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first off, assuming falcon will stay on the edge, so risking death = death outright. second, assume the falcon will ledge hop upair knee or grab at reasonable % or just ledge hop fair at kill %. if you eliminate the less effective options, you can just prepare for the good options and capitalize off of the opponent when they choose strictly weaker options.what the hell do I do. it seems like in my head jumping is the best thing to do but idk
any fox worth a damn would just stand/led hop and shine combo and kill you anyway. EC foxes used to do this cool edge guard vs zelda and sheik where it'd be forced land > shine you to the other side of the stage > downsmash > get on the edge repeat.that is really interesting because in my mind I feel like I want to upB as high up as possible to give myself a larger amount of positions to teleport to on-stage (which isn't too useful against falcon's crazy dash) I never thought about purposefully falling further in order to do the ledge trick, but in this circumstance it might be the best option ??
zelda's recovery against fox is better than against falcon because fox's grab doesn't pose nearly as much threat
I guess the best thing to do would be to figure out if the Falcon has some kind of pattern to how they want to punish you. Otherwise I would just mix it up with your recoveries, but I agree this part of the match up is really frustrating. If you teleport into the ground far enough away from the ledge would you be able to reset your situation fast enough? I practice these sort of things with my friend who has a good Falcon.situation:
you are somewhat offstage against cfalcon and must use upB to recover
falcon is grabbing ledge
Teleport to ground ->
z shield -> he will grab you
spot dodge -> he will grab you
roll -> he will grab you
dsmash -> he will grab you
fsmash -> he will grab you
jump -> he will be at a positional advantage
Teleport up and use the 4 frame recovery ->
he will probably snipe you with a knee before you touch ground
teleport to ledge ->
what the hell do I do. it seems like in my head jumping is the best thing to do but idk
on platform stages it is easier to escape
this is where I tell you that a real fox would have shot you to 85 and did a lot of run in and block looking for an easy upsmash oos. or even if we're going to surmise that fox is upthrowing you, he can just wait and react to what do you since zelda can't defend herself from fox in the air at all.what i mean by the fox thing is that there are many situations in which you can get the shield up in time. against falcon this is a big problem but against fox you can just DI his upthrow
fox ledge hop upair doesn't work if you do the recovery trick i outlined earlier for the same reason falcon's ledge hop knee doesn't work.how is fox going to get a free upsmash oos kill on zelda?
maybe he'll chase your roll with an upsmash, or maybe he will catch your upB to stage with a ledgehop uair, but he won't kill you with upsmash oos very often
i take a lot of stocks from fox players who hit my shield with an upsmash, then i kick them