6Mizu
Smash Champion
ohhh, I can't believe I didn't think of that. Yea, so what Sinz said.
OR
You could try U-tilt...and go for a kill.
OR
You could try U-tilt...and go for a kill.
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Meh. Falco isn't really that great. Snake can go even, or advantged against every single character in the game if you believe Snake goes even with Olimar and DDD.I think Falco is snake's best secondary...or mk.
But Falco because he beats D3, can camp, and can take on a MK if you camp right. Just my opinion if you are picking up a 2ndary.
Nah, pick up IC's, they do better against these matchup than Falco does.
this and this.Because everyone knows how to fight against MK, and there will be alot of MK's better than you.
It's baad.How well does Snake fight on Pokemon Staium 1? Taking into consideration the transformations? good - neutral - bad?
That's whyshmot said:i dont like ps1. i think snake struggles to deal with the multiple transformations more than other characters. when its in its neutral form its kinda like fd with a few platforms, and actually works really well for snake; camping under/near the platforms is easy, as is using them like you do in bf to punish and stop aerial approaches. but then theres some gayness afterwards.
the tree is dangerous because its a wall that you can be cg-ed or dtilt locked against. stick to one side and camp to stop the other person getting over. alternatively, remember a number of your moves can go through it to punish obvious approaches.
the windmill is stupid in this game. they tried to fix it from melee but made it worse. avoid at all costs unless your at death percents, cause snake gets juggled to death here. but teching can help you live if youre almost dead anyway. and the unevenness of the stage makes jabbing and grabbing more difficult than they should be too.
the rock is also stupid; try and go to the right and camp. the other person will rarely approach. dont go in the middle. ever. you will get comboed to hell and back.
the forest part isnt that bad, just watch out for the unevenness in the middle. the platforms and trees help you get the kill upon landing, and your fsmash will hit a large number of characters under you. this would be one of your better sections.
so yeah, i dont like most of this stage. i dont think id ever really use it as a cp, but i know diddy and other high mobility characters like to take us here. so i suppose in summary, stay active will its neutral, and slow down your play when it transforms, cause most characters enjoy the gayness more than we do.
on a side note, i also wanted to mention a few things about YI, seems apparently i missed the discussion. namely regarding the unevenness of the stage (which wasnt mentioned in the summary). firstly, jabs and grabs wont hit a number of characters when theyre in the middle, edges, or have just got up from the ledge, which actually limits our options somewhat, and serves as the main reason i hate this stage. on a more positive note, however, if you fh nair from one of the high parts into the middle, it will ac, allowing you to counter their counter or shield or whatever.
I'm considering doing this, but I want to know how you DACUS with c-stick set to tilts.It is so much easier to up-tilt and I hardly C-stick smash attacks anyway. I can still dacus and c-stick aerials normally.
Its the same, there is no difference in how u would do itI'm considering doing this, but I want to know how you DACUS with c-stick set to tilts.
see what he's getting at?but still, free damage on the ICs, whereas your damage matters less cuz a grab is a stock no matter what percentage you have.
*attempt to chock you but realize you have no neck.*yume... youmad.
Post count mean nothing, impress me by placing well at tourneys. =POff topic:
Yume I reached a thousand posts...did you see?