ShadowLink84
Smash Hero
I've known this since the beginning. It was mentioned in stage discussion a long time ago.
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A lot of early discoveries that seem like they should become common knowledge fall through the cracks.I've known this since the beginning. It was mentioned in stage discussion a long time ago.
>__________________________>PS1 and RC are dumb stages and should not be legal.
FD should be a CP.
The only neutral stages are Battlefield, Smashville, and IMO Halberd
Why is it good? Can't she get gimped there?RC is an amazing ZSS stage, don't assume anything based on what you knwo about me (nothing)! thanks.
If your posting that for the reason I think your postingPS1 and RC are dumb stages and should not be legal.
FD should be a CP.
The only neutral stages are Battlefield, Smashville, and IMO Halberd
From what I've tested, this is correct.good piece of knowledge to have.
since it works like platform canceling I'm guessing it doesn't work if you are performing any action at all while trying to go through it. (confirmation please)
Me and Lio tried this out earlier today and we were having trouble doing it with MK for some reason. But other than that thanks, good info
Yeah........ <.<It's similar to platform cancelling. You cannot do that with "double jumps" of characters with multiple jumps. Not really sure why though.
That'd be neat.we should name platform cancelling after nickriddle
PS1 and RC should definitely stay legal. There's nothing on either of those stages that would give reason to make them banned, or even counter-banned, for that matter.PS1 and RC are dumb stages and should not be legal.
FD should be a CP.
The only neutral stages are Battlefield, Smashville, and IMO Halberd
Just to clarify-- you're saying it only works on their first jump? Or are you saying that it works on the first jump during the animation, and also on every other jump, just not during the animation?It's true about not working for MK or others with multiple jumps. I mean you can go through, but not during jump animations after the first.
For characters with multiple jumps, it only works with their first jump. (The one that gets them off the ground.)Just to clarify-- you're saying it only works on their first jump? Or are you saying that it works on the first jump during the animation, and also on every other jump, just not during the animation?
It was already a neutral where I am. >_>And just like that Ps1 became a neutral.
Good read.
Yes it is.PS1 is in no way a neutral even with this "discovery", that's crazy.
Wow, I did not know this. O_O
LOL, yea everyone seems to forget about that little trixie. For that matter, I just remembered it as I read this. lolEveryone forgets about it.
in CFL we are now using PS1 as a nuetral.
I've done that before, but I have no idea why it happens that way.On further attempts I've found that there is some sort of special spacing with this, not exactly sure what it is yet, but if I can finally understand what this spacing is, then this glitch should be able to be done consistantly, and easily.
Also, I've concluded from my tests that going through the windmill like this is by no means programmed. The trick that the OP discovered is a glitch.
That's because it's not one of the 4 platforms on it.You can't go through the middle point of the windmill.