CelestialMarauder~
Smash Ace
I did say traditional right? Well some attacks "beat" grab Grab a MK by the Fair i dare you
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I cannot believe you don't get punished for this more oftenThe full hop dairmatic trick works too.
Wtf is LIFT???L.I.F.T
Go into training mode, press R, then press Y. Congratulations, you just jumped OoS without tap jump!Thank you so much! If I may ask, how exactly do you ground float OOS.....? @_@;; I always thought you had to have Tap Jump on to jump OOS.
Judging by frame data, it is. The ability to connect with Ftilt after Dthrow only depends on their DI, and whether they are in Ftilt's range or not. Ground Float Bair sometimes works as well and it is safe on whiff, however I'm quite sure it is not guaranteed.A few things I'm not too sure about after reading the Peach guide...
So, from 0%, is Dthrow -> Ftilt guaranteed on non-CG'able characters? I would assume not on the more floaty types like Jigglypuff. And is anything else guaranteed on them?
Does Peach have any grab release shenanigans on anyone worth using aside from dash re-grab on Ness and Lucas?
Are either Free Turnip Pull or Bonewalking actually worth learning?
Which color Peach should I use? Default, white, or red? Can't decide. So someone should decide for me.
If you hit down B while in a float it will cancel your float and you'll throw the turnip immediately. But you can't throw a turnip and continue floating.Can you throw turnips while floating?
A very good question with no definite answer yet. Frame data tells us that it is not a true combo (with exception of some characters such as Jigglypuff and Olimar), however it seems that jab1 sends you into an aerial state, which prevents you from spotdodging since you obviously cannot spotdodge in the air. You could try Nairing or airdodging, but jab1 doesnt send you very high, so you might cancel the move before anything comes out.For Peach is Jab>Grab a true combo?