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I find it most useful when your opponent is at mid-high and chasing you off stage. It is a calculated risk on their part as a mistimed aerial will result in them being spiked danm hard or getting the vertical hit that at about 70% and up will KO. You can be punished heavily for it but it ain't called "the flying axe kick" for nothing. If anyone know better than me feel free to correct me.Question:
When is f-air useful asides from punishing?
Away as in completely left/right?if he likes to nado at low percent, di away and airdodge to buffer shield, you should be able to shield it.
Some people find going after you to be a better use of their invincibility frames. Being able to do anything without getting punished for it for a few seconds is a huge advantage.If you set a mine after you kill someone, how come people don't just run to it during their invincibility frames when they respawn? Also, when I try to recover with C4 I sometimes fastfall so what I've been trying to do is just press it lightly, but sometimes the nade comes out. Read somewhere to try pressing down + left or right, but won't this DI me that way too, and thus make me move away from the C4?
yeah, but if you do it you will never be able to enjoy the life that is super mario sunshinedoes taking out the springs really help you power shield better?
Try mixing it up with spotdodge, or just backing away a bit while holding it. If you're ever in a familiar situation and you know what they want to do, prepare yourself and punish accordingly. Think of your grenade pulls as bait.In order to improve my camping game, i'd like some advice.
Whenever i pull out a grenade, the people i play regularly have begun to just dash at me and use an attack that doesn't blow up the nade (ie. MK using a well-spaced dair or something), or grab me, which doesn't always trigger an explosion either.
How should i approach this situation? Using the "grenade-stance throw" won't do much, as the grenade has no hitstun on impact, and it leaves me in noticeable lag. I know i can shieldgrab, but that doesn't beat out everything. If i shielddrop and chuck the nade at them quickly, it just bounces off them and lands somewhat close to me (or in MK's case, flies right over him, doing nothing), which seems to limit my options further.
haven't played on a springless GCN controller but I know my shielding and teching is noticeably more accurate on the other controllers or if I map it to a face button like Y, the springs are definitely a problemdoes taking out the springs really help you power shield better?
....Why on earth was a Samus rolling?When a samus was in front of me I tried to sticky it. But before it could it rolled across me to my back. But oddly the c4 still stuck to samus.
Fast fall is only if you're going to die off of the top. If you're heading for the corner, you shouldn't fastfall because it will mess with your trajectory and send you farther to the left.Little confused with DI and when to fast fall. If I get hit to the left let's say. I'd press UP + Right, but I'm supposed to fast fall sometime. So when do I fast fall and if I choose to fast fall won't that take away my DI from U+Right.
....Why on earth was a Samus rolling?
I actually call it the B*&^* Fist cause if someone hits you with it you are their B*&^* for a day where I live.WARLOCK punch.
Don't battle against CPUs.
this, use moar training modeIt's really just practice. Keep at it and you'll get the hang of it eventually.
it's ok because you couldn't do it.It's true.
B-reverse = turn around with b.
Wavebounce = DI one way, b-reverse, and slam the control stick the other way.
Then you go WEEEEEEEEEEEEEEEEE.
Get shield grabbed out of your f-air by Dedede, Splet.