Thinking about some older Pokemon sprites.
Man I miss sprites like this one. It makes Rampardos look so powerful and dynamic.
Black and White having animated sprites was a great thing overall, but for some pokemon like Rampardos, it meant having a less interesting pose.
While Rampardos's gen 4 sprite looked amazing, it doesn't really work as part of a simple animation loop. This sprite animation just really fails to capture how powerful Rampardos is supposed to be compared to it's original sprite.
I feel pretty similar about Scyther.
In it's DP and FR/LG sprites it looks so swift and agile! At least it's crouched position in B/W still has a nice aesthetic to it, which kind of works since mantises are ambush predators.
But I will always hate how 3D Scyther just kind of hovers in place awkwardly. It doesn't look swift nor deadly in that pose.
I suppose there's an upside to older sprites leaving more of the movement up to the imagination. It's less immersive overall, but it does allow them to convey whatever movement they want.
But I will never forgive GF and TPC for drunk Archeops.
Sure, it's one of the more animated 3D models. But at what cost?
I suppose that's another reason to look forward to Legends Arceus. With the game being fully in real time, Pokemon will be allowed to move more freely and won't just be sitting around in one spot waiting for their turn. We're going to see a lot more lively animation and poses if the trailers are anything to go by. And Pokemon still tend to have really nice walk/run cycles which will be really nice to see in a game with a lot of open traversal.