MooMew64
sometimes here, sometimes there
I mean, I fully understand not like Gen 6's, as TheMightyP said X&Y threw a bunch of OP options at the player and didn't scale the world encounters for them, which means you have to try really hard to keep any challenge in the games. Probably part of why X&Y have aged so poorly with me.It's because the game isnt balanced around it like other games.
Like, and i know this is going to piss off some people, but in Yokai watch all your party members get EXP, but the games bosses are still resonably difficult like older Pokemon games, but in modern Pokemon games you ONLY need one Pokemon and the rest of the team is never needed.
Oh and they forced it on the player, i liked it when it was an optional thing because it let the player play the game how they want.
However, I'd argue they've only gotten better since then: BDSP is genuinely a supper huge improvement, and SuMo handled it wonderfully as well. SwSh was a bit of an oopsie but TBF SwSh was (again, IMO) a troubled game and, from my own personal speculation, probably a leftover game from 3DS that was awkwardly sandwiched between Let's Go and PLA dev and planning.