Kaptain Kong
Smash Lord
lolol premium pranked
@ P-1: it depends on whos running against you...
@ P-1: it depends on whos running against you...
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I knew that Bowser's Grab Release game was good (maybe not that good), but are there any other characters who can abuse Grab Releases like this? And is that really a true chaingrab against us? If so, the Bowser match-up needs to take important note of it.Bowser can chaingrab us without a banana, so WITH a banana I'm positive he can.
On grab release, he has 20 dead frames, we have 30 (grounded grab release).
His standing grab comes out on frame 9? Or 6, not sure which one.
The point is, framewise he can do it >< Whatta bastage.
well...Marth can air release us to a dash attack...just like half the other cast...I knew that Bowser's Grab Release game was good (maybe not that good), but are there any other characters who can abuse Grab Releases like this? And is that really a true chaingrab against us? If so, the Bowser match-up needs to take important note of it.
I feel your painwho gave me this pink name!
So what we used to call the "Banana Choke Chaingrab" actually was just a way for the opponent to escape?The thing is that you're being released onto the banana, it's not the standard grab release animation, so you may be able to escape.
I never knew what to call it, you sir have opened my eyes to the greatness that is P1 stockingAlright, so me and P3 were friendlying, Diddy Vs Marth, and he lost his 3rd stock RIGHT after I lost my 2nd stock because I was charging my barrels and I didn't want to hit him so he could recover because he missed his up-b. My percent never went to 0, but I had lost the stock. So it can't be called 2 stocking OR JV 2 stocking. Therefore I now officially call it P1 2 stocking, and it's the best kind of 2/3/4/5/6/7/w.e number stocking there is =)
no...P1 2 stocked...don't you read anything....Nice JV 2-stock.
u r reel densno...P1 2 stocked...don't you read anything....
I start almost every match by pulling one banana away, then just z-catching it in the air. I've never been beaten to it by any character, haha.Actual...question here. -__-
Is it bad to get naners out at the beginning of the match? Every time I do, the opponent just jumps and gets it before I can. Or maybe I have to face them while doing it...but then I'd be open. Hmm?
It makes it easier for your opponent opponent if you pull them high. If you don't smash Down-B then it will get less vertical distance. If you didn't know this then you should try it.Actual...question here. -__-
Is it bad to get naners out at the beginning of the match? Every time I do, the opponent just jumps and gets it before I can. Or maybe I have to face them while doing it...but then I'd be open. Hmm?
Naner-less Diddy will NEVER be as good as a Diddy using Bananas, in any match-up. Diddy basically IS his Bananas; without them he'd be trash (well, at least much worse than he is now). You don't always have to throw Bananas at Luigi; you can block off parts of the stage for him to land on, or you can Dribble with them to get some spacing going. Good ol' Glide Toss Downward > Smash is still legit. I mean, yes, most of the combos you will likely use against probably won't involve Banana throws, but doesn't mean you don't still need Bananas (/double negative).And I wanted to ask this question here, does naner-less didds seem better against Weegee than a didds using nanerz?
Even if Weegee got some of your Bananas, you can just Shield Bounce or Instant Throw them back. Luigi isn't that scary with Bananas, even with that ridiculous backwards Glide Toss of his. I've yet to see anything special he can do with them :\To "block off parts" would mean to leave nanerz stationary free for weegee or any other character to get them. And of course naner-less diddy would never be as good as a diddy using nanerz, but sometimes it's better not to use certain tools. Like vs. Falco, a Snake would automically damage himself to avoid being chainspiked, but Falco would probably get a lot of free damage if Snake tried to outcamp Falco with nades.
Same goes for didds, if you try and "block off" parts of the stage, then that's practically letting the other person get them and use them against you. Of course nanerz are essential for tougher MUs, but this MU is difficult because the use and effect of nanerz is reduced. As far as I see, using a single naner and having control of it for the most part is what would work best, against weegee, and maybe against a couple of other characters.
Someone should test this offline, I would do it if there were any good weegee--or anythings around here. <<
I play it differently. I use bananas to rack up damage by glide tossing them at him. He gets a good slide so you won't have hardly any follow-ups. Glide-Toss>Smash isn't very reliable because you have to be very close before you do the glide toss in order to catch up to him. My best killing move is fair, which I do after I momentarily stop his recover with an off-stage banana. I also use U-air a lot but I don't know if that's good.Naner-less Diddy will NEVER be as good as a Diddy using Bananas, in any match-up. Diddy basically IS his Bananas; without them he'd be trash (well, at least much worse than he is now). You don't always have to throw Bananas at Luigi; you can block off parts of the stage for him to land on, or you can Dribble with them to get some spacing going. Good ol' Glide Toss Downward > Smash is still legit. I mean, yes, most of the combos you will likely use against probably won't involve Banana throws, but doesn't mean you don't still need Bananas (/double negative).
With that being said, Fair is really good (I think it has more range than most/all of his aerials). If the Wario SH's over a banana and you Fair, his options are somewhat limited and when you comeback down you will have a banana in your hand, which will increase your modility...Naner-less Diddy will NEVER be as good as a Diddy using Bananas, in any match-up. Diddy basically IS his Bananas; without them he'd be trash (well, at least much worse than he is now) .
It's not that luigi is good or can pull off something crazy like glide toss>UpB with naners, but you'd have to be cautious when he has one or both naner(s) under his control.Even if Weegee got some of your Bananas, you can just Shield Bounce or Instant Throw them back. Luigi isn't that scary with Bananas, even with that ridiculous backwards Glide Toss of his. I've yet to see anything special he can do with them :\
And by "block off," I mostly meant while he was landing after an aerial assault and wouldn't have much choice but to get tripped or be punished.
You are right; I was trying to get the point across late at night that Diddy still needs his Bananas no matter what match-up he's in. I could only come up with so many examples ><I play it differently. I use bananas to rack up damage by glide tossing them at him. He gets a good slide so you won't have hardly any follow-ups. Glide-Toss>Smash isn't very reliable because you have to be very close before you do the glide toss in order to catch up to him. My best killing move is fair, which I do after I momentarily stop his recover with an off-stage banana.
Aptly noted, thank you.Also Ingulit. Dribbling is only real good against offensive characters who are going to approach. Running is far more effective. You don't need to dribble because Luigi is probably going to be spacing with fireballs.
To be completely honest, I couldn't follow the situation you posed. I'm kinda making a guess at it from here:It's not that luigi is good or can pull off something crazy like glide toss>UpB with naners, but you'd have to be cautious when he has one or both naner(s) under his control.
As you said, luigi can either trip or take an aerial assault, but what if it's in the vice-versa situation? IF he aerial assaults you instead, say you're facing the opposite direction and can't Fair luigi, you've lost all your jumps, and you're about to land, a smart luigi player wouldn't give you the benifit of taking the aerial assault, instead he'd FF and try to grab, smash, or do something else that would pay off more than using an aerial.
That's also stage-placement and % specific. No luigi would take an assure-landing Fair or Bair in the middle of say BF at 190% in exchange for a chance where you can mess up after he trips on the naner(s) waiting below.
You're using it correctly. If the opponent looks like they'll edgeguard you if you use your Up-B immediately, charging it for a second will throw them off. Don't always charge it, of course (you'll become predictable); but, yes, that's usually how you should use it.Yet another question from the novice:
Do you guys hold the charge of RBB even when the ledge is right above?
I seem to find myself just holding it for a split second, to make sure they don't edgehog me. Do you do this?
And the charge won't give or take any height right?