Ridley Moveset
*** Concept ***
Ridley. Everyone here wants to use him. Many people have thought of movesets for the big purple (or red... or blue... or grey) pirate space dragon. Some people might have even came up with movesets for Meta Ridley. Others usually think of Meta Ridley as an alternate costume. Not sure if anybody ever thinks about Omega Ridley.
Well I have thought about Omega Ridley. And Meta Ridley. And regular ol' Ridley.
Combining aspects of transformation, individual character switching, and stance changing, This Ridley moveset involves the use of Ridley, Meta Ridley, AND Omega Ridley.
This concept does not involve free transformation like Zelda/Shiek. Individual character switching is not freely performed as with Pokemon Trainer. Rather than thinking of it as an ability, Ridley undergoes moderations to his looks and abilities whenever he is defeated. Starting as Ridley, if he is defeated, he can return as Meta Ridley or Omega Ridley. If defeated again, he can return to Ridley or become the other form. Ridley is not able to retain the same form upon defeat. What this means is that any player using Ridley must master at least two of his forms. Unlike other transformation characters, Ridley cannot just change his form to adapt to the most current situation.
Now also unlike transformation characters, the majority of Ridley's moves share aesthetic similarities, mainly modifying the attributes of the attack. Thus it has aspects of a stance change. Some attacks will undergo aesthetic differences, and a few attacks will change with each form.
I think the best illustration is to think of it as if Fox, Falco, and Wolf filled one slot and switched places with each other upon defeat.
There's an additional reason for this concept: Visually, aesthetically, and technically, I feel that Ridley himself could undergo a new design to accommodate this idea in a manner that would actually lessen the burden of work. Realizing that Meta Ridley and Omega Ridley in Metroid Prime 3 are aesthetically identical outside of color and some minor differences, I figured that these two versions of Ridley could actually be treated as armors! Redesign Ridley so that he can undergo "transformations" that act more like accessorizing his organic form with cybernetic parts. A single model can be Ridley, Meta Ridley, and Omega Ridley instead of having to design three different models. The movesets themselves likely will still have to be created as if designing three separate characters due to the way hitboxes and hurtboxes work, but all the moves would be attached to the same model skeleton. Compared to designing moves for three individual models, I think this alternate idea would make the workload just a bit smaller.
*** Forms Fighting Styles ***
--- Ridley (Base) ---
The starting form, void of any cybernetic parts. This form of Ridley specializes in pressuring opponents with moderately quick attacks, movements, and the threat of damaging grabs. Yes, a grappler (as considered by several people in this thread). And I'm making sure it's a genuine grappler, not just a character with some command grabs. This form is one to fear in close-quarter combat despite his size.
--- Meta-Ridley ----
The first of Ridley's two alternate forms. In his Meta-Ridley form, Ridley specializes in projectiles and harassing the opponent from a distance. It's not a complete keep-away style as Ridley's projectiles won't carry the necessary power to KO opponents. It will rack up the damage though in order to allow Ridley the chance to KO with minimal exposure to up-close combat, which is harder to deal with in the Meta-Ridley form. This form is very adept with flight, which is necessary to take full advantage of its capabilities.
--- Omega Ridley ---
The second of Ridley's two alternate forms. In his Omega Ridley form, Ridley becomes a mid-range combatant, being the most capable with melee attacks and handling himself against more aggressive opponents. He doesn't have the same kind of pressure as base Ridley, and his projectile abilities are on the low end. Omega Ridley is also the least agile of the three forms, being slow on the ground, in the air, and even lacking the same jump ability. This form has to expect assaults from opponents, but it is more than capable of dishing back the damage and threatening with KO's himself.
*** The Moveset ***
NORMAL MOVES
--- Neutral A, AA: Claw Swipe >> Ridley slashes once with each claw.
Base - Ridley's arm length is use more effectively here, so it has the 2nd best range.
Meta - Slightly less range than Base form.
Omega - Swipes with phazon-energized claws, giving it the most range and being rather deceptive.
--- Side A: Tail Bat >> Ridley twists his hip and swings his tail directly in front of him.
Base - Has the least range but is pretty fast.
Meta - Has more range than Base form but isn't as fast.
Omega - Has the most range, damage, and power. Same speed as Meta form.
--- Down A: Maw Scissor >> Ridley snaps at his opponent's legs with his long jaws.
Base - Inflicts the least damage but has a chance to trip the opponent
Meta - Inflicts moderate damage
Omega - Inflicts the most damage but isn't as fast as the other forms
--- Up A: Scorpion Sting >> Ridley arcs over, one claw on the ground, and whips his tail over his head to strike with the tip.
Base - Sends the opponent up at angle.
Meta - A tad quicker than Base form and knocks the opponent back.
Omega - Strikes at a higher angle, working as an anti-air tool.
--- Side Smash: Nail Burial >> Ridley reels back his claws, then swings them inward against the opponent.
Base - Uncharged, as fast as the Meta form but not as much power or range as the Omega form.
Meta - Less damage than Omega form, knocks opponents away at a steep angle.
Omega - More range and power, but a tad slower. Knocks opponents away at a diagonal angle.
--- Side Smash (Fully Charged): Dragon Gambit
Introducing a unique property for Smash attacks, Ridley's Side Smash, when fully charged, changes into a grab! Ridley snatches the opponent, puts them in the air, then delivers a vicious claw slash against their airborne body. Capable of KO'ing at moderate percentages!
--- Down Smash: Land Thrasher >> Ridley lifts up his claws and tail then drops them down with great force, hitting both sides around him.
Base - Ridley's tail inflicts greater damage and knockback than his claws.
Meta - Ridley's sharp claws inflict greater damage and knockback than his tail.
--- Down Smash (Uncharged): Phazon Splash
Omega Ridley brings his claws downward as an attack. The impact with the ground however generates a burst of phazon energy, inflicting blue flame damage (represents phazon) and knocking opponents upward.. Moderately charging the Smash creates a taller burst of phazon energy.
--- Down Smash (Fully Charged): Phazon Cage
Fully charging Omega Ridley's Down Smash generates two spheres of Phazon energy in his hand. Omega Ridley then slams them down, creating a spherical blast of phazon energy. The blast radius is considerably large, covering both his sides. Inflicts blue flame damage and sends all surrounding opponents flying.
--- Up Smash: Blast Ejector >> Ridley fires a dangerous combustible attack.
Base - Exhales a burning glob of plasma at an angle. The longer the charge, the longer the trajectory. Creates a pillar of flame on contact with a floor.
Meta - Fires a volley of missiles at an angle, exploding on impact. The longer the charge, the more missiles, up to three.
Omega - Exhales a jet of flame at an angle. The longer the charge, the longer the flame stays out.
--- Neutral Air: Whirling Snake >> Ridley twirls his tail about in a wide arc to hit all around his body.
Base - Whirls his tail quickly. A fast and multi-hitting move.
Meta - Tail spin is slightly slower and hits twice. Has the most range.
Omega - A single spin, but is the strongest version
--- Forward Air: Dragon Cyclone >> Ridley attacks the space in front of him with a spinning maneuver.
Base - Slashes with his claw, then spins and strikes with his tail
Meta - Two claw swipes followed by a spinning tail attack
Omega - Simply does the spin attack, but releases a short burst of phazon energy
--- Down Air: Dragon Javelin
Ridley dives down toward the ground, his tail sticking outward. The tip pops opponents into the air while the sides of the tail knocks them back.
--- Down Air: Dragon Spear >> Ridley thrusts his tail downward to jab foes underneath him.
Meta - Has the better range and knocks opponents away, but has low knockback growth.
Omega - Has less range but normal knockback growth. Tip of the tail is a Meteor Smash
--- Back Air: Dragon Whip >> Ridley strikes multiple times with his tail.
Base - A frenzied whipping attack, striking several times
Meta - Whips his tail outward, having less strikes but significantly more range
Omega - A two-hit tail whip with medium range but solid power.
--- Up Air: Dragon Gear >> Ridley performs a barrel roll maneuver to strike with various appendages.
Base - Hits a few times before knocking the opponent away.
Meta - Same as Base form, but a longer tail gives attack a larger hit area
Omega - A bit slower but has more power and knocks opponents upward.
--- Grab: Ridley grabs by extending his tail outward and ensnaring a target (same for all three fourms)
--- Pummel: Exhales plumes of plasma at the target.
--- Forward Throw: Ridley hovers slightly off ground, spins around, and flings target away
--- Down Throw: Ridley presses opponent into ground then stomps on them. Meta-Ridley's stomp has a flame effect while Omega Ridley has a blue flame effect.
--- Back Throw: Ridley brings opponent to other side of him, slams them twice on the ground
--- Up Throw: Shakes the foe about before ejecting them into the air.
--- Glide Attack: Meta Ridley thrusts his talons outward in front of himself, inflicting some damage and knocking opponents away.
SPECIAL MOVES
Neutral B: Plasma Breath --- Ridley's ability to exhale plasma projectiles
--- Base: Plasma Spheres ---
Ridley can exhale a volley of plasma balls from his mouth. Holding B charges this attack. When released, up to 4 plasma balls can be expelled from his mouth. Each ball moves on a randomly chosen arc. Pressing L/R allows Ridley to store the charge. Each hit inflicts some damage and stun and a little knockback.
--- Meta: Kinetic Breath ---
Ridley can fire quick plasma darts from his mouth by tapping B repeatedly. These move straight across the screen. Each hit inflicts minor damage and stuns. Holding B charges Ridley's Plasma Breath. Fully charged, Ridley fires his Kinetic Breath Weapon, a red beam of plasma that inflicts considerable damage and some knockback from a large distance.
While in the air, plasma darts are fired diagonally toward the ground with varying trajectories, and the Kinetic Breath Weapon at a consistent angle.
--- Omega: Plasma Flares ---
Ridley exhales a glob of hot dense plasma that moves slowly but homes in on a target. The spheres will eventually explode on their own or on contact with a surface. The explosion inflicts good damage and some knockback.
Side B: Dragon Charge --- Involves Ridley reeling back then charging his targets
--- Base: Violent Snatch ---
Ridley lunges ahead, extending his claw. This is a grab move with options. Ridley can charge straight ahead from the ground, or by tilting upwards while he reels, Ridley will lift off the ground and grab any target in the air. If already in the air, Dragon Charge sends Ridley directly ahead. If completed in the air without grabbing anyone, Ridley enters a helpless fall state.
After grabbing an opponent while on the ground, Ridley will either underhand toss the opponent away, or by holding Back, Ridley will move the victim behind him and smack him away with his tail.
After grabbing an opponent while in the air, Ridley will either scrape the opponent along the floor and toss them, or by holding Back, Ridley will simply chuck the opponent behind him. If performed too high above a floor, Ridley will simply throw the victim toward the ground.
--- Meta: Meta-Lunge ---
Ridley lunges ahead to collide with any opponents in his way. This has more speed and range than base Ridley. Victims are damaged and knocked into the air above Ridley. Inflicts the most damage and knockback in front of Ridley near the end of the charge. Performed in the air, Ridley dives downward at an angle.
--- Omega: Phazon Rush ---
Ridley lunges ahead, forming a cone of phazon energy around his body. This has less speed and range than Meta Ridley, but can deal significant knockback, potentially KO'ing at higher percentages. The hit area is also larger, though it doesn't have as much knockback around Ridley's middle and back. Performed in the air, Ridley flies straight ahead then enters a helpless fall state.
Down B: Descending Talon --- Ridley performs a pouncing assault
--- Base: Talon Lift ---
Ridley leaps into the air and quickly descends, threatening to grab any target below his talons. Performed in the air, Ridley opens his wings and readies himself before dropping downward. If he grabs an opponent, he ascends a bit into the air with them. While holding a victim, Ridley can fly a short distance with them. Pressing A will have Ridley jab the opponent with his tail repeatedly. Pressing B causes Ridley to drop to the ground, crushing his victim against a floor. Doing this over a pit may result in a suicide KO, but Ridley will be considered KO'd first before the victim. A victim can struggle to break free of Ridley's hold just as with any grab.
--- Meta: Flamestrike Projector ---
Ridley leaps high into the air and quickly crashes to the ground, talons and claws ablaze. Performed in the air, Ridley opens his wings and readies himself like with Talon Lift. The impact sends a small red hot wave outward from him. Nearby opponents will be knocked away, and opponents underneath are sent flying above Ridley. All victims receive flame damage.
--- Omega: Phazon Projector ---
Ridley leaps into the air and quickly crashes to the ground, talons and claws aglow with phazon energy. A bit slower than Flamestrike Projector, but has much more power and range. The impact sends a large wave of phazon energy outward. Nearby opponents and victims underneath Ridley are knocked upward into the air, those underneath suffering considerable damage and knockback that can KO at higher percentages. All victims receive blue flame damage.
Up B: Target Assault --- Ridley takes to the air and can fly about while attacking opponents below
--- Base: Lightning Viper ---
While in the air, pressing A causes Ridley's tail to lunge downward, striking opponents below him. The move has considerable length but is somewhat precise. Ridley can do this up to four times before entering a helpless fall state.
--- Meta: Tactical Sweep ---
While in the air, pressing A causes Ridley to fire a missile from his body. Up to six can be fired, but they can be fired rapidly by quickly pressing A. The missles arc randomly toward the ground, blanketing the stage below.
If Ridley fully charged his Kinetic Breath before taking flight, Ridley can fire the Kinetic Breath Weapon by pressing B.
By pressing Jump, Ridley can engage his gliding state. While gliding, pressing A drops Meson Bombs below, furthering sweeping the area below with explosives. These are unlimited but have a slow firing rate.
--- Omega: Meson Bomber ---
While in the air, pressing A causes Ridley to drop Meson Bombs from his body. This is the same bombing move as Meta Ridley's glide state, but it's performed while in flight.
FINAL SMASH: COLONY DESTROYER --- Ridley takes to the skies and unleashes a devastating assault on opponents below him for around 12 seconds.
--- Base: Plasma Bomb ---
Ridley charges and unleashes a giant sphere of plasma that explodes tremendously when it hits a floor surface. The impact sends a great blast wave of plasma across the ground. The sphere itself knocks opponents away considerably. Grounded opponents attempting to shield the sphere will have their shields broken. The explosion inflicts high damage and great knockback. The blast wave throws opponents into the air but doesn't have as much KO power as the sphere and explosion. All hits inflict fire damage. Ridley can fire up to five of these bombs within the allotted time frame.
--- Meta: Max Missile Sweep ---
Meta Ridley releases volleys of missiles from his body. Like his other missile attacks, each projectile flies to the ground at wide random arc. Unlike before, Ridley fires six of these missiles at a time with each press of a button, and these missiles are much more powerful, capable of Star KO'ing opponents who are hit while already launched in the air. Meta Ridley also has unlimited Kinetic Breath Weapon attacks for extra damage, though its firing rate is low. Ridley can unleash up to six waves of missile strikes or up to four breath attacks within the allotted time frame.
--- Omega: Crowd Smasher ---
Unlike his Base and Meta forms, Omega Ridley does not use projectiles. Instead Omega crashes down with a more powerful version of his Phazon Projector, then ascends right back into the air. The impact sends a great blast wave that sends opponents flying, and direct contact with his talons is almost a surefire Star KO. All hits inflict blue flame damage. Ridley can land up to five of these attacks within the allotted time frame.
*** ADDITIONAL DIFFERENCES AND NOTES ***
>>> Ridley
- Ridley has the fastest and longest rolls in order to assist his grappling game.
- Ridley has three jumps, the second two having offering 1/2 the height of the first.
- Ridley's grab has the least start up and recovery, but only by a couple frames.
>>> Meta Ridley
- Meta Ridley has three jumps, the second two having 3/4 the height of the first.
- Meta Ridley has the best aerial mobility, having decent movement in the air.
- Only Meta Ridley can glide.
>>> Omega Ridley
- Omega Ridley has two jumps, the second jump having 3/4 the height of the first.
- Omega Ridley is overall slower than the other two forms, covering less ground on average
- Omega Ridley has slightly more range on his grab than the other two forms.
>>>> General
- Ridley cycles from his Base form to his Meta form to his Omega form and back. Upon defeat, the player can hold L or R to reverse the cycle. As said, they can't stay in the form that was just defeated.