excited for this. I don't want to just wander around until I find the right thing to advance myself down a particular story route. I want to be told a story where all the pieces of it interconnect and are important and things happen and you can't just do anything whenever because that would mess up the narrative! I don't want it to be up to me! I tell my own stories for that, that's why i'm a creative. When I want to play a game I want to hear the game's story. So tell me it!

That doesn't make them matter more, it makes them all matter less. For me, it's like they've created a game where nothing matters.
The best Pokemon stories aren't even really great stories. They just have good characters and some interesting ideas, by Pokemon standards.

Honestly, a more hands-off approach sounds great. Sword and Shield's plot was varying degrees of nonsense, and the way they kept stooping you and shoving it in your face was obnoxious.

If the game lets you decide when and where to engage with the plot, and the characters and scenarios are decently fun and intriguing, that sounds like a great time to me.

And if you really want to you can just go from story beat to story beat. No one's making you explore. The choice is there for all players.
 

Schnee117

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not ambitious. Just... there. Connected. Like i'm actually stepping into the shoes of a character and going on their journey, even if it's a shallow one.

so allowing infants who probably shouldn't even be playing games till they're older to see the ending is more important then making a quality piece of work. I see.
The games are rated E for Everyone by the ESRB
 

ZephyrZ

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So, with the Pokemon Scarlet and Violet thing having three stories, why does it remind me of Fire Emblem: Three Houses where there were also three paths, or houses, to choose?

I mean, I know Pokemon and Fire Emblem are different games, but still.
Can't wait for the "is Fuecoco a facist" debates.
 

CannonStreak

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SnakeFighter64 SnakeFighter64 What do you have against stories like how Pokemon Scarlet and Violet is doing theirs? I mean, as others said with the reasons they used, it should be good to have a choice on what adventure one would wish to do instead of just one, collected story that may combine all three stories, if you know what I mean.
 

SnakeFighter64

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The best Pokemon stories aren't even really great stories. They just have good characters and some interesting ideas, by Pokemon standards.

Honestly, a more hands-off approach sounds great. Sword and Shield's plot was varying degrees of nonsense, and the way they kept stooping you and shoving it in your face was obnoxious.

If the game lets you decide when and where to engage with the plot, and the characters and scenarios are decently fun and intriguing, that sounds like a great time to me.

And if you really want to you can just go from story beat to story beat. No one's making you explore. The choice is there for all players.
except they're not connected. there are no routes. it's all just one big open space and you can do them in any order. You can do the gyms in any order. You can do the titans in any order. You can raid the bases in any order. So there are no beats. There is no narrative progression, there can't be. Otherwise they wouldn't be able to get away with spreading it all out and letting you choose. They would have to introduce a degree of linearity, "sorry, come back when you have this other badge" for the story to work. So looking at this with any amount of logic means that this is going to be one of the shallowest and most nonexistent stories in the entire series! Because by definition, nothing can happen at any gym, and base, any cave, that isn't expressly and explicitly related to that location and nothing else, because you might not have done the right stuff yet for it to mean anything.
The games are rated E for Everyone by the ESRB
I’m fairly certain they didn’t mean literal infants when they said younger kids
And? With how easy Pokemon games are, if they are too hard for you then your brain has clearly not developed to the point where you should be allowed to play video games yet.
SnakeFighter64 SnakeFighter64 What do you have against stories like how Pokemon Scarlet and Violet is doing theirs? I mean, as others said with the reasons they used, it should be good to have a choice on what adventure one would wish to do instead of just one, collected story that may combine all three stories, if you know what I mean.
I think I made my case earlier. It's going to result in one of the shallowest experiences imaginable with nothing meaning anything because you can do any part of the story in any order. So there is no narrative progression. No actual story, even a shallow one.
 

SnakeFighter64

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Nah Snake's right, this funny animal game is serious ****, Kojima better write Gen 10
I'm so glad Ian Flynn is writing Scar/Vio.

They should've fired Pontac & Graff after XY.
I love it when people don't actually listen to what i'm saying and just decide their own things about me and my opinions.

I don't care if the story is serious, I just want it to be THERE!
 

CannonStreak

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I think I made my case earlier. It's going to result in one of the shallowest experiences imaginable with nothing meaning anything because you can do any part of the story in any order. So there is no narrative progression. No actual story, even a shallow one.
Oh my lard, I don't think I would count choosing which story you wish to do counts as shallow, and it certainly does not count as "no actual story". I think you were expecting way too much or something like that.
 

Noipoi

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except they're not connected. there are no routes. it's all just one big open space and you can do them in any order. You can do the gyms in any order. You can do the titans in any order. You can raid the bases in any order. So there are no beats. There is no narrative progression, there can't be. Otherwise they wouldn't be able to get away with spreading it all out and letting you choose. They would have to introduce a degree of linearity, "sorry, come back when you have this other badge" for the story to work. So looking at this with any amount of logic means that this is going to be one of the shallowest and most nonexistent stories in the entire series! Because by definition, nothing can happen at any gym, and base, any cave, that isn't expressly and explicitly related to that location and nothing else, because you might not have done the right stuff yet for it to mean anything.


And? With how easy Pokemon games are, if they are too hard for you then your brain has clearly not developed to the point where you should be allowed to play video games yet.

I think I made my case earlier. It's going to result in one of the shallowest experiences imaginable with nothing meaning anything because you can do any part of the story in any order. So there is no narrative progression. No actual story, even a shallow one.
ratchet shrug.gif


That's a lot of assumptions, bud.

I'm not saying you gotta be hype for it, but how about we wait for the game to come out before deciding if the story sucks or not?

It's only two more months :nifty:

And while I haven't read the details, the leaks make it sound like there's some significant plot stuff going on.

Y'know. An actual plot :239:
 
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CannonStreak

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View attachment 360480

That's a lot of assumptions, bud.

I'm not saying you gotta be hype for it, but how about we wait for the game to come out before deciding if the story sucks or not?

It's only two more months :nifty:
Exactly! I forgot to say that in my post before, but I think the story, or stories could be better understood if one actually plays the game that has them, right?
 

Cutie Gwen

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That's a lot of assumptions, bud.

I'm not saying you gotta be hype for it, but how about we wait for the game to come out before deciding if the story sucks or not?

It's only two more months :nifty:
No, I must scream now so that Game Freak sees what I have to say and scrap everything to make it appeal exclusively to me.



In my case that means a humanoid grasshopper Pokemon so I can make a full team of Kamen Rider references
 

KingofPhantoms

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You don’t understand the power you hold.

Everyone’s going with Violet. Meaning the Scarlet exclusives will be generally rarer.

And when the purple guys start trying to complete their dexes, who are they gonna come to?

Us :4wario2:
The purple guys won't try to complete the dexes.

They'll become the Trainers Behind the Slaughter.
 
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SnakeFighter64

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That's a lot of assumptions, bud.

I'm not saying you gotta be hype for it, but how about we wait for the game to come out before deciding if the story sucks or not?

It's only two more months :nifty:

And while I haven't read the details, the leaks make it sound like there's some significant plot stuff going on. So y'know.
I can't just assume nothing. You're either assuming it's bad game design or asuming it's weird bad writing, I guess. I don't know how you can expect important story beats to happen at these locations when you do them in any order. Unless you expect the game to somehow track all the different possible paths a player might take and make the switch smoke.
Again, I can't understand how that's gonna work without some amount of linearity. Without removing the "do it in any order" angle from the caves, gyms, and bases.
 

Noipoi

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I can't just assume nothing. You're either assuming it's bad game design or asuming it's weird bad writing, I guess. I don't know how you can expect important story beats to happen at these locations when you do them in any order. Unless you expect the game to somehow track all the different possible paths a player might take and make the switch smoke.
Again, I can't understand how that's gonna work without some amount of linearity. Without removing the "do it in any order" angle from the caves, gyms, and bases.
Breath of the Wild manages just fine :drshrug:
 

TheMightyP

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I love it when people don't actually listen to what i'm saying and just decide their own things about me and my opinions.

I don't care if the story is serious, I just want it to be THERE!
Ok, so I'll respond seriously:

Aside from like 2 games in the series, the is like next to no narrative at all. Yeah progression exists but it's just "you beat me have an HM move to the next gym and beat some baddies that have 0 bearing on the actual plot." That's it. What ScarVio has so far is par for the course
 

Schnee117

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I love it when people don't actually listen to what i'm saying and just decide their own things about me and my opinions.


Breath of the Wild manages just fine :drshrug:
The majority of open world games do tbh.

Yeah, except I am not sure that is a game she likes. Just saying.
The point is that open world games (and in this instance, BotW), in spite of the BS Snake's speaking, actually can mange to tell a cohesive story even though you can spend hours ****ing around between story beats.
 

CannonStreak

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The point is that open world games (and in this instance, BotW), in spite of the BS Snake's speaking, actually can mange to tell a cohesive story even though you can spend hours ****ing around between story beats.
Yeah, I know. I didn't discard any of that. I guess I meant that she did not like Breath of the Wild even with its good thing like its story. Stories like Breath of the Wild and Pokemon Scarlet and Violet allow for more options, and can make things more fun.
 

Hadokeyblade

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Ok, so I'll respond seriously:

Aside from like 2 games in the series, the is like next to no narrative at all. Yeah progression exists but it's just "you beat me have an HM move to the next gym and beat some baddies that have 0 bearing on the actual plot." That's it. What ScarVio has so far is par for the course
And even then people like to pretend those two game didn't happen because they are on Gamecube.
 

Schnee117

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Actually, one of the Pokemon generations with a not **** story gave us Natural Harmonia Gropius so maybe the Kojima comparison is apt actually
 
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