Animation Requests for marth
Marth PSA Animations: This request is for
ANIMATIONS ONLY! I will be giving full credit to the animator as a collaboration for the animations made. This is for a PSA I'm making/planning. But sadly I cannot animate, I've tried to learn to animate, and I've failed, so I'm stuck asking other people to do so. I seriously can NOT animate at all, and when I try, they look like **** no matter how long I work on the same animation =_=; It is crucial that Marth looks as 2-dimentional as possible while doing these animations! By 2-dimentional I mean you can only see his left side at all times. He can move when it's impossible not to look 3-d somewhat while doing so, but other than that he needs to look flat!
Why does marth need to look 2D in this psa? well....
http://www.youtube.com/watch?v=eTxhjogVYPM
Non-attack Animations: These animations are completely optional, but would be nice..
Wait One: Marth just casually stands with his body and face facing straight forward, breathing slightly. Pretty much similar to Peach's wait1 only he's not breathing as heavily
Wait Two: Marth lifts his left leg up slightly and taps his toe on the ground while looking down at it. He taps it a couple of times but does NOT move his upper body angle at all, only his head moves to look toward his foot.
Wait Three: The same as wait two, but with the other leg.
U-Taunt: He takes a step backward while putting his hands out in front of him (in a surprised/scared way, not an “I’m under arrest” way) he does this somewhat slowly/cautiously.
S-Taunt: He looks upward as if he just had an idea and is looking at the ‘light bulb’ that just appeared.
First Jump: He doesn’t really jump, he sort of floats up slowly while in a jumping notion
Second jump: Same as the first jump but with more height.
Falling: he needs to look very light-weight, but still fall somewhat quick
Walk slow/medium/fast: A simple walk cycle, just with him taking quicker steps forward.
Down Taunt: A simple laughing/knee slapping animation, I’m sure you get the basic idea.
A Combo: Probably the easiest animations of all of them... remember that he MUST remain 2-dimentional-looking.
A: A simple horizontal swing of the sword across his waist from right to left. The animation is fairly slow at the start but speeds up for the actual attack. He takes a step forward with the right foot while doing so.
A A: A simple Horizontal swing of the sword across his waist from left to right, he takes a step forward with his left leg.
A A A: He stabs the sword forward kinda like Marth’s normal NB
Up A: He thrusts the sword upward, straight up with the hilt of his blade starting at his waist. he does NOT change his stance at all!
Side A: He swings his sword from top to bottom, taking a step forward as he does.
Down A: He kneels down on his hands and knees and jabs the opponent.
Side Smash start: He pulls his sword behind him with one arm so that the tip is behind his heel. He’s leaning forward slightly and his arms are stretched out at their maximum length.
Side Smash: A wide upward swing that’s straight up and down and goes out in front of him.
Down Smash: I’ll just use links down smash...
Up Smash: I’ll just leave this alone and add a “Light” flag to it
Up Special: Won’t be changed at all
Neutral Special: won’t be changed at all
Side Special: I’ll just use one of the many variations of his normal side B
Down B: I’ll just port Ike’s Neutral B over it.
Final Smash: He makes the notion of knocking on a door, opening it, and going through it. The door is directly in front of him.