Just wanted to drop in and say that today is a good day for us. Sheik gets nerfed (needle range is now shuriken range, and it seems harder for us to get caught by repeated Fairs), our Fair gets made even safer for no reason (SHFFing it consecutively looks super scary now), and I just figured out that fast fall Bair into Utilt now combos at around 115% on some characters. Honestly, I had really hoped that if standing grab received a buff, it'd come out on frame 10 in order to equal jab OoS, but I'm pretty satisfied overall. Come to think of it, since most spotdodges come out on frame 2 or later, it will almost be on par with our jab, really only suffering in comparison against characters with frame 1 or 2 jabs, but being better than jab against characters that lack those and have a frame 3 spotdodge (hello, Corrin). Also, frame 6 dash attack seems interesting; pretty nice having an option that fast out of dash; we'll be able to punish a few more things than we used to be able to with it, and it often leads into Fair, which is nice. Overall, pretty satisfied with this patch. Also happy I decided to hold off on updating any kill percents until I get back in August since the team since to be getting a bit less conservative with character traits. Definitely believe that Greninja is gonna be rising a bit after this, and I trust you guys are gonna find plenty of new things to do with the reduced end lag on those aerials.
Still waiting for our blindspot fixes, though =x Fixed our HP bouncing and grab having that weird delay, but they still got a long way to go in order to fix some of the more... questionable aspects of the frog.