ChivalRuse
Smash Hero
I was only able to Zelda ditto Epsilon because I was at Sypher's yesterday. Today I'm in MD.
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I wish I could, being in sova for college is gayi'm bored, can I join you guys for zelda dittos? I'm at chu's house for the rest of the night so we can meet up or w/e.
Zelda dittos are like impossible. I can never win a dittoI was only able to Zelda ditto Epsilon because I was at Sypher's yesterday. Today I'm in MD.
Zelda's more fashionable than sheik. That's obviously the only reason.Cosmo, why didn't you use shiek against darkrain?
Man, I can't either. I think it's because I always try to space zeldas kick and when I'm perfectly in range to hit with it, so is my opponent. For me I always just feel like I'm throwing kicks out a few frames too late every time, and if I used them a bit earlier I'd be winning the majority of the timeZelda dittos are like impossible. I can never win a ditto
I think it's a combination of the fact that Cosmo's awesome and that darkrain looked maaddddddd rusty in those games. He SD'd quite a few times toonice Cosmo!!!, ok i have ONE BIG QUESTION!!!
in the GF vs dark rain, he abused the d grab to kick, but he couldnt land not even one!!! why is that?!...
i know the DI, its down and away of CF... but i always the kicked!!! and you dont!!! tell me why is that?!?!?!
what do you do after been sent away???, i noticed that u jump but no airdodge after evading the play.
could you tell us?
cuz i doubt that someone like dark rain misses all those kicks...
I have been training with Vro in this matchup. I felt my sheik was both not ready yet, and my zelda was actually doing decent until match 3. if I could go back in time, I would have gone sheik in game 3, but hindsight is 20/20.Cosmo, why didn't you use shiek against darkrain?
I like this post, especially that which I put in boldsome tips about FW:
FW where you have to fall for awhile = 4 frames of ground lag, but you're vulnerable the entire way down
FW onto the ground directly = 21 frames of ground lag, generally one of the safest options. Buffer a lightshield using Z if you're worried about being hit.
FW into the air = about 20 frames to start falling and another 29 or so of lag. if the opponent is ready for this you will be hit.
if you FW in (even a slightly) downwards direction and grab the ledge, you are completely invincible while traveling to and grabbing the ledge. they cannot harm you. this will cancel the FW when you reach the ledge so you auto-grab it, as long as you are not holding Down
if you FW straight at a ledge or up at a ledge, you should input a SDI tech just in case (R, smash stick towards ledge as you reappear)
once on a ledge it is safer to add a FW to a regrab because it creates a hitbox.
If you FW stall you are completely invincible if you have no frames of error.
if you FW towards a ledge going diagonal upwards or straight, and are spaced right, you can cancel some of the distance of the FW by grinding the ledge.
If you FW on the ground straight, you get the minimal lag and cover a good distance. not a bad way to get across the stage fast.
a grounded FW on a platform lets you drop through platforms. might be useful OoS.
You are vulnerable during FW startup so Zelda's really good airdodge is something you should consider often.
i never really played fox, i suck as him and never wanted to learn him so i cant recover with him ether lol. The handicap idea sounds good i tink i will try that (i forgot that handicap was in the game lol)Yeah learning how to sweetspot the edge with farores pretty much just comes with experience. Play against other people and practice using it to get directly to the edge, even if you mess up a lot at first. The only way you'll get better is by trying. It is very similar to fox's up-b so knowing how to use that well will help you too.
Of course, while playing against other people you shouldn't always go for the edge. Watch what they're doing in case it looks like they're gonna go for an edgehog and adjust accordingly during the farores start up lag. You've also gotta make sure you aren't too close to the stage when using farores and in a position where they can jump out and hit you during the start up lag (there's a decent amount of it). All these things just come naturally in time with using her though.
Oh and NAGACE, you could also try playing against a cpu and bump up it's handicap so that every hit sends you offstage and just try recovering from that. I've never really practiced recovery outside of playing against people but it seems like that method would work out okay.
And yeah zone, pretty damn sure there are 16 angles (at least 16 anyway, but idk there could be 32 angles I guess).
I never thought to try farores stall on brinstar. It sounds legit for practice. I'm pretty sure i've got it down already but it's a good way to test itPractice on brinstar for FW stalling
if you dont get burned by the lava
your doing somthing write
if not...
learn to DI
so mango wont knee you in the face ):
tbh i'd rather stay zelda. even though m2k routinely 2 stocks me with sheik vs zelda, I'd still rather do that than the sheik ditto. all the other sheiks in the US past m2k are a joke anyway so i just end up never switching.my tips for zelda v sheik:
use down B
I do. I knocked out plank and boss 2 vs 1 in teams like a week before pound 5.Joke huh?
try playing ANY shiek in an actual set in tournament lol
JOKES ARE FUN
[18:13] Jason: zelda sucks
[18:14] Jason: what a piece of **** trash character
[18:14] Max: =/
[18:14] Max: but but
[18:14] Jason: Awful horrible character
[18:14] Max: she's so pretty!
[18:14] Jason: terrible
[18:14] Max: -dead-
[18:14] Jason: LOL
[18:14] Max: -really dead-
i'm the opposite. my matches vs m2k are usually 2 stocks and not as bleak as cosmo's set vs him ( >_< @ that set) but it might be because i've played m2k wayyyyy too much so it's not really a fair comparison. i don't think i've ever seen m2k lose a sheik ditto in...ever =/):
You did your best max
you did your best
cosmo still had the balls to try it
best zelda <3