Dixe Kong
Innate ability: Like Peach the jump button can be held. If this happens, Dixie will descend slower while twirling her hair and gain the ability to move back and forth.
Specials
Up B Squawks: Appears above in a burst of feathers and grabs Dixie's pony tail. There is a small vertical jolt when the parrot seizes her hair. Squawks can then navigate freely. A press of A will have him shoot out a nut from his mouth. Eventually he will let go and fly away or a press of the jump button will have Dixie freefall away from his talons.
Down B Bubble Gum (inspired by Shorties Dixie Kong moveset): Holding Down B will cause Dixie to blow a pink bubble which swells and slowly raises Dixie Kong off the ground. A release of Down B will cause the bubble gum to fly off in a descending arc. Anyone hit with it will pop up as it explodes, but if it collides with a wall or floor the gum will become a sticky puddle. An enemy that collides with it will become temporarily stuck.
The puddle eventually disappears over time or if Dixie uses another bubble.
Toward B Barrel roll: Dixie flips upside down and during the rotation grabs a DK barrel out of hammer space and runs in place on top of it. The longer she goes in one direction, the faster the barrel rolls.
Can change direction if the barrel is not going too fast, otherwise she can tumble off. The barrel will smash if it collides with a wall or character. Dixie can jump off. Though it is slower to execute if the barrel is going fast. A clever Dixie can slow down the speed of the barrel by slowly going one way then another, then jumping off. The barrel will be stationary and become an item she can pick up.
In the air, Dixie gains a bit of a pop as she takes the barrel out and runs on top of it. But she cannot jump off until she hits the ground. Barrel can bounce.
B Hair Grab: Dixie swings her hair hair back and then forward when it becomes a grab. When the tip connects with the foe, the hair wraps around the enemy.
Aerial: Constricts immediately and pops the enemy upwards.
Ground: Wraps around enemy and then unwinds sending the enemy forward as he or she twirls really fast. The enemy gains control of the movement as momentum wanes down. The higher the percentage, the faster and longer the spin. The enemy cannot jump or perform moves.
Attacks
A: Pivots her hips forward to deliver a butt attack. Good bounce.
Tilt A: Supports her body with a one hand, as she kicks forward with both feet and then slinks back into a stand position
Crouch: Low on all fours with her head tilted and her long pony tail laying on the floor trailing parallel to her body.
Down A: Swishes her pony tail forward low on the floor. The tip pushes away, the middle pops the enemy, and the base can trip if hit just right
Up A: Supports her body with a curved pony tail, leans back, and performs a back flip with one leg extra extended. Big hitbox, but comes with lag.
Dash A: Performs a grounded helicopter pony tail attack.
Up Smash: Looks at screen and head bangs once shooting her pony tail straight up. Knocks opponents away and the tip can grab them, pulling them back to the stage to bounce off the floor.
Down Smash (inspired by BirthNote's drawing): Jolts her neck to the side and slaps her ponytail hard against the floor behind her, then jolts her neck to the other side slapping the floor once more with her ponytail. Good clear move and could KO at higher percentages
Forward Smash: Spins her hair behind her like a giant blond fan propelling her toward the enemy as she swings an accelerated punch. Goes far with decent power.
Aerial Attacks
Forward Aerial: Leans back and does a succession of bicycle kicks (five total kicks, last hits the hardest)
Down Aerial: Looks at screen and slaps downward with both open palms, which leads into a somersault and another double open palm slap
Up Aerial: Flips upside down, holds her beret with both hands, scrunches like a spring and kicks straight up
Back Aerial: Locks hands together forming a hammerfist and flips backwards smashing her interlocked hands on the opponent's head. Hits down and away. Reverse DK forward aerial. But less powerful.
Neutral Aerial: Split in the air
Throws
Grab: Grabs with hands. Open grab she jumps on opponent's head and wraps her hair around their body.
Jab: Pounds a fist on their head
Forward throw: Starts wildly slapping their head. Can control the opponent's movement at this point by moving them forward or backwards. At the end, Dixie is shrugged off into the air by opponent.
Down Throw: Dixie leaps into the air, her hair (still wrapped around the enemy) pulls her body back down, crashing onto the opponent's head sending them into the floor
Back Throw: Jumps off in front of opponent and hoists them above her head (like how she holds a barrel) and then tosses them. KO potential.
Up Throw: Flips off opponent and hoists them straight upwards with her ponytail before releasing.