I think that you have a valid point, however, I happen to enjoy "Bare Bones Smash", it's not the soulless gameplay that you suggest. Removing items doesn't detract from the character of the game, it just ensures that everyone is on an equal level throughout the match.
I don't think you were talking to me, but I'll reply anyways
I too appreciate no item play
I think minimal item play could be appreciated as a side tournament, much as team matches are, but still be enjoyed by pros.
Variety is the spice of life, and I wouldn't want to see itemless matches go either.
Don't have a good Smash power? Camp till X item appears.
Don't have long range? Camp till X item appears.
And so on.
Items are a promise of possibility which provides a reason to camp in a situation that otherwise would be worthless. Tournament play is all about weeding out campers and cheap tactics/ethics/powers.
In a 1vs1 in tournament play, let's say you're two stocks behind, and you're at 150%. In a normal situation, you're boned. There's very, very little you can do to make a comeback. All it takes is one or two smashes, and you're going to be off the map. In most Melee tournament maps, you have no place to hide, and no help to rely on. This is how tournaments are played. Every choice you make is important...
Now, add in 'almost every map' into the circle, and now you have far more chances to camp in this situation [Hyrule effect]... More so, with items you have a -reason- to camp. Your help could be only a few seconds a way, now if only you could hold out for the random drop to fall in your favor. All in all, it isn't the style of combat that tournaments promote. When I found out that all of the major companies that are hosting release tournaments have items on, and timed matches, I shed a small tear. =p
PS: It took me two hours to actually post this... go go server. >>
first off, thank you for taking the time to REALLY reply, I appreciate that alone very much.
secondly you make many good points, many of which I agree with.
The ones I think should be used are ones that would not give enough reward for camping, they could be used slightly, but would not give you a big enough motivation to try to run away, and if we are playing on small maps, there IS nowhere to hide.
placement is random, but with said items the advantage just isn't that great.
it mixes things up yes, but it doesn't necessarily break them (with said items)
again, this would be a specialty side to tourneys like team matches
so far the items are
smoke bomb
banana peel
Mr. Saturn
I understand it really comes down to preference, and if I want to play like this, I need only host games like this, and I understand that. I just thought maybe you guys wouldn't mind considering it, or trying a few rounds of it at home to see what you think?
those three items only, no crates, no capsules, low item setting, stock match
try like 15 matches like that and see if there is really any benefit from camping away, or better yet just play on battlefield or final destination where you can't really camp.
surely the gameplay will be different, but I doubt it will be drastically different.
again this isn't to replace the main event, but more to see if this could be a specialty side event at tourneys competitively
could this be competitive? will you try just for the hell of it?
after that I don't care what the majority does, I'm going to try it myself when I actually get the game, maybe I won't even like it, but I think we need to keep suggesting and trying things.
I love playing competitively, and I love to find many different ways to play competitively, and I understand that some things, like certain stages and items, damage competitive play, but as of now, i do not think that the items stated above detract in any way from competitive play.