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Yeah I just tested it and it does refresh. I tried it in slo mo just to make sure I'm doing the input for a small footstool fast enough but it's still the same height. Really weird bug but I doubt something like this will get fixedOkay, out of mild annoyance I would like to bring up a possible bug. When Greninja does his Footstool>Dair>Footstool>first (or second) hit of bair to force the getup; on some characters for some reason the second footstool is refreshed so its the same jump hight as first. Has anyone talked about this? Is this supposed to be like that? It annoys me that it's only for this character. So I doubt Nintendo will fix it.
Edit:
If you're unaware of what im talking about try it on mario.
if you're not aware of the combo i'm talking about then smh
Yeah I just tested it and it does refresh. I tried it in slo mo just to make sure I'm doing the input for a small footstool fast enough but it's still the same height. Really weird bug but I doubt something like this will get fixed
-----------------------------------------So how are our Matchups against Corrin and Bayonetta? I haven't played the matchups too much and haven't bought the characters/caught up on recent Greninja discussion.
Any tips? I have played some Bayonetta on for glory and she's just annoying... I've been sdi ing down on side-b to get out of that one air combo but... I have been hit from that too when the bayonetta just drops down and I think baired me.
Only got to watch the Sheik match, but from what I've gathered:As we all they have more experience than me.
What are my mistakes?
Clashes:
Sheik: 0:00
Link: 4:37
Falco: 7:30
Mr Game and Watch: 11:30
Diddy Kong: 15:04
Capitán Falcon: 17:47
Toon Link: 21:48
It would be nice to play against you.
So I learn a lot and it would be fun.
Learn toblows (??)
Clear!Only got to watch the Sheik match, but from what I've gathered:
Also try watching a couple of the matches in the Greninja section here to get a feel of how the best Greninjas play. We also have a video thread in the Greninja subforums where you can post matches you want critiqued or watch more Greninja videos. I hope that I helped. Be sure to take things one step at a time so that you don't get overwhelmed.
- Try to be a bit more erratic with your movement. I noticed that you would stand and wait a lot then charge Water Shuriken in neutral. Greninja excels with his mobility and trickiness, so mixing this up with some walking, running and jumping around should make your approach less predictable.
- Practice using short hop fast falled (SHFF) aerials in Training mode. SHFF N-air and F-air are some of Greninja's best options to approach an opponent and he can also combo off of them (especially N-air).
- Tone down your use of d-air and Shadow Sneak. They are unsafe and easily punished in most cases.
- I noticed that you were mostly getting damage off of single hits. I'd suggest practicing some of Greninja's combos to rack up damage easier and get more ways to kill. Check this thread (the ones in the 1.04 spoiler tag). The most important combos for you to learn first are probably the d-tilt combos, dash attack -> f-air, the n-air combos and the u-throw combos.
Character data
Here are all the characters where grab punishes attacks on shield better than grab, along with their fastest options (that aren't shield):
Bayonetta (frame 4 Witch Twist and frame 5 spot dodge)
Bowser (frame 4 spot dodge)
Bowser Jr. (frame 3 spot dodge)
Captain Falcon (frame 3 jab and spot dodge)
Charizard (frame 3 spot dodge)
Cloud (frame 3 spot dodge)
Corrin (frame 3 spot dodge)
Donkey Kong (frame 4 spot dodge)
Ganondorf (frame 4 spot dodge)
Ike (frame 3 spot dodge)
Jigglypuff (unless it uses Rest, frame 4 spot dodge)
King Dedede (frame 4 spot dodge)
Kirby (frame 3 jab and spot dodge)
Link (frame 3 spot dodge)
Lucina (frame 3 spot dodge)
Marth (frame 3 spot dodge)
Mega Man (frame 3 spot dodge; jab may work better against Nair into jab)
Mii Swordfighter (frame 3 spot dodge)
Mii Gunner (frame 3 Echo Reflector and spot dodge)
Ness (frame 3 jab and spot dodge)
Olimar (frame 3 spot dodge)
Pac-Man (frame 3 spot dodge, unless he uses Pac-Jump)
R.O.B. (frame 3 jab and spot dodge)
Robin (frame 3 spot dodge)
Rosalina without Luma (frame 3 spot dodge)
Roy (frame 3 spot dodge)
Samus (frame 3 jab, intangibility on Screw Attack, and spot dodge)
Shulk (frame 3 spot dodge)
Villager (frame 3 jab and spot dodge)
Wario (frame 3 spot dodge)
Yoshi (frame 3 jab and spot dodge)
Zelda (frame 3 spot dodge)
Essentially, grab punishes some moves on shield that jab cannot due to shield coming out two frames earlier than any of their other options (with Greninja's jab only coming out one frame earlier than his grab out of shield now).
Grab forces the following characters into a situation where we can punish them , but we do not actually get the grab (assuming they are able to dodge the grab after hitting our shield):
Dark Pit (frame 2 spot dodge)
Diddy Kong (frame 2 spot dodge)
Duck Hunt (frame 2 spot dodge)
Greninja (frame 2 spot dodge)
Lucario (frame 2 spot dodge)
Meta Knight (frame 2 spot dodge)
Mewtwo (frame 2 spot dodge)
Mr. Game&Watch (frame 2 spot dodge)
Pit (frame 2 spot dodge)
Sonic (frame 2 spot dodge)
Toon Link (frame 2 spot dodge)
Wii Fit Trainer (frame 2 spot dodge)
Even if these characters were to use a move that is technically unpunishable for Greninja, such as Diddy's Nair, they are still unable to interrupt our grab during its start-up since they lack an attack that comes out on frame 2, and as grab goes through shields, they are forced to spot dodge, but as demonstrated, we CAN punish that spot dodge with a jab. We won't get the grab, but our grab will allow us to punish some attacks on shield that our jab normally cannot.
With the following characters, neither jab nor grab has a frame advantage:
Dr. Mario (frame 2 jab)
Falco (frame 2 jab and spot dodge)
Fox (frame 2 jab and spot dodge)
Lucas (frame 2 jab)
Luigi (frame 2 jab)
Mario (frame 2 jab)
Mii Brawler (frame 2 jab)
Peach (frame 2 jab)
Pikachu (frame 2 jab and spot dodge)
Rosalina and Luma (no moves or dodges that come out earlier than frame 3, but Rosalina can input a move that Luma will still be using even if she gets grabbed, knocking you out of the grab)
Sheik (frame 2 jab and spot dodge)
In these cases, if a move can be punished by jab, it can also be punished by grab as a jab or spot dodge from these characters will always come out one frame later than a shield. Our new grab does give us an interesting work-around of sorts against these characters however; if a move, is unpunishable by one frame on shield by normal means for Greninja, such as Peach's Nair, we still have a 50/50 chance of punishing them. For instance, if Peach shields on the first possible frame, our jab will get blocked but, obviously, our grab will not. On the other hand, if the opponent opts for a jab on the first possible frame, because it comes out one frame later than the shield, our jab will connect.
Lastly, the following characters, jab does have an advantage over grab in certain situations:
Jigglypuff (frame 2 Rest [frame 1 intangibility])
Little Mac (frame 1 jab, frame 2 spot dodge, Rising Uppercut has intangibility from frames 1-3 and comes out frame 3)
Pac-Man (frame 1 Pac-Jump)
Ryu (frame 1 intangibility on true shoryu, frame 2 light jab and light Dtilt)
Zero Suit Samus (frame 1 jab and frame 2 spot dodge)
If jab comes out one frame before the opponent can do anything after hitting Greninja's shield, jab should be used as a punish in these five characters' cases; if you go for a grab instead (which is one frame slower), these five can hit you out of it (it is riskier for Jigglypuff, Ryu, and potentially Pac-Man to try to do so, however, especially as Ryu can simply rely on light jab or Dtilt instead in most scenarios given his fantastic frame data and is never likely to be in the described situation).
For those that have a hard time discerning the difference in grabs, if you look up the frame data, you can see that Greninja's is clearly faster overall than any other grab with similar range.
We've been Emblemed.what the heck happened to us?
Actually, it's also Opposites Day. So no, there's not much stuff you can do when April Fools and Opposites Day aren't on the same day.I can't believe I forgot today was april fools
Saizo, a ninja from FE FatesOh snap I think you're Nowi!
Who am I?
I'm pretty sure counter into Uair was always a thing, it's just super unreliable cause both greninja's counter isn't easy to get and the combo itself is really hard to getwoman? what?
I have a theory, you can do a combo with: ( + B)
Not as they say in English.
In the air, if you stick to: ( + B) In the direction ↑ + Jump + Up Air
Playing with my brother almost succeeded.
but we were so high that neither we met, not as people succeeds blows well.
It would like a slightly more complicated version of combos: Bayonetta, Sheik, Metanight.
I try to practice to see if it is possible
or maybe, just this drugged
What? Is he actually quitting?Wait, is Venia dropping smash 4 competitively?
Pound already left a bittersweet taste in my mouth, and now this.....
I couldn't see the whole tower but he said something about how he apologizes to all the people who wanted to see him go far in tournaments.What? Is he actually quitting?
I'm really sorry to everyone who wanted to see me go far but I have to end my career alittle earlier than I wanted to I'm sorry
— King Venia ◥θ┴θ◤ (@King_Venia) April 3, 2016
Well that sucks :/I'm really sorry to everyone who wanted to see me go far but I have to end my career alittle earlier than I wanted to I'm sorry
— King Venia ◥θ┴θ◤ (@King_Venia) April 3, 2016
I'm really sorry to everyone who wanted to see me go far but I have to end my career alittle earlier than I wanted to I'm sorry
— King Venia ◥θ┴θ◤ (@King_Venia) April 3, 2016
I am indeed quite a decent player, I just happen to be part of a fairly weak Smash scene =V"I'm a decent greninja player"
-FullMoon, 2016
If you say so man! :^)I am indeed quite a decent player, I just happen to be part of a fairly weak Smash scene =V
The autocancel windows on those moves aren't when the hitbox is active, so the autocancels are pretty irrelevant when it comes to combos. The autocancel window for f-air for instance is frames 1-12 and frames 40-65, when the hitbox is only active on frames 16 and 17. The landing lag buffs on those moves do make a difference with safety on shield and also combos like F-air -> F-air, F-air -> Dash Attack -> F-air, SHFF B-air -> F-smash etc.I have a question, F-Air and B-Air LL got reduced but both of them have autocancel-windows at the beginning. So combos like SHFF - Bair to Uptilt to Upair (saw this on Some´s Twitterpage) must have been already true before the patch or am I completely wrong?
I´ve never realized that, thank you very muchThe autocancel windows on those moves aren't when the hitbox is active, so the autocancels are pretty irrelevant when it comes to combos. The autocancel window for f-air for instance is frames 1-12 and frames 40-65, when the hitbox is only active on frames 16 and 17. The landing lag buffs on those moves do make a difference with safety on shield and also combos like F-air -> F-air, F-air -> Dash Attack -> F-air, SHFF B-air -> F-smash etc.