ChocoNaner
Smash Journeyman
Camp, camp like a fgt :I
And mfk your way to victory I:
MFK all dai wai
ichu:
And mfk your way to victory I:
MFK all dai wai
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
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Honestly there's no one right way. This is one of the reasons why Marth doesn't do terribly in this matchup. The option to prevent yourself from getting gimped is to take the high option, but they're usually waiting for you to do this so they can juggle you. You MUST do mix ups to get back to the stage or else you'll be juggled/hit back off stage all game. If you have a banana with you, throw it to clear a path. Use b-reversals, monkey flips, and everything else you can think of to fool him into letting you back on stage. When Marth is good at keeping you up there the match up feels one sided. Keep yourself covered in bananas so that you reduce the times you are actually in this position by as many times as possible. For the mfk thing, you're probably trying to up b before the monkey flip animation has ended. Wait a tad longer to use it and you should be fine.When recovering offstage, what is the best way to get on stage against a Marth player that likes to try to edgeguard? Also, when I try to use diddy's barrel rockets after a diddy hump it does diddy's kick instead of up-b, some of the time. Why would that happen?
What a bad strategy that should never work.My Diddy is the best.
I Play campier than I do with Yoshi.
I run around with one nanner, air dodge, roll, spot dodge, edge.
And when they mess up, nanner>DA>grab nanner>nanner(if possible)>run away again.
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How could you lose to G&W? That MU is like +3 for uscame 3rd in tourny today,so bad
. got planked hard in both my losses. gnw and mk. i also go gimped whenever i lost. sigh at diddy's recovery...![]()
That could be said about any match up that isn't being played correctly, thoughyea its our favor. unless, you decide to go in and be more aggro than the GW
in that case, you're probably about to get styled on
So long as your shield isn't ridiculously low, G&W has like no safe moves on our shield. This MU is basically bait and punish. Make him do an aerial and punish it with a banana. There's no reason why you should run at him without a banana. I'd say the MU is like +1/+2 for us because there's such a big difference between top G&W's and those who are just good with G&W. Unless that G&W is a tryhard G&W, using every trick in his 2D book to make you do something stupid, just bait and punish.how bad is game and watch for diddy? is it an even match up or worse?
You lost to my merio tho :IChoconaner lost to a gnw whom ive never lost with diddy.
choco has used diddy since release :I
I agree, +2 is kinda pushing it. Not letting your shield get too low stops the pokes, but that turtle can do it so well sometimes. Nice job getting 3rd, you'll get Reflex next time ^_^.GaW IMO is +1 because of his kill power and like a good read at 80 is the stock and I think he's decent at poking diddy depending on the stage, so he can keep the lead and so 1 good read can be the game and with CP stages it can be the set... But I'm not too experienced with the MU. I think with only neutrals its +2, but +1 with CPs.
Guaranteed 3rd right now, got kicked out of the venue and going to play after ihop against kismet. Reflex beat me again but was a lot closer than last time. Game 1 was even til I sded at 30 and was still last hit. I got dis tho
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YOOOOOOOOOOOOOOOSounds ghetto
I meant playing the match up wrongnah theres quite a few matchups where you can be the aggro one and do well
being campy is just easier overall